Positive AI Performance 1.04.22

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Farfarer61
Posts: 713
Joined: Wed Jul 21, 2004 1:29 pm

Positive AI Performance 1.04.22

Post by Farfarer61 »

I thought the AI did rather well. Settings AI 125, Human Sov 90 or 80. Riga, the Daugava line, Minsk gates, 2 Kovel and the Bialystok pocket.

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Jajusha
Posts: 255
Joined: Tue Dec 21, 2010 7:52 pm

RE: Positive AI Performance 1.04.22

Post by Jajusha »

Yeah, but it gives you a rather easy time in the south as it wont try to perform a Lvov pocket.
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neuromancer
Posts: 630
Joined: Wed May 29, 2002 9:03 pm
Location: Canada

RE: Positive AI Performance 1.04.22

Post by neuromancer »

The German side is pretty demanding, I wouldn't put that on the AI, at least not in the '41 scenario.
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Helpless
Posts: 15788
Joined: Fri Aug 27, 2004 3:12 pm

RE: Positive AI Performance 1.04.22

Post by Helpless »

It is not AI, this is Andy (Sabre21) :) , i.e. script "recorded" by him.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
Farfarer61
Posts: 713
Joined: Wed Jul 21, 2004 1:29 pm

RE: Positive AI Performance 1.04.22

Post by Farfarer61 »

Neat. I was going to ask if there could be "Best Axis Moves" scripts wired in for turn one. Maybe the Lvov pocket gambit could be wired in as well. I am trying to find AI settings that give a reasonable experience with being silly ( i.e. Easy or Impossible). So far ramping the Axis up to 125, with Sov morale at 100, Forts at 90 and the rest 80 is not too bad. Nothing like a wily human as I am finding out.
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cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Positive AI Performance 1.04.22

Post by cookie monster »

ORIGINAL: Helpless

It is not AI, this is Andy (Sabre21) :) , i.e. script "recorded" by him.

Beat me to it. It's a nice script alright!
randallw
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Joined: Wed Sep 01, 2010 9:28 pm

RE: Positive AI Performance 1.04.22

Post by randallw »

Doesn't a Lvov pocket require some breaking down of divisions into regiments?  Is the AI programmed to want to do that?
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Zebedee
Posts: 535
Joined: Tue Aug 30, 2005 11:52 am

RE: Positive AI Performance 1.04.22

Post by Zebedee »

ORIGINAL: randallw

Doesn't a Lvov pocket require some breaking down of divisions into regiments?  Is the AI programmed to want to do that?

Hmm, I've stopped doing the Lvov pocket as Germans vs the AI because it really doesn't break it even if you play fast and loose and just have a divisional strip of flipped hexes running from Tarnapol down to the Romanian border.
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