War in the Pacific as Planned--Allied
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Jun 21/22
June 21/22 1942
Japanese are marching towards Changsha and pulling back from Sian.
KB lurks off the SE tail of New Guinea.
Japanese are marching towards Changsha and pulling back from Sian.
KB lurks off the SE tail of New Guinea.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Jun 19/20
HI Harry,
This one is typical of asymmetric battles in good defensive terrain. Forts and terrain keep the odds low, limit casualties (on both sides), prevent the base from falling and will disrupt and fatigue the attacker. However, the much higher firepower the Japanese enjoy manage to damage the defender. This is the stuff attrition battles are made of.
Same situation, but without the firepower differential... Neither side has enough firepower to make the difference. Until one side becomes unsupplied, this will be a stalemate.
Francois
ORIGINAL: herwin
Not a really good day for the Japanese, although the outcomes of two deliberate attacks are a bit strange. If anyone wants to give me an interpretation, I'd appreciate it.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13831 troops, 119 guns, 4 vehicles, Assault Value = 409
Defending force 10057 troops, 181 guns, 187 vehicles, Assault Value = 181
Japanese adjusted assault: 285
Allied adjusted defense: 1047
Japanese assault odds: 1 to 3 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), disruption(-), experience(-)
Attacker:
Japanese ground losses:
373 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 0 destroyed, 1 disabled
Allied ground losses:
686 casualties reported
Squads: 5 destroyed, 29 disabled
Non Combat: 13 destroyed, 49 disabled
Engineers: 2 destroyed, 6 disabled
Vehicles lost 16 (2 destroyed, 14 disabled)
Units destroyed 1
This one is typical of asymmetric battles in good defensive terrain. Forts and terrain keep the odds low, limit casualties (on both sides), prevent the base from falling and will disrupt and fatigue the attacker. However, the much higher firepower the Japanese enjoy manage to damage the defender. This is the stuff attrition battles are made of.
Ground combat at Cebu (80,86)
Japanese Deliberate attack
Attacking force 5630 troops, 33 guns, 0 vehicles, Assault Value = 136
Defending force 4019 troops, 60 guns, 6 vehicles, Assault Value = 133
Japanese adjusted assault: 56
Allied adjusted defense: 189
Japanese assault odds: 1 to 3 (fort level 3)
Combat modifiers
Defender: terrain(+), forts(+), leaders(-), experience(-)
Attacker: leaders(-)
Japanese ground losses:
43 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
157 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 15 disabled
Engineers: 0 destroyed, 2 disabled
Same situation, but without the firepower differential... Neither side has enough firepower to make the difference. Until one side becomes unsupplied, this will be a stalemate.
Francois
Jun 22/23
June 22/23 1942
Thanks Francois! Cebu is already unsupplied, so I suspect it'll stay a stalemate. The KB has departed, so I'm trying to race events to resupply PM. Rabaul is a level 6 port, so at least his BBs will be heading to Truk for resupply. The carriers will resupply at Rabaul.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13675 troops, 119 guns, 4 vehicles, Assault Value = 399
Defending force 9226 troops, 180 guns, 185 vehicles, Assault Value = 143
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 139
Allied adjusted defense: 169
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: leaders(-)
Japanese ground losses:
543 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
301 casualties reported
Squads: 3 destroyed, 6 disabled
Non Combat: 4 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)
Assaulting units:
9th Division
Defending units:
2/7th Ind Coy
30th Australian Brigade
49th Australian Battalion
307th Base Group
1st Medium Regiment
15th RAN Base Force
2nd Medium Regiment
808th Aviation Engineer Battalion
13th Field Regiment
21/22 Field Regiment
Tassafaronga surrenders. One more hex I'll need to retake.
Thanks Francois! Cebu is already unsupplied, so I suspect it'll stay a stalemate. The KB has departed, so I'm trying to race events to resupply PM. Rabaul is a level 6 port, so at least his BBs will be heading to Truk for resupply. The carriers will resupply at Rabaul.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13675 troops, 119 guns, 4 vehicles, Assault Value = 399
Defending force 9226 troops, 180 guns, 185 vehicles, Assault Value = 143
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 139
Allied adjusted defense: 169
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), fatigue(-), experience(-)
Attacker: leaders(-)
Japanese ground losses:
543 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
301 casualties reported
Squads: 3 destroyed, 6 disabled
Non Combat: 4 destroyed, 17 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 3 (1 destroyed, 2 disabled)
Assaulting units:
9th Division
Defending units:
2/7th Ind Coy
30th Australian Brigade
49th Australian Battalion
307th Base Group
1st Medium Regiment
15th RAN Base Force
2nd Medium Regiment
808th Aviation Engineer Battalion
13th Field Regiment
21/22 Field Regiment
Tassafaronga surrenders. One more hex I'll need to retake.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 23/24
June 23/24 1942
Quiet turn. No ground or naval combat. Air combat light.
Shipping unloading in PM. I'm expecting the KB to be back from Rabaul in a turn or two.
Quiet turn. No ground or naval combat. Air combat light.
Shipping unloading in PM. I'm expecting the KB to be back from Rabaul in a turn or two.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 24/25
June 24/25 1942
Quiet turn--I managed to sneak 2500 tons of supply into Port Moresby and extract three badly damaged ships that had found refuge there earlier in the month. Rabaul is reportedly full, so I think I'll lurk just outside of his normal search range to see what's cooking. I'm fairly confident I won't see his battleships again until they can make a port visit to Truk, which means my SAGs might be able to mess the KB up good if it comes out to play. Night bombardment of my positions at Cebu by a half dozen cruisers and two dozen destroyers. The Eastern Fleet is in Perth, preparing to head north and step on some Japanese surface units.
Quiet turn--I managed to sneak 2500 tons of supply into Port Moresby and extract three badly damaged ships that had found refuge there earlier in the month. Rabaul is reportedly full, so I think I'll lurk just outside of his normal search range to see what's cooking. I'm fairly confident I won't see his battleships again until they can make a port visit to Truk, which means my SAGs might be able to mess the KB up good if it comes out to play. Night bombardment of my positions at Cebu by a half dozen cruisers and two dozen destroyers. The Eastern Fleet is in Perth, preparing to head north and step on some Japanese surface units.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 25/26
June 25/26 1942
Netties hit Port Moresby and took out a couple of coastal freighters unloading there. They missed the two larger AGs, which I think I'll pull. I've unloaded 5000 tons of supply in two days, and I can now keep the dumps topped up with fast transport runs. The KB emerged from Rabaul and is currently off the southern end of New Ireland, from which it hit my garrison in Gasmata. I expect it to move to (100, 129), (103, 132), or (103, 134) on the 26th and I'm wondering how to exploit those moves. My SAGs and CVTFs are on a patrol line between (94, 137) and (98, 145), which is just out of Betty range. I have an ASW TF operating at (100,139), which I might leave in the middle of the Coral Sea as bait next turn. His battleships have gone home, but he probably has 2-4 Kongos with the KB. I have just the PoW. I want to lure him into the Coral Sea, ideally into a coastal hex, hit him hard with my assorted SAGs, and follow up with strikes from my five heavy carriers.
