Decal Max Number or Other Trick

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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dazoline II
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Decal Max Number or Other Trick

Post by dazoline II »

Given this XML for a scenario:

<unit unitid="Pz Kpfw IIF" unitname="1st Pz Kpfw IIF" exp="Veteran" number="1" max="2" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="98,131" z="544,544" heading="287,284" decal="143,22" />
<unit unitid="Pz Kpfw IIIN" unitname="1st Pz Kpfw IIIN" exp="Green" number="1" max="2" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="46,58" z="473,490" heading="272,266" decal="208,301" />
<unit unitid="Pz Kpfw IVG Late" unitname="1st Pz Kpfw IVG Late" exp="Veteran" number="1" max="1" model="summer" reinforcementTurn="0" reinforcementChance="1" ammo="0.875" keyunit="false" x="23" z="522" heading="270" decal="151" />

I only get the Mark IIF showing up with a number of 143 the other two tanks are blank.

Is there a maximum number to decals? Is there some trick to getting them to show up?


Thanks.
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junk2drive
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RE: Decal Max Number or Other Trick

Post by junk2drive »

You need a 3 digit number.
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junk2drive
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RE: Decal Max Number or Other Trick

Post by junk2drive »

Poking around in the decals folders, spellir has a _22
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Mobius
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RE: Decal Max Number or Other Trick

Post by Mobius »

You have to use the decals the model maker made for the model.
So you should assign them by using the scenario editor.
Click on the unit, click on the PID.
At the center bottom is the Unit Decals that can be used for those models.
You will find there are none for the PZIIIN.
No 22 for the PZIIF but _22 is used.
For the PZIVG no 15x, which would be the 5th platoon of the first company?
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spellir74
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RE: Decal Max Number or Other Trick

Post by spellir74 »

Just so everyone knows, I made all the numbers in Red&white and Black&White up to what 800(?) and the regiment and battalion COs too.

My 2 digits only have the "_" in front of the _file_ so that it will line up on the top of the pulldown choice in the scenario Edit. The two digit decals themselves are just the two digits withOUT the dash on the tank.
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JMass
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RE: Decal Max Number or Other Trick

Post by JMass »

My decals are ready for regiments and battalions I and II, companies no. 1-6, platoons no. 0-3 and tanks no. 1-5.
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dazoline II
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RE: Decal Max Number or Other Trick

Post by dazoline II »

Thanks for the info guys, I'm trying this out for the RBG Mod, guess my algorithim has to be a bit more sophisticated for assigning these numbers.
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