German players quitting: a problem?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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PeeDeeAitch
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RE: German players quitting: a problem?

Post by PeeDeeAitch »

That's it, I QUIT.
"The torment of precautions often exceeds the dangers to be avoided. It is sometimes better to abandon one's self to destiny."

- Call me PDH

- WitE noob tester
JAMiAM
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RE: German players quitting: a problem?

Post by JAMiAM »

ORIGINAL: PeeDeeAitch

That's it, I QUIT.
You can't quit, dammit! You're not winning yet!
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pompack
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RE: German players quitting: a problem?

Post by pompack »

ORIGINAL: JAMiAM

ORIGINAL: kswanson1
Test it first -- AND give play testers time to test all aspects of patches. Enough with the slam bam thank you ma’am -- "here's a new patch" --we'll let the folks that bought the game do the testing for us and figure out where our errors are.
Gee...it's cute when they're so naive.[:D]

Given the resources that small niche game developers have, and the unpaid nature of the testing team, this would probably push the patch cycle to once every 20 years, or so. I can't speak for you, but I would bet that the majority of the "consumers" of this product would greatly prefer to be the guinea pigs in the necessary iterative process of ongoing public testing of the product, than to wait that long for a patch to come out.

+1

And if you don't want to be a guinea pig, then don't get the beta patch. Just wait for the "real" patch which will come out 3-6 weeks later after it has been thouroughly tested. What part of "Beta" is so hard for people to understand? [8|]
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Mynok
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RE: German players quitting: a problem?

Post by Mynok »


One does wonder......[:D]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
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cookie monster
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RE: German players quitting: a problem?

Post by cookie monster »

Yes a very funny post.

But I must say...

Doncha think the amount of Beta's released is becoming mindboggling?

The constant patching of the game must be a pain.

Perhaps your game CD Key is now etched into your mind much like your bank cards input number.

Fantastic support btw.

I am just shooting from the hip... CONSTRUCTIVELY...
JAMiAM
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RE: German players quitting: a problem?

Post by JAMiAM »

ORIGINAL: cookie monster
Perhaps your game CD Key is now etched into your mind much like your bank cards input number.
I use the serialreg.txt file kindly provided by Matrix on all their installations. Open the file, highlight the serial number, Ctrl-C, then Ctrl-V on the patch installer's prompt line.

One of these days, I'll get smart and just build a .txt file with all my different Matrix games, and drop a shortcut onto the desktop to it, so that I don't have to navigate with Windows Explorer, but I'm too lazy...[;)]
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Kel
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RE: German players quitting: a problem?

Post by Kel »

My personal leitmotiv when playing the axis side in WITE is William the Silent, prince of Orange, sentence:

One need not hope in order to undertake, nor succeed in order to persevere.

Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
lycortas
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RE: German players quitting: a problem?

Post by lycortas »

My leitmotiv is 'Operation Stargard will save us! Really!'

Mike
That's no moon, it's a space station!
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Great_Ajax
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RE: German players quitting: a problem?

Post by Great_Ajax »

I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

Trey
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
JAMiAM
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RE: German players quitting: a problem?

Post by JAMiAM »

ORIGINAL: el hefe

I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

Trey
LoL! Like I said to my first wife, when she got to 300 lbs, "Honey, there is such a thing as too much love..."[X(]

Not sure if that applies here, though...[:D]
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BletchleyGeek
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RE: German players quitting: a problem?

Post by BletchleyGeek »

ORIGINAL: el hefe
I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

I don't have the experience Trey has, but if this isn't the best supported computer wargame ever released, it comes really, really close.
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BletchleyGeek
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RE: German players quitting: a problem?

Post by BletchleyGeek »

ORIGINAL: JAMiAM

ORIGINAL: el hefe

I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

Trey
LoL! Like I said to my first wife, when she got to 300 lbs, "Honey, there is such a thing as too much love..."[X(]

Not sure if that applies here, though...[:D]

You just made me wonder... well, nevermind [:'(]
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Great_Ajax
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RE: German players quitting: a problem?

Post by Great_Ajax »

LMAO James. Are you still married?

Trey

ORIGINAL: JAMiAM

ORIGINAL: el hefe

I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

Trey
LoL! Like I said to my first wife, when she got to 300 lbs, "Honey, there is such a thing as too much love..."[X(]

Not sure if that applies here, though...[:D]
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: German players quitting: a problem?

Post by JAMiAM »

Yeah, going on 20 years, but not to the one featured in this story...[;)]
ORIGINAL: el hefe

LMAO James. Are you still married?

Trey

ORIGINAL: JAMiAM

ORIGINAL: el hefe

I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

Trey
LoL! Like I said to my first wife, when she got to 300 lbs, "Honey, there is such a thing as too much love..."[X(]

Not sure if that applies here, though...[:D]
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Wild
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RE: German players quitting: a problem?