Netties hit Port Moresby and took out a couple of coastal freighters unloading there. They missed the two larger AGs, which I think I'll pull. I've unloaded 5000 tons of supply in two days, and I can now keep the dumps topped up with fast transport runs. The KB emerged from Rabaul and is currently off the southern end of New Ireland, from which it hit my garrison in Gasmata. I expect it to move to (100, 129), (103, 132), or (103, 134) on the 26th and I'm wondering how to exploit those moves. My SAGs and CVTFs are on a patrol line between (94, 137) and (98, 145), which is just out of Betty range. I have an ASW TF operating at (100,139), which I might leave in the middle of the Coral Sea as bait next turn. His battleships have gone home, but he probably has 2-4 Kongos with the KB. I have just the PoW. I want to lure him into the Coral Sea, ideally into a coastal hex, hit him hard with my assorted SAGs, and follow up with strikes from my five heavy carriers.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 26/27
June 26/27 1942
I need to figure out some way of reinforcing or supporting Port Moresby. I can bring in some commando companies fairly easily, but it will take four or five days. On the other hand, his supply situation can't be too great. The KB has emerged, and that's my big concern.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13646 troops, 119 guns, 4 vehicles, Assault Value = 408
Defending force 9213 troops, 179 guns, 185 vehicles, Assault Value = 141
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 289
Allied adjusted defense: 187
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: terrain(+), forts(+)
Attacker: leaders(+)
Japanese ground losses:
427 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 37 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
863 casualties reported
Squads: 7 destroyed, 25 disabled
Non Combat: 1 destroyed, 66 disabled
Engineers: 2 destroyed, 4 disabled
Assaulting units:
9th Division
Defending units:
30th Australian Brigade
2/7th Ind Coy
49th Australian Battalion
2nd Medium Regiment
1st Medium Regiment
15th RAN Base Force
13th Field Regiment
808th Aviation Engineer Battalion
307th Base Group
21/22 Field Regiment
Afternoon Air attack on 15th RAN Base Force, at 98,130 (Port Moresby)
Weather in hex: Severe storms
Raid detected at 119 NM, estimated altitude 14,000 feet.
Estimated time to target is 50 minutes
Japanese aircraft
A6M2 Zero x 35
B5N2 Kate x 39
Japanese aircraft losses
B5N2 Kate: 1 damaged
Aircraft Attacking:
27 x B5N2 Kate bombing from 12000 feet *
Ground Attack: 2 x 250 kg GP Bomb
12 x B5N2 Kate bombing from 12000 feet *
Ground Attack: 2 x 250 kg GP Bomb
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
---------------------------------------------
Afternoon Air attack on 15th RAN Base Force, at 98,130 (Port Moresby)
Weather in hex: Severe storms
Raid detected at 78 NM, estimated altitude 14,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A6M2 Zero x 14
B5N2 Kate x 18
No Japanese losses
Aircraft Attacking:
18 x B5N2 Kate bombing from 12000 feet *
Ground Attack: 2 x 250 kg GP Bomb

I need to figure out some way of reinforcing or supporting Port Moresby. I can bring in some commando companies fairly easily, but it will take four or five days. On the other hand, his supply situation can't be too great. The KB has emerged, and that's my big concern.
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13646 troops, 119 guns, 4 vehicles, Assault Value = 408
Defending force 9213 troops, 179 guns, 185 vehicles, Assault Value = 141
Japanese engineers reduce fortifications to 2
Japanese adjusted assault: 289
Allied adjusted defense: 187
Japanese assault odds: 1 to 1 (fort level 2)
Japanese Assault reduces fortifications to 2
Combat modifiers
Defender: terrain(+), forts(+)
Attacker: leaders(+)
Japanese ground losses:
427 casualties reported
Squads: 1 destroyed, 17 disabled
Non Combat: 1 destroyed, 37 disabled
Engineers: 0 destroyed, 3 disabled
Allied ground losses:
863 casualties reported
Squads: 7 destroyed, 25 disabled
Non Combat: 1 destroyed, 66 disabled
Engineers: 2 destroyed, 4 disabled
Assaulting units:
9th Division
Defending units:
30th Australian Brigade
2/7th Ind Coy
49th Australian Battalion
2nd Medium Regiment
1st Medium Regiment
15th RAN Base Force
13th Field Regiment
808th Aviation Engineer Battalion
307th Base Group
21/22 Field Regiment
Afternoon Air attack on 15th RAN Base Force, at 98,130 (Port Moresby)
Weather in hex: Severe storms
Raid detected at 119 NM, estimated altitude 14,000 feet.
Estimated time to target is 50 minutes
Japanese aircraft
A6M2 Zero x 35
B5N2 Kate x 39
Japanese aircraft losses
B5N2 Kate: 1 damaged
Aircraft Attacking:
27 x B5N2 Kate bombing from 12000 feet *
Ground Attack: 2 x 250 kg GP Bomb
12 x B5N2 Kate bombing from 12000 feet *
Ground Attack: 2 x 250 kg GP Bomb
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
Also attacking 2/7th Ind Coy ...
Also attacking 15th RAN Base Force ...
---------------------------------------------
Afternoon Air attack on 15th RAN Base Force, at 98,130 (Port Moresby)
Weather in hex: Severe storms
Raid detected at 78 NM, estimated altitude 14,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A6M2 Zero x 14
B5N2 Kate x 18
No Japanese losses
Aircraft Attacking:
18 x B5N2 Kate bombing from 12000 feet *
Ground Attack: 2 x 250 kg GP Bomb

- Attachments
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- PM2.jpg (304.7 KiB) Viewed 442 times
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 27/28
June 27/28 1942
The KB snapped at the bait. Now I need to play it a bit.
Afternoon Air attack on TF, near Milne Bay at 101,135
Weather in hex: Moderate rain
Raid detected at 143 NM, estimated altitude 15,000 feet.
Estimated time to target is 56 minutes
Japanese aircraft
A6M2 Zero x 19
G3M2 Nell x 9
Japanese aircraft losses
G3M2 Nell: 1 destroyed by flak
Allied Ships
DD MacDonough
DD Dewey
Aircraft Attacking:
8 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Milne Bay at 101,135
Weather in hex: Moderate rain
Raid detected at 175 NM, estimated altitude 15,000 feet.
Estimated time to target is 65 minutes
Japanese aircraft
A6M2 Zero x 28
D3A1 Val x 18
No Japanese losses
Allied Ships
DD Hull
DD Worden
DD Dewey
Aircraft Attacking:
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
10 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
Crossing the border
Ground combat at 71,56 (near Lang Son)
Japanese Bombardment attack
Attacking force 4227 troops, 32 guns, 0 vehicles, Assault Value = 1922
Defending force 11765 troops, 33 guns, 0 vehicles, Assault Value = 265
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
18th Division
4th Ind.Mixed Regiment
48th Division
4th Division
2nd Division
Defending units:
52nd Chinese Corps
The KB snapped at the bait. Now I need to play it a bit.
