I was thinking that for some reason screenshots don't do justice to this game. It looks so much better in movement, not sure why.
1st Panzer Long Campaign AAR
Moderator: rickier65
RE: Battle 2
Great job with this AAR, very enjoyable 
I was thinking that for some reason screenshots don't do justice to this game. It looks so much better in movement, not sure why.
I was thinking that for some reason screenshots don't do justice to this game. It looks so much better in movement, not sure why.
RE: Battle 2
Our infantry push up behind the tanks to occupy some buildings. The furthest squad is pinned after taking casualties earlier.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 2
It looks far better when it's all happening
Hopefully the screens catch the essence of the action. Thanks for the encouragement!
FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 2
The Soviet infantry in hard cover is proving extremely hard to kill, and forces the lead Pz III to retreat out of assault range again.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 2
Our Pz IIs on the left can now see the main assault force in the village and provide flanking fire.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 2
After a bloody engagement, the Soviets have had enough and leave the field to 1st Panzer.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 2
The final reckoning flatters me - early in the game the Pz IV platoon got hammered by artillery after I left it static for too long. I was lucky not to lose any of them. I walked my HQ platoon in to a keyhole where they were hit several times by 45mm rounds from T-26s; again it was pure luck that I didn't take any casualties. Only after the game was I aware that one of the Stukas had airstruck and killed two 45mm ATGs. I think this was the key factor in my panzers' survival.
If my experience from PCK is anything to go by, things will start getting a lot tougher very soon. T-34s and KV-1s will only really be vulnerable to 75mm HEAT rounds and if a KV-2 turns up, I really don't fancy the chances of my infantry. The best result for me will be to get my Pz IVs Elite with a load of medals to maximise their chance of taking down the big Soviet armour quickly. One other thing to bear in mind is that in two battles I have only seen 76mm ATGs rarely and they have not managed to hit anything. I don't think this run of luck is likely to hold
If my experience from PCK is anything to go by, things will start getting a lot tougher very soon. T-34s and KV-1s will only really be vulnerable to 75mm HEAT rounds and if a KV-2 turns up, I really don't fancy the chances of my infantry. The best result for me will be to get my Pz IVs Elite with a load of medals to maximise their chance of taking down the big Soviet armour quickly. One other thing to bear in mind is that in two battles I have only seen 76mm ATGs rarely and they have not managed to hit anything. I don't think this run of luck is likely to hold
FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 2
Congratulations on the legendary victory, nice screenshots as well.
I don't know if the 1st Panzer campaign is more difficult because you have a better core to start with, but in my 7th Panzer campaign 76.2mm AT guns/F-22's have been rare.
Also good to hear that your Stuka's targeted and hit enemy AT guns, mine only seem to target enemy infantry or my own tanks.
I don't know if the 1st Panzer campaign is more difficult because you have a better core to start with, but in my 7th Panzer campaign 76.2mm AT guns/F-22's have been rare.
Also good to hear that your Stuka's targeted and hit enemy AT guns, mine only seem to target enemy infantry or my own tanks.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: Battle 2
Thanks ComradeP. I think both campaigns are helped by some early luck to keep your core alive and gaining experience. I've not really played the 7th campaign much though. In either one, a 76mm Pakfront will really spoil our day 
FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
- Mad Russian
- Posts: 13255
- Joined: Sat Mar 15, 2008 9:29 pm
- Location: Texas
RE: Battle 2
ORIGINAL: FNG
I really like this map - the village allows you to deploy and advance your infantry in cover, but can also hide some unpleasant surprises as the next set of screenshots will show! The variety of woods and open ground in other areas of the map is challenging because you frequently lose contact with enemy units, but certainly keeps things exciting.
This map was done using an ASL texture. It's much 'softer' than some of my other maps.
You're fighting hard! As you say, you've had some luck. Patton said, "I'd rather be lucky than good. Good will only take you so far. Luck will take you the whole way."
So, keep being lucky AND good! [;)]
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Battle 2
I like that map for random battles. Lots of choices for both sides and 1500m of room.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Battle 3
On to the third battle. In addition to the core forces, we have 105mm artillery support, two MG34 teams, two 50mm mortar teams, two Pz Kpfw IIBs and one Pz Kpfw IIIG. We are attacking downhill towards two objectives. A number of BT-5s have been spotted already.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
The BT-5 platoon...


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
The plan is to feint on the right with the Pz III platoon, while the bulk of our forces attack on the left, with an infantry screen dug in covering the centre. The left:


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
The centre:


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
And the feint on the right:


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
The initial orders push our left flank forwards while the Pz IIIs on the right engage the BT-5s, which race towards us.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
An incoming round stuns one of the panzers, but the BTs are cut to pieces.


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
With the left as yet unopposed, the panzers on the right push forward to locate the source of incoming fire, most likely AT guns.


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- 9_pz3_advance.jpg (143.52 KiB) Viewed 1634 times
FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
RE: Battle 3
A game of hide and seek ensues with two 45mm AT guns - one is destroyed but not before damaging the track of one panzer. Then disaster strikes!


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FNG
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.
Our doubts are traitors, and make us lose the good we oft might win by fearing to attempt.


