Hunt command

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Krupinski
Posts: 367
Joined: Sat Aug 28, 2010 10:42 am

Hunt command

Post by Krupinski »

Is it possible that my units and armour stops when spotting an enemy?

it often happens that one of my tanks recon an enemy tank for few seconds while driving alongside a gap in the terrain. but at the end of the turn it passed taht gap!!!
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junk2drive
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RE: Hunt command

Post by junk2drive »

No

You need to order the unit to the gap. You can use SOP and change to cautious and then Advance and maybe it will stop, maybe it will withdraw too.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Krupinski
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Joined: Sat Aug 28, 2010 10:42 am

RE: Hunt command

Post by Krupinski »

thanx for you immediate answer!

thats a pity.

dear mr madrussian: would it be poosible to introduce such a function in the first patch? for me its the biggest showstopper compared to CM:N.[8|]
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junk2drive
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Location: Arizona West Coast

RE: Hunt command

Post by junk2drive »

What you want is a Move To Contact order I think?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Krupinski
Posts: 367
Joined: Sat Aug 28, 2010 10:42 am

RE: Hunt command

Post by Krupinski »

ORIGINAL: junk2drive

What you want is a Move To Contact order I think?


right. move to contact sounds good.
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