Afternoon Air attack on TF, near Milne Bay at 101,135
Weather in hex: Moderate rain
Raid detected at 143 NM, estimated altitude 15,000 feet.
Estimated time to target is 56 minutes
Japanese aircraft
A6M2 Zero x 19
G3M2 Nell x 9
Japanese aircraft losses
G3M2 Nell: 1 destroyed by flak
Allied Ships
DD MacDonough
DD Dewey
Aircraft Attacking:
8 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Milne Bay at 101,135
Weather in hex: Moderate rain
Raid detected at 175 NM, estimated altitude 15,000 feet.
Estimated time to target is 65 minutes
Japanese aircraft
A6M2 Zero x 28
D3A1 Val x 18
No Japanese losses
Allied Ships
DD Hull
DD Worden
DD Dewey
Aircraft Attacking:
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
10 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
Crossing the border
Ground combat at 71,56 (near Lang Son)
Japanese Bombardment attack
Attacking force 4227 troops, 32 guns, 0 vehicles, Assault Value = 1922
Defending force 11765 troops, 33 guns, 0 vehicles, Assault Value = 265
Japanese ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
18th Division
4th Ind.Mixed Regiment
48th Division
4th Division
2nd Division
Defending units:
52nd Chinese Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 28/29
June 28/29 1942
My opponent is deferring his logistics turn until he captures Port Moresby.
This has me very confused. The combat replay shows a different position and different outcomes for my ships. I can only figure it's the replay bug.
Afternoon Air attack on TF, near Tagula Island at 104,138
Weather in hex: Overcast
Raid detected at 140 NM, estimated altitude 16,000 feet.
Estimated time to target is 55 minutes
Japanese aircraft
A6M2 Zero x 12
G3M2 Nell x 6
No Japanese losses
Allied Ships
DD Hull
DD MacDonough
Aircraft Attacking:
6 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Tagula Island at 104,138
Weather in hex: Overcast
Raid detected at 163 NM, estimated altitude 17,000 feet.
Estimated time to target is 60 minutes
Japanese aircraft
A6M2 Zero x 78
B5N2 Kate x 18
D3A1 Val x 45
No Japanese losses
Allied Ships
DD Dewey, Bomb hits 3, heavy fires, heavy damage
DD MacDonough, Torpedo hits 1, and is sunk
DD Hull, Bomb hits 3, and is sunk
Aircraft Attacking:
10 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
17 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring DD Dewey
Heavy smoke from fires obscuring DD Hull
On the following turn, my TF is at a different location and is intact...

My opponent is deferring his logistics turn until he captures Port Moresby.
This has me very confused. The combat replay shows a different position and different outcomes for my ships. I can only figure it's the replay bug.
Afternoon Air attack on TF, near Tagula Island at 104,138
Weather in hex: Overcast
Raid detected at 140 NM, estimated altitude 16,000 feet.
Estimated time to target is 55 minutes
Japanese aircraft
A6M2 Zero x 12
G3M2 Nell x 6
No Japanese losses
Allied Ships
DD Hull
DD MacDonough
Aircraft Attacking:
6 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
---------------------------------------------
Afternoon Air attack on TF, near Tagula Island at 104,138
Weather in hex: Overcast
Raid detected at 163 NM, estimated altitude 17,000 feet.
Estimated time to target is 60 minutes
Japanese aircraft
A6M2 Zero x 78
B5N2 Kate x 18
D3A1 Val x 45
No Japanese losses
Allied Ships
DD Dewey, Bomb hits 3, heavy fires, heavy damage
DD MacDonough, Torpedo hits 1, and is sunk
DD Hull, Bomb hits 3, and is sunk
Aircraft Attacking:
10 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
17 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring DD Dewey
Heavy smoke from fires obscuring DD Hull
On the following turn, my TF is at a different location and is intact...

- Attachments
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- Confused.jpg (259.8 KiB) Viewed 442 times
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 29/30
June 29/30 1942
Mostly quiet. KB spotted between Munda and Deboyne. 5th Japanese division appears to be marching towards Kohima from Myitkyina.
Mostly quiet. KB spotted between Munda and Deboyne. 5th Japanese division appears to be marching towards Kohima from Myitkyina.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jun 30/Jul 1
June 30/July 1 1942
My opponent announces: "We have been mutually found."
My response: "Mutually found? I’ve been tracking you all along. Now the question is what do I do with you."
His response: "I did find you last turn. Thought that I were undetected...."
My next response: "You’ve been detected ever since you attacked Port Moresby. I’m not surprised you spotted something last turn—I was deliberately trying to be spotted. I have about a dozen different TFs spread along a big arc around your carriers. Now to converge. The question is exactly where..."
See this discussion.
τετέλεσται!
He also attacked Port Moresby.
Ground combat at Port Moresby (98,130)
Japanese Shock attack
Attacking force 13370 troops, 119 guns, 4 vehicles, Assault Value = 400
Defending force 9133 troops, 183 guns, 194 vehicles, Assault Value = 131
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 200
Allied adjusted defense: 189
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+)
Attacker: shock(+), leaders(-), disruption(-)
Japanese ground losses:
873 casualties reported
Squads: 0 destroyed, 52 disabled
Non Combat: 0 destroyed, 40 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Allied ground losses:
507 casualties reported
Squads: 14 destroyed, 11 disabled
Non Combat: 12 destroyed, 15 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 13 (1 destroyed, 12 disabled)
Assaulting units:
9th Division
Defending units:
2/7th Ind Coy
30th Australian Brigade
49th Australian Battalion
13th Field Regiment
15th RAN Base Force
1st Medium Regiment
808th Aviation Engineer Battalion
307th Base Group
2nd Medium Regiment
21/22 Field Regiment
---------------------------------------------
Ground combat at Port Moresby (98,130)
Allied Bombardment attack
Attacking force 972 troops, 99 guns, 94 vehicles, Assault Value = 115
Defending force 12538 troops, 118 guns, 4 vehicles, Assault Value = 351
Japanese ground losses:
66 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
30th Australian Brigade
2/7th Ind Coy
49th Australian Battalion
2nd Medium Regiment
13th Field Regiment
15th RAN Base Force
1st Medium Regiment
307th Base Group
808th Aviation Engineer Battalion
21/22 Field Regiment
Defending units:
9th Division
My opponent announces: "We have been mutually found."
My response: "Mutually found? I’ve been tracking you all along. Now the question is what do I do with you."
His response: "I did find you last turn. Thought that I were undetected...."
My next response: "You’ve been detected ever since you attacked Port Moresby. I’m not surprised you spotted something last turn—I was deliberately trying to be spotted. I have about a dozen different TFs spread along a big arc around your carriers. Now to converge. The question is exactly where..."
See this discussion.
τετέλεσται!
He also attacked Port Moresby.
