Combat Results Box

From the first clash at Manassas to the epic confrontation between Lee and Grant, the Brother Against Brother series will bring new levels of historical detail and realism to the battles of the Civil War. This regimental-level game, created by the developers of the award-winning Forge of Freedom, builds on that game’s acclaimed tactical engine, adding scrupulously researched orders of battle, high-quality map graphics, command and control rules reflecting the numerous challenges faced by army commanders, and plenty other features. Beginning with The Drawing of The Sword – which recreates the pivotal opening battles at Manassas , Wilson ’s Creek, Mill Springs and Williamsburg – Brother Against Brother lets you refight the Civil War from start to finish.

Moderators: Gil R., ericbabe

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gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

Combat Results Box

Post by gcbisset »

First, Kudos on creating FOF and CoG! For me, a retired grognard who plays minis solo every day, they fill the need for a musket period game on a fairly large scale with a decent AI (Now if you could add an actual map and scenario editor...)

However, one quibble. I find the flashing, floating combat results confusing. A small part of this might be that the combat terminology is a little different from other games, but what I would like, is an option for a combat results box that pops up and says succintly what was the result of the combat action, with the 2 units named, and casualties listed, then stays open until I click on the box or touch a key, and then goes on to the next result. I think it should also have a place to click or a reminder to press f3 for the extremely detailed combat results (which I think is a good feature for checking unexpected results)

An even tinier quibble, for minis play, is that the computer AI seems to whip its units around alot, perhaps more than historically accurate, but it may have its reasons. However, if you could calm it down a little, I would like that.

Any chance of working that into the engine?

Keep up the good work!

George
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Gil R.
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Joined: Fri Apr 01, 2005 4:22 am

RE: Combat Results Box

Post by Gil R. »

Part of what you ask for is covered in our attack reports (screenshots of which are in my AAR). But I guess you're asking for a lite version of that, with just the basics. I've passed along the suggestion to our programmer.

As for the AI issue, BAB's AI is different in numerous respects, so I'm not sure that what you describe will be an issue. (Mainly because I'm not sure I understand what you mean by "whip.")

By the way, regarding my AAR, I've been slammed by work and moving, but will definitely resume it soon. In case anyone's wondering.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
nicwb
Posts: 518
Joined: Mon Apr 26, 2010 10:31 am

RE: Combat Results Box

Post by nicwb »

Glad to hear the AAR is only on hold.

Good luck with the move.
gcbisset
Posts: 67
Joined: Sat Jul 19, 2008 6:02 pm

RE: Combat Results Box

Post by gcbisset »

Yes, maybe the whipping wont be an issue. To clarify, what I mean is that the AI was moving units from its le3ft flank to its right and back again for no apparent reason (unless it was trying to confuse me). Other AIs do this kind of thing as well, but it makes them unusable for miniatures (which is what Ill use it for)
stefani88
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Joined: Wed Jan 18, 2012 10:59 pm
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RE: Combat Results Box

Post by stefani88 »


Thank you so much for your post.
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