moves

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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bairdlander2
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moves

Post by bairdlander2 »

Im on the fence right now,trying the demo.Looks good and Im considering buying.Is it not possible to move individual vehicles/sections?Are they tied into command unit?They always move as group?Also the screen moved from an above/behind view to a side view.Is there a way to adjust?
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Mobius
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RE: moves

Post by Mobius »

They are tied to the command unit but it is possible to move them without moving the command element. It would depend on the orders given to the platoon. Some orders allow the individuals more freedom than other orders. An order like Engage allows the command element to either move or be stationary and or fire. Each sub unit also has that choice.
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junk2drive
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RE: moves

Post by junk2drive »

It is possible to move individual units but subject to following the base order of the platoon.

The ~ or Home key will position the camera above the center of mass of your troops. The 1 2 3 keys will give you different view heights. The scroll wheel zooms in and out. Holding the Alt key while moving your mouse rotates and tilts the camera. Touching the mouse pointer to the screen edges scrolls. Tab puts you in Commander view, shoulder high behind the CO. Tab again unlocks this to behind the unit.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Mobius
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RE: moves

Post by Mobius »

I don't know about the alt key and mouse but holding down the mouse wheel and turning the mouse right or left also turns the camera right or left. Holding down the mouse wheel and moving the mouse up or down tilts the camera up or down.
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junk2drive
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RE: moves

Post by junk2drive »

Same thing. Just easier to explain.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Ssnake51
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RE: moves

Post by Ssnake51 »

ORIGINAL: junk2drive

Same thing. Just easier to explain.

Good both ways work. I use a kensington track ball and the wheel on it cannot be pressed. Using ALT + the trackball works great.[;)]
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junk2drive
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RE: moves

Post by junk2drive »

A lot of the hotkeys and controls were added for people with laptops and alternative mouse solutions.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Jacko
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RE: moves

Post by Jacko »

Talking about moves....For a terrible moment I thought they would drive straight through the river...

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Mad Russian
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RE: moves

Post by Mad Russian »

If you are playing as the Germans that's not a good sight!

Good Hunting.

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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bairdlander2
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RE: moves

Post by bairdlander2 »

Im downloading now,thanks for the advice.
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Jacko
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RE: moves

Post by Jacko »

ORIGINAL: Mad Russian

If you are playing as the Germans that's not a good sight!

Good Hunting.

MR


It sure isn't. Fortunately the river was too deep, at least I think so, since they don't come any further than this. But there are two bridges over which they pour in, so I'm having enough trouble as it is. Can rivers be made crossable btw?
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Mad Russian
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RE: moves

Post by Mad Russian »

Yes, you can make rivers fordable.

Good thing for you that those T-34's can't ford there.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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junk2drive
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RE: moves

Post by junk2drive »

Section 5.6 covers terrain and movement with charts. There is deep water that is impassable and shallow water that allows fording with a penalty on the speed.
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