Ground combat at Port Moresby (98,130)
Japanese Shock attack
Attacking force 13370 troops, 119 guns, 4 vehicles, Assault Value = 400
Defending force 9133 troops, 183 guns, 194 vehicles, Assault Value = 131
Japanese engineers reduce fortifications to 1
Japanese adjusted assault: 200
Allied adjusted defense: 189
Japanese assault odds: 1 to 1 (fort level 1)
Japanese Assault reduces fortifications to 1
Combat modifiers
Defender: terrain(+)
Attacker: shock(+), leaders(-), disruption(-)
Japanese ground losses:
873 casualties reported
Squads: 0 destroyed, 52 disabled
Non Combat: 0 destroyed, 40 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 5 (1 destroyed, 4 disabled)
Allied ground losses:
507 casualties reported
Squads: 14 destroyed, 11 disabled
Non Combat: 12 destroyed, 15 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 13 (1 destroyed, 12 disabled)
Assaulting units:
9th Division
Defending units:
2/7th Ind Coy
30th Australian Brigade
49th Australian Battalion
13th Field Regiment
15th RAN Base Force
1st Medium Regiment
808th Aviation Engineer Battalion
307th Base Group
2nd Medium Regiment
21/22 Field Regiment
---------------------------------------------
Ground combat at Port Moresby (98,130)
Allied Bombardment attack
Attacking force 972 troops, 99 guns, 94 vehicles, Assault Value = 115
Defending force 12538 troops, 118 guns, 4 vehicles, Assault Value = 351
Japanese ground losses:
66 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
30th Australian Brigade
2/7th Ind Coy
49th Australian Battalion
2nd Medium Regiment
13th Field Regiment
15th RAN Base Force
1st Medium Regiment
307th Base Group
808th Aviation Engineer Battalion
21/22 Field Regiment
Defending units:
9th Division
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 1/2
July 1/2 1942
My opponent went hard to the SW and ran into a SAG.
Day Time Surface Combat, near Rockhampton at 102,148, Range 26,000 Yards
Japanese Ships
CV Kaga, Shell hits 1
CV Junyo, Shell hits 2, on fire
CV Hiyo
CVL Ryujo
CVL Shoho
CVL Zuiho, Shell hits 5
CS Mizuho
CS Nisshin
BB Kongo
BB Haruna, Shell hits 1
CL Tama
CL Kiso
DD Kazegumo
DD Naganami, Shell hits 1, on fire
DD Yugiri
DD Amagiri
DD Oboro, Shell hits 1
DD Akebono
DD Sazanami
DD Ushio
Allied Ships
CA Astoria, Shell hits 12, heavy fires, heavy damage
DD Porter, Shell hits 2
DD Phelps, Shell hits 2, on fire
DD Stuart
Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 26,000 yards
CONTACT: Allied lookouts spot Japanese task force at 26,000 yards
CA Astoria engages CV Kaga at 26,000 yards
CA Astoria engages CVL Zuiho at 26,000 yards
Range closes to 21,000 yards
BB Haruna engages CA Astoria at 21,000 yards
CA Astoria engages DD Oboro at 21,000 yards
Range closes to 18,000 yards
CA Astoria engages CVL Zuiho at 18,000 yards
CL Kiso engages CA Astoria at 18,000 yards
DD Oboro engages DD Phelps at 18,000 yards
Range closes to 17,000 yards
CA Astoria engages CL Kiso at 17,000 yards
CA Astoria engages CV Junyo at 17,000 yards
DD Phelps engages CV Kaga at 17,000 yards
DD Porter engages DD Oboro at 17,000 yards
BB Haruna engages CA Astoria at 17,000 yards
CA Astoria engages CL Tama at 17,000 yards
DD Amagiri engages DD Phelps at 17,000 yards
DD Phelps engages DD Naganami at 17,000 yards
Range closes to 14,000 yards
CA Astoria engages CV Kaga at 14,000 yards
CA Astoria engages CV Junyo at 14,000 yards
DD Oboro engages DD Phelps at 14,000 yards
CA Astoria engages CVL Zuiho at 14,000 yards
BB Kongo engages CA Astoria at 14,000 yards
DD Ushio engages DD Phelps at 14,000 yards
Range closes to 11,000 yards
DD Oboro engages DD Phelps at 11,000 yards
DD Porter engages CVL Zuiho at 11,000 yards
CA Astoria engages CS Mizuho at 11,000 yards
DD Yugiri engages DD Phelps at 11,000 yards
Range closes to 10,000 yards
CA Astoria engages CV Hiyo at 10,000 yards
CA Astoria engages CV Junyo at 10,000 yards
DD Yugiri engages DD Phelps at 10,000 yards
DD Porter engages CVL Zuiho at 10,000 yards
CA Astoria engages CS Mizuho at 10,000 yards
Range closes to 6,000 yards
CA Astoria engages CV Kaga at 6,000 yards
DD Naganami engages DD Phelps at 6,000 yards
CA Astoria engages CVL Zuiho at 6,000 yards
CL Tama engages CA Astoria at 6,000 yards
DD Ushio engages DD Porter at 6,000 yards
Range increases to 9,000 yards
CA Astoria engages CV Hiyo at 9,000 yards
CA Astoria engages CV Junyo at 9,000 yards
CA Astoria engages CV Kaga at 9,000 yards
DD Ushio engages DD Porter at 9,000 yards
CA Astoria engages CS Mizuho at 9,000 yards
DD Porter engages DD Sazanami at 9,000 yards
DD Porter engages DD Amagiri at 9,000 yards
Range increases to 14,000 yards
CV Hiyo , CV Junyo , CV Kaga ,
CVL Zuiho , CVL Shoho , CVL Ryujo ,
CS Nisshin screened from combat
- escorted by DD Ushio , DD Sazanami , DD Oboro ,
DD Yugiri
BB Kongo engages DD Stuart at 14,000 yards
DD Naganami engages DD Phelps at 14,000 yards
CA Astoria engages CL Tama at 14,000 yards
DD Akebono engages DD Porter at 14,000 yards
DD Phelps engages DD Amagiri at 14,000 yards
DD Naganami engages DD Porter at 14,000 yards
DD Kazegumo engages DD Porter at 14,000 yards
Range increases to 17,000 yards
CV Hiyo , CV Junyo , CV Kaga ,
CVL Zuiho , CVL Shoho , CVL Ryujo screened from combat
- escorted by DD Ushio , DD Akebono , DD Naganami
BB Haruna engages CA Astoria at 17,000 yards
CL Kiso engages CA Astoria at 17,000 yards
DD Porter engages DD Yugiri at 17,000 yards
CA Astoria engages CS Nisshin at 17,000 yards
DD Porter engages DD Sazanami at 17,000 yards
DD Oboro engages DD Porter at 17,000 yards
DD Phelps engages DD Amagiri at 17,000 yards
DD Yugiri engages DD Phelps at 17,000 yards
Range increases to 22,000 yards
CV Hiyo screened from combat
- escorted by DD Sazanami
CA Astoria engages CV Kaga at 22,000 yards
BB Kongo engages CA Astoria at 22,000 yards
CL Kiso engages CA Astoria at 22,000 yards
CA Astoria engages CS Mizuho at 22,000 yards
Range increases to 29,000 yards
CV Hiyo , CV Junyo , CV Kaga screened from combat
- escorted by DD Sazanami , DD Oboro
DD Porter engages CV Kaga at 29,000 yards
Task forces break off...
