Rules for MWiF

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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michaelbaldur
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RE: Rules for MWiF

Post by michaelbaldur »

who is the controlling major power of Chinese partisans

from rules
The controlling major power can place a partisan unit in any enemy controlled hex in its country that is not in an enemy ZOC. If there are no such hexes, put the partisan back into the force pool.
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Orm
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RE: Rules for MWiF

Post by Orm »

ORIGINAL: michaelbaldur

who is the controlling major power of Chinese partisans

from rules
The controlling major power can place a partisan unit in any enemy controlled hex in its country that is not in an enemy ZOC. If there are no such hexes, put the partisan back into the force pool.
RAC: 13.1 Partisans
....
Controlling partisans
...
Partisans in China are always communist Chinese units.
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Ur_Vile_WEdge
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RE: Rules for MWiF

Post by Ur_Vile_WEdge »

Quick question of my own.

On setup, can you break down a corps into divisions? I'm currently asking because I'm looking at the Italian setup in the Global War, and I want to know if I can turn that MTN into a MTN div and a mot div. Another guy who can spring an invasion on the surprise impulse can sure be useful.......
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Red Prince
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RE: Rules for MWiF

Post by Red Prince »

ORIGINAL: Ur_Vile_WEdge

Quick question of my own.

On setup, can you break down a corps into divisions? I'm currently asking because I'm looking at the Italian setup in the Global War, and I want to know if I can turn that MTN into a MTN div and a mot div. Another guy who can spring an invasion on the surprise impulse can sure be useful.......
In MWiF you can. I assume that means it's legal. If not, I'll report it as a bug.
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BallyJ
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RE: Rules for MWiF

Post by BallyJ »

Yes
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Joseignacio
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RE: Rules for MWiF

Post by Joseignacio »

Yes, it's legal and I have suffered it as a Commonwealth player.
Ur_Vile_WEdge
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RE: Rules for MWiF

Post by Ur_Vile_WEdge »

Many thanks for the clarification. :)
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RE: Rules for MWiF

Post by Shannon V. OKeets »

Here is something that came up in beta testing.

The Italian bomber just conducted a ground strike on the hex NW of Athens (the Greek 4-3 is in Athens). Now although both Italy and Germany are at war with Greece, Italy is still 'neutral' because it is not at war with any Allied major power. Hence, Germany and Italy do not cooperate. Furthermore, when the Italian bomber executes its return to base here, it can not traverse any Germany controlled hexes.

Therefore, it must fly around the German units and uses all 9 of its range to return to Tirana (from whence it started the impulse). The program correctly counts the RTB hexes and does not permit the bomber to RTB to Italy proper, since that would require a range of 10.

If I had been playing this over-the-board, I would never have questioned the ability of the bomber returning to base in Taranto.[:D]

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warspite1
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RE: Rules for MWiF

Post by warspite1 »

ORIGINAL: Shannon V. OKeets

Here is something that came up in beta testing.

The Italian bomber just conducted a ground strike on the hex NW of Athens (the Greek 4-3 is in Athens). Now although both Italy and Germany are at war with Greece, Italy is still 'neutral' because it is not at war with any Allied major power. Hence, Germany and Italy do not cooperate. Furthermore, when the Italian bomber executes its return to base here, it can not traverse any Germany controlled hexes.

Therefore, it must fly around the German units and uses all 9 of its range to return to Tirana (from whence it started the impulse). The program correctly counts the RTB hexes and does not permit the bomber to RTB to Italy proper, since that would require a range of 10.

If I had been playing this over-the-board, I would never have questioned the ability of the bomber returning to base in Taranto.[:D]

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Warspite1

No, I am sure I never played that subtle rule properly either [:-]........this sort of thing is where you really see the benefit of a computer game vs the board version [:)]
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Froonp
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RE: Rules for MWiF

Post by Froonp »

ORIGINAL: Shannon V. OKeets

Here is something that came up in beta testing.

The Italian bomber just conducted a ground strike on the hex NW of Athens (the Greek 4-3 is in Athens). Now although both Italy and Germany are at war with Greece, Italy is still 'neutral' because it is not at war with any Allied major power. Hence, Germany and Italy do not cooperate. Furthermore, when the Italian bomber executes its return to base here, it can not traverse any Germany controlled hexes.

Therefore, it must fly around the German units and uses all 9 of its range to return to Tirana (from whence it started the impulse). The program correctly counts the RTB hexes and does not permit the bomber to RTB to Italy proper, since that would require a range of 10.

If I had been playing this over-the-board, I would never have questioned the ability of the bomber returning to base in Taranto.[:D]

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Beautifully true ! [:D]
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Ullern
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RE: Rules for MWiF

Post by Ullern »

Fun.

Actually I had a sort of similar case in a board game last year, where Italy and Germany jointly DOWed Yugoslavia in Sep/Oct 39 without Italy being at war with anyone else. I'm not sure we managed to play it correctly to avoid them moving through each other hexes, but we did deny them cooperation.
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