Excellent! Making the configuration, scenario, and save game files as text files, even if with an added XML layer -- this opens up a host of possibilities.ORIGINAL: ralphtrick
Some of that can be done now that I've opened up the scenarios to be saved as XML. I'm hoping to add a 'trusted pbem' mode that will allow for a moderated pbem game where a third party or program can modify the save file. It wont be trivial, but it completely opens up the game for anyone willing to work with XML and a programming language to add more of a strategic layer, a better weather model, etc..
If you would, look at Europa Universalis III (or any of its Paradox cousins) for its extensive modding possibilities. Magna Mundi, soon to be a stand-alone PI game, began life as a EU3 mod. MM the Mod almost completely transformed EU3 game play. With its heavy reliance on text files (not to mention its promised full-length, comprehensive modders guide), Magna Mundi the Game promises to be an exemplar of moddability. Something to aim for. Text files are key.
If work on TOAW IV begins soon afterward, that will be exciting. Might I suggest enlarging the development/testing team?I'm trying to time box 3.5 so it won't take more than 3 months. I may not succeed, but that is my goal. I really want it to be shorter, but I dont think it will be with the amount of work to be done.
Those are worthy pursuits. I just don't think they are the most important ones.To clarify a bit, AI is a very long term goal, not something I work on constantly. It is an extremely tough problem, and isn't a part of the 3.5 patch. The UI is also not part of 3.5, it needs a total rewrite to bring it up to modern standards which can't be done in a patch.
In any case, I echo what others have said: please be more communicative. Silence kills interest, and hope.



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