The first problem with v4.50.14b patch so far...

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The first problem with v4.50.14b patch so far...

Post by RD Oddball »

ORIGINAL: Platoon_Michael

And you should be able to continue doing this up to 32767 images or 4GB whichever comes first.

Now I assume the 4GB/32,767 you mention is the TOTAL size of ALL the Images within the ScrnGadg.gdg?
And not just the total amount of one's BG_Unit Icons and their GS_Unit Icons.
As it stands now an unedited ScrnGadg.gdg has 3302 files when extracted.

Correct.
And does GadgetMunger or the RTBTool compress this file when rebuilding one's edited files?
Is that 4GB before or after rebuilding one's edited file?

I don't know about the compression and If it does I'd assume the total size after since we're talking about what the EXE is expecting.

And is the ceiling 4GB also for the GameGadg.gdg as well or will the GameGadg.gdg actually be less due to the fact that there are not as many images in that file?
If it's less what would the ceiling be for the GameGadg.gdg

Just trying to be sure I understand this properly.
Thanks

I don't know this either but I'd assume he'd set both things to accept the same size file. Likely it's some sort of standard setting that would apply to all graphics files. Just guessing though.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

kinda got me wondering here;
Is there any chance of manipulating the CCImages.pix file?

I had always thought it would be very nice to have screen files with a theme dependent upon what side the player choose.
I'm probably hoping for too much here but what the heck.
The info you've already provided was much more than I expected.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The first problem with v4.50.14b patch so far...

Post by RD Oddball »

Great suggestion for a possible future enhancement Michael.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Choose Allies for an Op. or GC.
Play one Battle.
Then exit.
Choose that same Op. or GC. from the save tab and you will see the the Sherman Tank has German half track wheels at the bottom of the Tank.

Image
Attachments
UO0026.jpg
UO0026.jpg (126.71 KiB) Viewed 1669 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

I would really like to see you guys fix the deployment/control of a map when one BG leaves a map and another enters from the opposite side.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The first problem with v4.50.14b patch so far...

Post by RD Oddball »

I believe it was Michael. I'm not certain if we're talking about the same deployment issue or not. You'll have to clarify for me. I know several deployment issues were addressed and some deployment issues were addressed between the public beta releases and the official update that will be coming out soon. Let me know specifically what the issue is that you're talking about and I'll see if it was entered into the bug tracking system or if it's been addressed.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Have a look here.
Scroll down to where I say "Cant get that enemy BG off your map?"
I have 2 screen shots showing what I'm trying to say.
I posted others here at Matrix before,just can't seem to find them. :(

http://www.closecombatseries.net/CCS/mo ... 4054#44054
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The first problem with v4.50.14b patch so far...

Post by RD Oddball »

Sorry can't view the page. Can you repost it here or find your original posts here? That way it's more likely to get seen. Thanks.
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Are we not a member of CCS anymore?



When you come up against an enemy BG that you just know theres no way your going to win,play one maybe 2 battles depending on your teams strength and then on the next strategic moves move that BG off and replace it with another one.

If your new BG enters from the same VL position that the enemy BG entered from it can have some pretty devistating effects on the deployment for that enemy BG.

Example:
No way was I going to defeat CCB/7 AD with the German BG that "was" on the map (295/18th VG)
So I moved Peiper into Beho from the North,first picture is how the map was held by the
295/18 VG

Image
Attachments
uo0061_652.jpg
uo0061_652.jpg (126.26 KiB) Viewed 1672 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

And now the deployment the Allies end up with "after" Peiper was moved into Beho.
The AI kept all of it's forces to the right of the map wich made it even that much easier to take.

Note:
You will not see your new deployment untill you start the Battle.The game always displays the previous holding of both Teams for the map


Image
Attachments
uo0062_198.jpg
uo0062_198.jpg (282.94 KiB) Viewed 1672 times
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The first problem with v4.50.14b patch so far...

Post by RD Oddball »

The abstractions in the strategic layer are supposed to work that way. Steve pointed out that currently there is a check to make sure the defender has at least one VL under their control when deployment is altered by such circumstances. Outside of that the defending BG will lose ground to an attacking BG. It makes sense that it this would be one way it could work.

As Steve also pointed out in a real situation like this, you have a BG that is making an attack and then is hit from the rear or a flank. It's a pretty serious situation and the limited deployment left to the defending BG isn't really out of line.
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
kankn
Posts: 6
Joined: Fri Sep 09, 2011 5:41 am

RE: The first problem with v4.50.14b patch so far...

Post by kankn »

h lik
Anonymous

[Deleted]

Post by Anonymous »

[Deleted by Admins]
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

I noticed today while applying support to a BG that the total number of support will change from Air,3 to 2 and Mortar,4 to 3 but that the icon does not show up above the BG.
Because of that you cant just click that slot and remove that support.

The support icon does display after said BG has been moved to a new position on the strategic map.


Image
Attachments
UO0021.jpg
UO0021.jpg (158.67 KiB) Viewed 1670 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

2

Image
Attachments
UO0024.jpg
UO0024.jpg (161.78 KiB) Viewed 1670 times
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

3

Image
Attachments
UO0025.jpg
UO0025.jpg (154.5 KiB) Viewed 1670 times
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: The first problem with v4.50.14b patch so far...

Post by SteveMcClaire »

I tried to reproduce this using the stock game and did not see the problem you're describing. If the support is being deducted from the total available, and you're seeing it there post-movement, it sounds like a graphical issue of some sort.

If you click on the spot where the air or mortar support icons should be, to cancel it, does it increase the total available by one?

Does it do this every time you assign air or mortar support, or just one time?

Are you running full screen or windowed? Does it make a difference if you switch?

Steve
User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

So far I have only seen this after first disbanding a BG from from any map.
This is a custome Op I created using the Scenario editor.


If I assign the support to a BG before disbanding any BG all is well.
The error shows up on 2 maps in the Operation.
Houffalieze and Manhay.
The error is hit or mis as to when it does and does not display.
It does however at least show up once.

It will not put the support back once assigned if the icon is not displayed.
I play in fullscreen,never used the windowed mode.

User avatar
Platoon_Michael
Posts: 969
Joined: Sun Mar 09, 2003 5:14 am

RE: The first problem with v4.50.14b patch so far...

Post by Platoon_Michael »

Has anyone had a problem with the game locking up after Battle,and the only way out is to Ctrl/Alt/Delete "End Game"

It's happened to me twice now,I don't get an error message and it removes my Save Game File. :(
Post Reply

Return to “Close Combat: Wacht am Rhein”