The air operations went the other way, although my seven carriers are out of range.
Afternoon Air attack on TF, near Bowen at 100,146
Weather in hex: Thunderstorms
Raid detected at 33 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 14
D3A1 Val x 27
Japanese aircraft losses
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed by flak
Allied Ships
DD Phelps
DD Porter, Bomb hits 1, on fire
Aircraft Attacking:
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
9 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring DD Porter
Afternoon Air attack on TF, near Rockhampton at 102,148
Weather in hex: Partial cloud
Raid detected at 90 NM, estimated altitude 14,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A6M2 Zero x 80
D3A1 Val x 18
Japanese aircraft losses
D3A1 Val: 1 destroyed by flak
Allied Ships
CA Astoria, Bomb hits 7, heavy fires, heavy damage
DD Stuart, Bomb hits 2, heavy fires, heavy damage
Aircraft Attacking:
12 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring CA Astoria
Heavy smoke from fires obscuring DD Stuart
Afternoon Air attack on TF, near Rossel Island at 106,142
Weather in hex: Light cloud
Raid detected at 173 NM, estimated altitude 17,000 feet.
Estimated time to target is 74 minutes
Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 121
D3A1 Val x 27
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 10 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 5 damaged
No Allied losses
Allied Ships
CL Leander, Torpedo hits 1, on fire
CA Houston, Torpedo hits 2, and is sunk
CA Minneapolis, Bomb hits 5, Torpedo hits 2, on fire, heavy damage
DD Hull
CL Helena, Torpedo hits 3, and is sunk
DD Maury
CA Pensacola, Torpedo hits 3, on fire, heavy damage
CL Hobart
CA Cornwall, Bomb hits 3
DD Conyngham
DD Dewey
CA Canberra, Torpedo hits 1
CL Achilles
DD Monssen
DD MacDonough, Torpedo hits 2, and is sunk
DD Craven
Aircraft Attacking:
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
17 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
2 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
7 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
20 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
Afternoon Air attack on TF, near Rossel Island at 105,142
Weather in hex: Clear sky
Raid spotted at 30 NM, estimated altitude 15,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 7
D3A1 Val x 18
No Japanese losses
Allied Ships
DD Griffin
DD Fortune
DD Decoy
Aircraft Attacking:
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Afternoon Air attack on TF, near Tagula Island at 102,142
Weather in hex: Clear sky
Raid detected at 149 NM, estimated altitude 15,000 feet.
Estimated time to target is 55 minutes
Japanese aircraft
A6M2 Zero x 42
D3A1 Val x 45
Japanese aircraft losses
D3A1 Val: 3 damaged
Allied Ships
CA Indianapolis, Bomb hits 3, heavy fires, heavy damage
CA Louisville, Bomb hits 4, on fire, heavy damage
CA Devonshire, Bomb hits 6, heavy fires
CA Northampton, Bomb hits 3, heavy fires, heavy damage
Aircraft Attacking:
8 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
1 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring an Allied BB
---------------------------------------------
Afternoon Air attack on TF, near Tagula Island at 102,142
Weather in hex: Clear sky
Raid detected at 117 NM, estimated altitude 15,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
B5N2 Kate x 6
Japanese aircraft losses
B5N2 Kate: 1 damaged
B5N2 Kate: 1 destroyed by flak
Allied Ships
CA Louisville, Torpedo hits 1, heavy fires, heavy damage
Aircraft Attacking:
6 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Afternoon Air attack on TF, near Tagula Island at 101,142
Weather in hex: Clear sky
Raid detected at 148 NM, estimated altitude 16,000 feet.
Estimated time to target is 55 minutes
Japanese aircraft
B5N2 Kate x 27
D3A1 Val x 27
Japanese aircraft losses
B5N2 Kate: 3 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 1 damaged
Allied Ships
DD Patterson, Bomb hits 1
CL Marblehead, Bomb hits 4, heavy fires, heavy damage
DD Downes
DD Meredith
DD Smith, Torpedo hits 1, and is sunk
DD Case, Bomb hits 1, on fire
My opponent went hard to the SW and ran into a SAG.
Day Time Surface Combat, near Rockhampton at 102,148, Range 26,000 Yards
Japanese Ships
CV Kaga, Shell hits 1
CV Junyo, Shell hits 2, on fire
CV Hiyo
CVL Ryujo
CVL Shoho
CVL Zuiho, Shell hits 5
CS Mizuho
CS Nisshin
BB Kongo
BB Haruna, Shell hits 1
CL Tama
CL Kiso
DD Kazegumo
DD Naganami, Shell hits 1, on fire
DD Yugiri
DD Amagiri
DD Oboro, Shell hits 1
DD Akebono
DD Sazanami
DD Ushio
Allied Ships
CA Astoria, Shell hits 12, heavy fires, heavy damage
DD Porter, Shell hits 2
DD Phelps, Shell hits 2, on fire
DD Stuart
Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 26,000 yards
CONTACT: Allied lookouts spot Japanese task force at 26,000 yards
CA Astoria engages CV Kaga at 26,000 yards
CA Astoria engages CVL Zuiho at 26,000 yards
Range closes to 21,000 yards
BB Haruna engages CA Astoria at 21,000 yards
CA Astoria engages DD Oboro at 21,000 yards
Range closes to 18,000 yards
CA Astoria engages CVL Zuiho at 18,000 yards
CL Kiso engages CA Astoria at 18,000 yards
DD Oboro engages DD Phelps at 18,000 yards
Range closes to 17,000 yards
CA Astoria engages CL Kiso at 17,000 yards
CA Astoria engages CV Junyo at 17,000 yards
DD Phelps engages CV Kaga at 17,000 yards
DD Porter engages DD Oboro at 17,000 yards
BB Haruna engages CA Astoria at 17,000 yards
CA Astoria engages CL Tama at 17,000 yards
DD Amagiri engages DD Phelps at 17,000 yards
DD Phelps engages DD Naganami at 17,000 yards
Range closes to 14,000 yards
CA Astoria engages CV Kaga at 14,000 yards
CA Astoria engages CV Junyo at 14,000 yards
DD Oboro engages DD Phelps at 14,000 yards
CA Astoria engages CVL Zuiho at 14,000 yards
BB Kongo engages CA Astoria at 14,000 yards
DD Ushio engages DD Phelps at 14,000 yards
Range closes to 11,000 yards
DD Oboro engages DD Phelps at 11,000 yards
DD Porter engages CVL Zuiho at 11,000 yards
CA Astoria engages CS Mizuho at 11,000 yards
DD Yugiri engages DD Phelps at 11,000 yards
Range closes to 10,000 yards
CA Astoria engages CV Hiyo at 10,000 yards
CA Astoria engages CV Junyo at 10,000 yards
DD Yugiri engages DD Phelps at 10,000 yards
DD Porter engages CVL Zuiho at 10,000 yards
