Hello all.
My team mate (LoBaron) any myself have been having a discussion about the allied transport a/c ops losses and what's causing them. From out chats we have come up with a wee list of things to check/ask.
1) Do planes get scrapped when fatigue gets too high ? , is there a % chance that a high fatigued airframe goes in the spares pile before the maintenance cycle ?
2) Are the high C47 losses just a result of us using a lot of them, and a/c in smaller numbers just don't get flagged as often so less noticeable ? One side note here :- I have been using the allied bomber groups in India to fly in supply to Burma (mythilinka etc.) for 2 solid months and not noticed an excessive loss of a/c. The Chinese SBIII's would be highly noticeable as there are nil replacements for them in the pools.
3) Range does (or should) be a factor , but even flying ledo-myth (3 hexes from L9 to a L6 airfield) seem to have similar losses as flying from Ledo to Chengtu (L5) Range 12. this seems odd ? On the game related note , Ledo to Myth has been 90% of the runs for the allied transport groups for the past 6 months.
4) Pilot skills , Exp and transport skills are (I assume) the important ones , would setting up rear area training bases specifically for transport pilots eliminate most of these losses ? .. again the allied bombers have good exp but naff all transport skills.
5) Why have transport skills anyway ? surely flying from AF A to AF B , any idiot from training can do this surely ? sure xp for bad weather tests etc , but even these should be a lot safer than active missions , even if unopposed. What is the transport skill used for in game ?
Additional note.
weather , its always horrible in Burma , so not flying in thunder/storm forecasts is not really an option or they would never fly.
Has anyone got anything to contribute to help try and shed some light on this. The point is to try and reduce the ops losses (2-3 every 2 days) to a rate where the pools for C47's actually accumulates.
Thanks in advance to anyone who drops by and comments, especially to any devs who can share their wisdom on the programming ideas behind the scenes.
Thank you. and TTFN.








