ORIGINAL: Tarhunnas
I think it is really a luck thing. If you get lucky or unlucky with the weather at a crucial turn, it can affect the whole campaign, for both sides. I am happy to play with random weather as the German, I have indeed done that in several campaigns, for example in my AAR tm.asp?m=2792361. In that campaign, random weather had no dramatic effects either way. However, I do think that random weather is a little too random. It would be very nice to have it a little less wild and crazy. For example, if there is to be mud in July or August, I think it should be some kind of "summer mud" with much less sever effects than the spring and autumn Rasputitsa.
Yes, a game with such a huge amount of work put into equipment and production, in the weather department resembles most basic board game. Just 4 weather zones with rigid borders, on a map spanning half continent. Just 4 weather types that differ a lot and nothing in between, having to cover rasputitsa and light mud with the same type. One die roll to determine them all...
I suggest (for WitE2 or new ETO game) introducing more weather types, separating ground conditions from sky conditions (haven't you seen snow gleaming in the sun? - it's not always cloudy and dark), so that sky conditions change faster (and affect mainly air units), while ground conditions change slower (and affect mainly ground units), requiring a few turns of rain before mud kicks in, of which player would be aware ("ok, it rains so there may be mud if it continues to do so for another week"), having dynamic weather instead of fixed zones, so that in the north you could have a blizzard while in the south there would be sunny...