CA Astoria engages CS Mizuho at 10,000 yards
Range closes to 6,000 yards
CA Astoria engages CV Kaga at 6,000 yards
DD Naganami engages DD Phelps at 6,000 yards
CA Astoria engages CVL Zuiho at 6,000 yards
CL Tama engages CA Astoria at 6,000 yards
DD Ushio engages DD Porter at 6,000 yards
Range increases to 9,000 yards
CA Astoria engages CV Hiyo at 9,000 yards
CA Astoria engages CV Junyo at 9,000 yards
CA Astoria engages CV Kaga at 9,000 yards
DD Ushio engages DD Porter at 9,000 yards
CA Astoria engages CS Mizuho at 9,000 yards
DD Porter engages DD Sazanami at 9,000 yards
DD Porter engages DD Amagiri at 9,000 yards
Range increases to 14,000 yards
CV Hiyo , CV Junyo , CV Kaga ,
CVL Zuiho , CVL Shoho , CVL Ryujo ,
CS Nisshin screened from combat
- escorted by DD Ushio , DD Sazanami , DD Oboro ,
DD Yugiri
BB Kongo engages DD Stuart at 14,000 yards
DD Naganami engages DD Phelps at 14,000 yards
CA Astoria engages CL Tama at 14,000 yards
DD Akebono engages DD Porter at 14,000 yards
DD Phelps engages DD Amagiri at 14,000 yards
DD Naganami engages DD Porter at 14,000 yards
DD Kazegumo engages DD Porter at 14,000 yards
Range increases to 17,000 yards
CV Hiyo , CV Junyo , CV Kaga ,
CVL Zuiho , CVL Shoho , CVL Ryujo screened from combat
- escorted by DD Ushio , DD Akebono , DD Naganami
BB Haruna engages CA Astoria at 17,000 yards
CL Kiso engages CA Astoria at 17,000 yards
DD Porter engages DD Yugiri at 17,000 yards
CA Astoria engages CS Nisshin at 17,000 yards
DD Porter engages DD Sazanami at 17,000 yards
DD Oboro engages DD Porter at 17,000 yards
DD Phelps engages DD Amagiri at 17,000 yards
DD Yugiri engages DD Phelps at 17,000 yards
Range increases to 22,000 yards
CV Hiyo screened from combat
- escorted by DD Sazanami
CA Astoria engages CV Kaga at 22,000 yards
BB Kongo engages CA Astoria at 22,000 yards
CL Kiso engages CA Astoria at 22,000 yards
CA Astoria engages CS Mizuho at 22,000 yards
Range increases to 29,000 yards
CV Hiyo , CV Junyo , CV Kaga screened from combat
- escorted by DD Sazanami , DD Oboro
DD Porter engages CV Kaga at 29,000 yards
Task forces break off...
The air operations went the other way, although my seven carriers are out of range.
Afternoon Air attack on TF, near Bowen at 100,146
Weather in hex: Thunderstorms
Raid detected at 33 NM, estimated altitude 16,000 feet.
Estimated time to target is 12 minutes
Japanese aircraft
A6M2 Zero x 14
D3A1 Val x 27
Japanese aircraft losses
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed by flak
Allied Ships
DD Phelps
DD Porter, Bomb hits 1, on fire
Aircraft Attacking:
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
9 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring DD Porter
Afternoon Air attack on TF, near Rockhampton at 102,148
Weather in hex: Partial cloud
Raid detected at 90 NM, estimated altitude 14,000 feet.
Estimated time to target is 33 minutes
Japanese aircraft
A6M2 Zero x 80
D3A1 Val x 18
Japanese aircraft losses
D3A1 Val: 1 destroyed by flak
Allied Ships
CA Astoria, Bomb hits 7, heavy fires, heavy damage
DD Stuart, Bomb hits 2, heavy fires, heavy damage
Aircraft Attacking:
12 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring CA Astoria
Heavy smoke from fires obscuring DD Stuart
Afternoon Air attack on TF, near Rossel Island at 106,142
Weather in hex: Light cloud
Raid detected at 173 NM, estimated altitude 17,000 feet.
Estimated time to target is 74 minutes
Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 121
D3A1 Val x 27
Allied aircraft
no flights
Japanese aircraft losses
B5N2 Kate: 10 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 5 damaged
No Allied losses
Allied Ships
CL Leander, Torpedo hits 1, on fire
CA Houston, Torpedo hits 2, and is sunk
CA Minneapolis, Bomb hits 5, Torpedo hits 2, on fire, heavy damage
DD Hull
CL Helena, Torpedo hits 3, and is sunk
DD Maury
CA Pensacola, Torpedo hits 3, on fire, heavy damage
CL Hobart
CA Cornwall, Bomb hits 3
DD Conyngham
DD Dewey
CA Canberra, Torpedo hits 1
CL Achilles
DD Monssen
DD MacDonough, Torpedo hits 2, and is sunk
DD Craven
Aircraft Attacking:
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
17 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
2 x D3A1 Val releasing from 3000' *
Naval Attack: 2 x 60 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
27 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
6 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
7 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
5 x D3A1 Val releasing from 2000' *
Naval Attack: 2 x 60 kg GP Bomb
20 x D3A1 Val releasing from 1000' *
Naval Attack: 2 x 60 kg GP Bomb
Afternoon Air attack on TF, near Rossel Island at 105,142
Weather in hex: Clear sky
Raid spotted at 30 NM, estimated altitude 15,000 feet.
Estimated time to target is 11 minutes
Japanese aircraft
A6M2 Zero x 7
D3A1 Val x 18
No Japanese losses
Allied Ships
DD Griffin
DD Fortune
DD Decoy
Aircraft Attacking:
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Afternoon Air attack on TF, near Tagula Island at 102,142
Weather in hex: Clear sky
Raid detected at 149 NM, estimated altitude 15,000 feet.
Estimated time to target is 55 minutes
Japanese aircraft
A6M2 Zero x 42
D3A1 Val x 45
Japanese aircraft losses
D3A1 Val: 3 damaged
Allied Ships
CA Indianapolis, Bomb hits 3, heavy fires, heavy damage
CA Louisville, Bomb hits 4, on fire, heavy damage
CA Devonshire, Bomb hits 6, heavy fires
CA Northampton, Bomb hits 3, heavy fires, heavy damage
Aircraft Attacking:
8 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
1 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
Heavy smoke from fires obscuring an Allied BB
---------------------------------------------
Afternoon Air attack on TF, near Tagula Island at 102,142
Weather in hex: Clear sky
Raid detected at 117 NM, estimated altitude 15,000 feet.
Estimated time to target is 49 minutes
Japanese aircraft
B5N2 Kate x 6
Japanese aircraft losses
B5N2 Kate: 1 damaged
B5N2 Kate: 1 destroyed by flak
Allied Ships
CA Louisville, Torpedo hits 1, heavy fires, heavy damage
Aircraft Attacking:
6 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
Afternoon Air attack on TF, near Tagula Island at 101,142
Weather in hex: Clear sky
Raid detected at 148 NM, estimated altitude 16,000 feet.