Post by Wild »

ORIGINAL: el hefe

I think this is the first time in my life that over the past couple of days I have heard complaints about too many patches being released. Pavel is releasing beta patches to the testers at about the rate of four per week. I have never seen that kind of support anywhere else in my wide range of gaming in 25+ years.

Trey

This is the best supported game i have ever played. Thank you all for your hard work and dedication.
And please...keep the patches coming. Those that don't wish too don't have to upgrade to them. But i'm sure the vast majority of us love having this kind of support.
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Tarhunnas
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RE: German players quitting: a problem?

Post by Tarhunnas »

ORIGINAL: morvael

My vote goes for removing the auto-win conditions for the German side. ...

On the contrary, I think more sudden death victory conditions would make the game more interesting, and spur players on to achive them.

For example, consider a system where you get negative points for not holding certain locations. Three points and you're out. Some examples below:

SOVIETS
Not holding Kiev on turn 5: 1 point
Not holding Smolensk on turn 5: 1 point
For each of Leningrad, Moscow, Rostov and Kharkov not held on turn 18: 1 point
Fore each of Moscow, Sevastopol and Stalingrad not held on turn 40 : 1 point
etc

GERMAN
For each of Pskov, Smolensk, Kharkov and Stalino not held on turn 24: 1 point
For each of Pskov, Smolensk, Kharkov, Stalino and Sevastopol not held on turn 40: 1 point
etc

Note that these are only examples, I am sure this could be fine tuned.

The idea is that you would not have lost by not meeting a single criteria, but adding up setbacks would get you eventually. It would also offer an incentive to play more for historical objectives. This could of course be optional, both players could agree to play with sudden death on. Hopefully, such a system would make the game interesting and keep the suspense level, with both players continually having a chance to win the game without having to play 225 turns to find out who won.
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timmyab
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RE: German players quitting: a problem?

Post by timmyab »

I like the idea of awarding points per turn for holding important objectives, like in the scenarios.I don't see why this couldn't be adapted for the campaign game.This would give you a sudden death option for seriously one sided games or the option to play through until a date that suits both players in more evenly balanced games.So for example, you could choose to play from 41 through to late 43 and then tote up your VP's to find who's won.
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Panama
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RE: German players quitting: a problem?

Post by Panama »

Soviet ahistorical production is a problem. They can make whatever works best mathematically regardless of what was produced by the Soviets historically. I'd bet dollars to donuts you would see different Axis production if they could make what they wanted. Giving both sides the same thing, production or historical reinforcements, might make a bit of a different game. But with two equal players the Soviets might still 'win' most of the time.

Never could understand sticking one side with historical reinforcements and giving the other side free reign over what they could make. Maybe they were running out of time. Axis production would have added a lot more development time.

This became apparent with the board game when it came out too so it's nothing new.
Garth Vader
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RE: German players quitting: a problem?

Post by Garth Vader »

The problem is that it's impossible to be balanced and historical. Germany has a small window before Soviet manpower and production become overwhelming. Historically Germany played 1941-2 fairly well, while the Soviets played poorly. The mistakes the Soviets made can be changed in an operational level game. German mistakes were more often strategic, at least in the early war.

The victory conditions address this, but for most players losing the war later than was historical doesn't feel like a win so once a decisive win is off the table they will quit.

I don't have the time to get into a MP game, but I am very happy with the gaming experience against the AI so far.
saintsup
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RE: German players quitting: a problem?

Post by saintsup »

ORIGINAL: Tarhunnas
ORIGINAL: morvael

My vote goes for removing the auto-win conditions for the German side. ...

On the contrary, I think more sudden death victory conditions would make the game more interesting, and spur players on to achive them.

For example, consider a system where you get negative points for not holding certain locations. Three points and you're out. Some examples below:

SOVIETS
Not holding Kiev on turn 5: 1 point
Not holding Smolensk on turn 5: 1 point
For each of Leningrad, Moscow, Rostov and Kharkov not held on turn 18: 1 point
Fore each of Moscow, Sevastopol and Stalingrad not held on turn 40 : 1 point
etc

GERMAN
For each of Pskov, Smolensk, Kharkov and Stalino not held on turn 24: 1 point
For each of Pskov, Smolensk, Kharkov, Stalino and Sevastopol not held on turn 40: 1 point
etc

Note that these are only examples, I am sure this could be fine tuned.

The idea is that you would not have lost by not meeting a single criteria, but adding up setbacks would get you eventually. It would also offer an incentive to play more for historical objectives. This could of course be optional, both players could agree to play with sudden death on. Hopefully, such a system would make the game interesting and keep the suspense level, with both players continually having a chance to win the game without having to play 225 turns to find out who won.

I like this idea very much. It's difficult to keep motivation playing hundreds of hours only for a few month sooner or later in Berlin
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