Map Making for ambitious beginners

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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GoodGuy
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Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

Map Making for ambitious beginners

Post by GoodGuy »

While I was checking out the Matrix info page about the new Panzer Command Ostfront, I stumbled over 2 tutorial videos explaining how to create maps for PCO:

The first tutorial shows that google map is being accessed from within their mapmaker utility:
http://www.youtube.com/watch?v=-RwGISzsfes

The last of the 3 tutorials shows the final result (in 3D, at 13:08 in the video).
http://www.youtube.com/watch?v=HgMtwtIB75w

Elevation data are taken over directly from google maps.... means the mapmaker imports the Google SRTM height map of the area specified by the user.

THAT is the future of mapmaking in wargames.
No underlays, no guesswork when using inaccurate WW2 or unit diary maps anymore...

If you manage to incorporate this function in the mapmaker tool of ComOps, and enable the mapmaker to process imported google height maps, then you'll have the ultimate mapmaker for the leading operational wargame.
Well, unless it's already a secret part of the dev tools. [;)]
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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Arjuna
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RE: Map Making for ambitious beginners

Post by Arjuna »

Interesting...thanks.
Dave "Arjuna" O'Connor
www.panthergames.com
vandorenp
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RE: Map Making for ambitious beginners

Post by vandorenp »

Excellent catch and suggestion. Reducing the overhead of scenario creation is a major key to increasing the popularity of this franchise.
Keydet
vandorenp
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RE: Map Making for ambitious beginners

Post by vandorenp »

What would also be good to be able to rotate either the basis of the map or the resulting map. And or put scenario boundaries on the map.
Keydet
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