Estimated time to target is 55 minutes
Japanese aircraft
B5N2 Kate x 27
D3A1 Val x 27
Japanese aircraft losses
B5N2 Kate: 3 damaged
B5N2 Kate: 1 destroyed by flak
D3A1 Val: 1 damaged
Allied Ships
DD Patterson, Bomb hits 1
CL Marblehead, Bomb hits 4, heavy fires, heavy damage
DD Downes
DD Meredith
DD Smith, Torpedo hits 1, and is sunk
DD Case, Bomb hits 1, on fire
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Jul 1/2
My cunning plan is to advance two hexes towards the KB with my carriers and bring my surviving SAGs to intercept positions on the trajectory from the KB towards my carriers.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 2/3
July 2/3 1942
A relatively quiet turn. The KB is south of Rockhampton, while the Wasp is approaching Noumea and the rest of the big carriers are near Cairns.
Terror bombardment of Cebu:
Night Naval bombardment of Cebu at 80,86
Japanese Ships
CA Ashigara
CA Nachi
CA Haguro
CA Myoko
CL Kashima
DD Yanagi
DD Karii
DD Tsuta
DD Kuri
DD Fuyo
DD Sanae
DD Kuretake
DD Shinonome
DD Fubuki
DD Shigure
DD Shiratsuyu
DD Hagikaze
DD Arashi
DD Nowaki
DD Tokitsukaze
DD Isokaze
DD Maikaze
DD Hayashio
Allied ground losses:
54 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Manpower hits 4
Resources hits 1
Light Industry hits 2
Fires 542
Airbase hits 14
Airbase supply hits 4
Runway hits 19
Port hits 30
Port supply hits 4
CA Ashigara firing at 81st PA Infantry Division
CA Nachi firing at 81st PA Infantry Division
CA Haguro firing at Cebu
E13A1 Jake acting as spotter for CA Myoko
CA Myoko firing at 81st PA Infantry Division
CL Kashima firing at Cebu
DD Yanagi firing at Cebu
DD Karii firing at 81st PA Infantry Division
DD Tsuta firing at 81st PA Infantry Division
DD Kuri firing at Cebu
DD Fuyo firing at 81st PA Infantry Division
DD Sanae firing at Cebu
DD Kuretake firing at Cebu
DD Shinonome firing at Cebu
DD Fubuki firing at 81st PA Infantry Division
DD Shigure firing at 81st PA Infantry Division
DD Shiratsuyu firing at Cebu
DD Hagikaze firing at 81st PA Infantry Division
DD Arashi firing at 81st PA Infantry Division
DD Nowaki firing at 81st PA Infantry Division
DD Tokitsukaze firing at 81st PA Infantry Division
DD Isokaze firing at Cebu
DD Maikaze firing at 81st PA Infantry Division
DD Hayashio firing at 81st PA Infantry Division
Oopsie:
Ground combat at 85,46 (near Nanyang)
Japanese Shock attack
Attacking force 11871 troops, 104 guns, 4 vehicles, Assault Value = 362
Defending force 18443 troops, 119 guns, 0 vehicles, Assault Value = 446
Japanese adjusted assault: 210
Allied adjusted defense: 303
Japanese assault odds: 1 to 2
Combat modifiers
Defender: experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Japanese ground losses:
2126 casualties reported
Squads: 4 destroyed, 156 disabled
Non Combat: 1 destroyed, 113 disabled
Engineers: 0 destroyed, 11 disabled
Allied ground losses:
292 casualties reported
Squads: 4 destroyed, 19 disabled
Non Combat: 3 destroyed, 35 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
35th Division
Defending units:
30th Chinese Corps
77th Chinese Corps
A relatively quiet turn. The KB is south of Rockhampton, while the Wasp is approaching Noumea and the rest of the big carriers are near Cairns.
Terror bombardment of Cebu:
Night Naval bombardment of Cebu at 80,86
Japanese Ships
CA Ashigara
CA Nachi
CA Haguro
CA Myoko
CL Kashima
DD Yanagi
DD Karii
DD Tsuta
DD Kuri
DD Fuyo
DD Sanae
DD Kuretake
DD Shinonome
DD Fubuki
DD Shigure
DD Shiratsuyu
DD Hagikaze
DD Arashi
DD Nowaki
DD Tokitsukaze
DD Isokaze
DD Maikaze
DD Hayashio
Allied ground losses:
54 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Manpower hits 4
Resources hits 1
Light Industry hits 2
Fires 542
Airbase hits 14
Airbase supply hits 4
Runway hits 19
Port hits 30
Port supply hits 4
CA Ashigara firing at 81st PA Infantry Division
CA Nachi firing at 81st PA Infantry Division
CA Haguro firing at Cebu
E13A1 Jake acting as spotter for CA Myoko
CA Myoko firing at 81st PA Infantry Division
CL Kashima firing at Cebu
DD Yanagi firing at Cebu
DD Karii firing at 81st PA Infantry Division
DD Tsuta firing at 81st PA Infantry Division
DD Kuri firing at Cebu
DD Fuyo firing at 81st PA Infantry Division
DD Sanae firing at Cebu
DD Kuretake firing at Cebu
DD Shinonome firing at Cebu
DD Fubuki firing at 81st PA Infantry Division
DD Shigure firing at 81st PA Infantry Division
DD Shiratsuyu firing at Cebu
DD Hagikaze firing at 81st PA Infantry Division
DD Arashi firing at 81st PA Infantry Division
DD Nowaki firing at 81st PA Infantry Division
DD Tokitsukaze firing at 81st PA Infantry Division
DD Isokaze firing at Cebu
DD Maikaze firing at 81st PA Infantry Division
DD Hayashio firing at 81st PA Infantry Division
Oopsie:
Ground combat at 85,46 (near Nanyang)
Japanese Shock attack
Attacking force 11871 troops, 104 guns, 4 vehicles, Assault Value = 362
Defending force 18443 troops, 119 guns, 0 vehicles, Assault Value = 446
Japanese adjusted assault: 210
Allied adjusted defense: 303
Japanese assault odds: 1 to 2
Combat modifiers
Defender: experience(-)
Attacker: shock(+), leaders(+), leaders(-)
Japanese ground losses:
2126 casualties reported
Squads: 4 destroyed, 156 disabled
Non Combat: 1 destroyed, 113 disabled
Engineers: 0 destroyed, 11 disabled
Allied ground losses:
292 casualties reported
Squads: 4 destroyed, 19 disabled
Non Combat: 3 destroyed, 35 disabled
Engineers: 0 destroyed, 2 disabled
Assaulting units:
35th Division
Defending units:
30th Chinese Corps
77th Chinese Corps
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 3/4
July 3/4 1942
Three damaged cruisers sink.
The KB shows up four hexes south of Rennell Island. Looks like it's low on ammo.
Rabaul air continues to suppress the empty airstrip at Port Moresby.
My CVTFs hit the Japanese division ashore at Port Moresby. At this rate, it will take six months to wipe it out.
Japan captures Nanning.
Three damaged cruisers sink.
The KB shows up four hexes south of Rennell Island. Looks like it's low on ammo.
Rabaul air continues to suppress the empty airstrip at Port Moresby.
My CVTFs hit the Japanese division ashore at Port Moresby. At this rate, it will take six months to wipe it out.
Japan captures Nanning.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 4/5
July 4/5 1942
Quiet turn. KB steams up the Solomons towards Rabaul, while the Allied CVTFs steam south towards Brisbane. Mines surreptiously laid in the Saint Georges Channel await the KB's arrival.
Quiet turn. KB steams up the Solomons towards Rabaul, while the Allied CVTFs steam south towards Brisbane. Mines surreptiously laid in the Saint Georges Channel await the KB's arrival.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 5/6
July 5/6 1942
KB returns to a position where it can hit Port Moresby. Now that I have six large carriers in the area, I can be a bit more aggressive with them.
KB returns to a position where it can hit Port Moresby. Now that I have six large carriers in the area, I can be a bit more aggressive with them.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 6/7
July 6/7 1942
Another quiet turn.
Taunting the Japanese:
Night Naval bombardment of Boela at 80,110
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
BB Warspite
CL Capetown
CL Newcastle
CL Ceres
CL Danae
Japanese ground losses:
89 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 5 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Oil hits 2
Port hits 13
Port supply hits 3
BB Resolution firing at Boela
BB Ramillies firing at 24th Nav Gsn Unit
BB Royal Sovereign firing at Boela
BB Revenge firing at 24th Nav Gsn Unit
BB Warspite firing at Boela
CL Capetown firing at 24th Nav Gsn Unit
CL Newcastle firing at 24th Nav Gsn Unit
CL Ceres firing at 24th Nav Gsn Unit
CL Danae firing at 24th Nav Gsn Unit
Another quiet turn.
Taunting the Japanese:
Night Naval bombardment of Boela at 80,110
Allied Ships
BB Resolution
BB Ramillies
BB Royal Sovereign
BB Revenge
BB Warspite
CL Capetown
CL Newcastle
CL Ceres
CL Danae
Japanese ground losses:
89 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 5 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Oil hits 2
Port hits 13
Port supply hits 3
BB Resolution firing at Boela
BB Ramillies firing at 24th Nav Gsn Unit
BB Royal Sovereign firing at Boela
BB Revenge firing at 24th Nav Gsn Unit
BB Warspite firing at Boela
CL Capetown firing at 24th Nav Gsn Unit
CL Newcastle firing at 24th Nav Gsn Unit
CL Ceres firing at 24th Nav Gsn Unit
CL Danae firing at 24th Nav Gsn Unit
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 7/8
July 7/8 1942
Again, quiet. The Fuso is a minesweeper.
TF 1 encounters mine field at 107,126
Japanese Ships
DD Tanikaze
DD Yukikaze
DD Hatsukaze
DD Kagero
BB Fuso, Mine hits 1
6 mines cleared
Port Moresby threatened
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13064 troops, 118 guns, 4 vehicles, Assault Value = 400
Defending force 10193 troops, 184 guns, 194 vehicles, Assault Value = 164
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 290
Allied adjusted defense: 223
Japanese assault odds: 1 to 1 (fort level 0)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
428 casualties reported
Squads: 4 destroyed, 33 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
385 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 0 destroyed, 28 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
9th Division
Defending units:
2/2nd Ind Coy
2/1st Ind Coy
2/8th Ind Coy
2/6th Ind Coy
30th Australian Brigade
49th Australian Battalion
808th Aviation Engineer Battalion
15th RAN Base Force
1st Medium Regiment
307th Base Group
13th Field Regiment
2nd Medium Regiment
21/22 Field Regiment
---------------------------------------------
Ground combat at Port Moresby (98,130)
Allied Bombardment attack
Attacking force 1014 troops, 99 guns, 94 vehicles, Assault Value = 147
Defending force 12628 troops, 118 guns, 4 vehicles, Assault Value = 371
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
2/2nd Ind Coy
2/1st Ind Coy
30th Australian Brigade
2/6th Ind Coy
2/8th Ind Coy
49th Australian Battalion
2nd Medium Regiment
808th Aviation Engineer Battalion
13th Field Regiment
15th RAN Base Force
1st Medium Regiment
307th Base Group
21/22 Field Regiment
Defending units:
9th Division
Again, quiet. The Fuso is a minesweeper.
TF 1 encounters mine field at 107,126
Japanese Ships
DD Tanikaze
DD Yukikaze
DD Hatsukaze
DD Kagero
BB Fuso, Mine hits 1
6 mines cleared
Port Moresby threatened
Ground combat at Port Moresby (98,130)
Japanese Deliberate attack
Attacking force 13064 troops, 118 guns, 4 vehicles, Assault Value = 400
Defending force 10193 troops, 184 guns, 194 vehicles, Assault Value = 164
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 290
Allied adjusted defense: 223
Japanese assault odds: 1 to 1 (fort level 0)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+)
Attacker:
Japanese ground losses:
428 casualties reported
Squads: 4 destroyed, 33 disabled
Non Combat: 0 destroyed, 23 disabled
Engineers: 0 destroyed, 4 disabled
Allied ground losses:
385 casualties reported
Squads: 2 destroyed, 17 disabled
Non Combat: 0 destroyed, 28 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
9th Division
Defending units:
2/2nd Ind Coy
2/1st Ind Coy
2/8th Ind Coy
2/6th Ind Coy
30th Australian Brigade
49th Australian Battalion
808th Aviation Engineer Battalion
15th RAN Base Force
1st Medium Regiment
307th Base Group
13th Field Regiment
2nd Medium Regiment
21/22 Field Regiment
---------------------------------------------
Ground combat at Port Moresby (98,130)
Allied Bombardment attack
Attacking force 1014 troops, 99 guns, 94 vehicles, Assault Value = 147
Defending force 12628 troops, 118 guns, 4 vehicles, Assault Value = 371
Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Assaulting units:
2/2nd Ind Coy
2/1st Ind Coy
30th Australian Brigade
2/6th Ind Coy
2/8th Ind Coy
49th Australian Battalion
2nd Medium Regiment
808th Aviation Engineer Battalion
13th Field Regiment
15th RAN Base Force
1st Medium Regiment
307th Base Group
21/22 Field Regiment
Defending units:
9th Division
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Jul 8/9 and 9/10
July 8/9 and 9/10 1942
My opponent comments about the additional prisoners to be captured at PM. I've unloaded another regiment, and I've set up supply connections back to Northern Australia that allow me to ship in supply and fly in reinforcements. Once the CVTFs resupply and refuel at Noumea, I'll bring them north to provide air cover, rebuild the damaged airfields at PM, ship in a couple of divisions currently waiting in Townsville, and kick the Japanese out of New Guinea.
Quiet turns.
My opponent comments about the additional prisoners to be captured at PM. I've unloaded another regiment, and I've set up supply connections back to Northern Australia that allow me to ship in supply and fly in reinforcements. Once the CVTFs resupply and refuel at Noumea, I'll bring them north to provide air cover, rebuild the damaged airfields at PM, ship in a couple of divisions currently waiting in Townsville, and kick the Japanese out of New Guinea.
Quiet turns.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com