Space Opera - Test Games

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Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 57 sent.
I am still feeling like I am learning the game. Did not bring enough fighters for an invasion party. That is pretty unfortunate...

GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Turn 58 Played and sent on to Romanov.
 
Yup, you and DeCastillo both ran into that snag. You got Space superiorty but didn't have enough atmoshpheric craft to get your forces planetside safely. Good luck on my part.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Not enough forward thinking!
Furthermore, Carthage must be destroyed.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Turn sent.
Furthermore, Carthage must be destroyed.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I'm sorry everyone, I seem to have stuffed up when renaming and saving this turn, and it's disappeared from my computer. Unfortunately I don’t have time to replay the turn just now, so there may be a further delay. Sorry about this. [&o]

There won't be any strategic consequences, there were no battes, it was just logistics and organisation, which I can pretty much repeat.
Furthermore, Carthage must be destroyed.
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Turn finally sent. Apologies for the delay.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 58 sent. Getting close to the finish...
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Cadwall Turn 59 played and sent on
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

If I may hint at one small wish for the ATG version: I agree that the current system with guerillas does have some effect on my units and is disrupting to my reinforcement flow. On the other hand it makes playing the turn very very long without adding too much to the gameplay. So maybe it could be done in future that there are less guerillas but they are stronger and pose a more interesting challenge? As it is I crush the same small units on all my planets again and again...
But still like the scenario.
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

ORIGINAL: Lunaticus

If I may hint at one small wish for the ATG version: I agree that the current system with guerillas does have some effect on my units and is disrupting to my reinforcement flow. On the other hand it makes playing the turn very very long without adding too much to the gameplay. So maybe it could be done in future that there are less guerillas but they are stronger and pose a more interesting challenge? As it is I crush the same small units on all my planets again and again...
But still like the scenario.

Yeah, partisans aren't really doing much in terms of effectiveness. What I wanted was for a way to get some forces onto a planet even when the space lanes to it were blocked. So control of space was still majorly important but you could still do a little bit of something even if you were outgunned in space.

ATG with it's ability to play action cards on a unit or hex opens up some interesting new possibilities though. For instance you could use an Action Card to try to bribe an enemy unit if it was next to one of your Agents or something like that.

Also those Guild Ships which can move through Deep Space will be functional in the next version. Makes the JumpGates not a complete bottleneck....plus should make the Guild worthwhile aligning for a player.




Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 59 sent. Time seems to be running out. The enemy fleet managed to retreat to a "deep space" hex...
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Yeah that happens. Haven't been able to find a way to fix that yet. Cadwall turn 60 played and sent on to Romanov.
 
The Emperor Wars seem to be winding down as popular sentiment turns against the endless bloodshed. On several important DeCastillo worlds, popular uprisings against the fighting see disruption of resource gathering activities. Cadwall agents are rumored to be behind some of these movements. Meanwhile, despite setbacks in space, Cadwall ground and atmospheric forces seem to be hanging on to thier possesions. Rumor has it that a new Emperor will be chosen very soon.
 
Warning, this is the November turn...next turn December should be the last playable turn...the Emperor will be crowned at the begining of January... so get your bids in for victory while you can.
 
 
Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

I thought turn 60 was the last. This fifth column could be nasty.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Turn 60 sent. The system said turn 60 would be November so 61 should be December. So I assume it is one final round right?

GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Correct, December is the last playable round. The winner is declared at the start of Jan. Speaking of which, Cadwall final turn played and sent on to Romanov. It's coming down to the wire but I think my chances are pretty decent. I currently stand at 247 VP's with Drako at 222. Only 1 of my towns (4 VP's) is in a position to be attacked by ground forces...meaning no possibility of having anything else captured before game end.

House Cadwall would like to take the opportunity to apologize to House Romanov for the "freindly fire" incident [8|] outside Trieste. In the confused fighting for the town, we mistook retreating Romanov troops for Drako forces and opened fire upon them. We offer our sincrere apologies for the losses inflicted. On a positive note, attacking Drako forces were driven out of Trieste and the town secured by our troops. It will be returned to House Romanov control when the situation on Circe has stabilized, assuming we can locate any surviving heirs of that House.

Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Turn sent on to Sian Chi. DeCastillo forces are poised to invade Circe but unable to control the planetary skies enough to land them on the surface. Even then, some organisation and recovery would be necessary, and the invading troops would be vulnerable in the meantime. If the game were continuing, it would be back to the drawing board for invasion plans. How do we find out the final result?
 
I've had a marvellous time with this game and want to thank everyone involved.
Furthermore, Carthage must be destroyed.
Tufkal2
Posts: 834
Joined: Wed Dec 31, 2008 3:50 pm
Location: Germany

RE: Space Opera - Test Games

Post by Tufkal2 »

Sent out turn 61. Did not really play the turn as I am nowhere near taking the necessary points to reach House Cadwall of course.
There was no mentioning of a winner at the opening of the next round but maybe this is only after opening the turn?
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Victory is trigered by the date becoming Jan of 2147....since Cadwall is the first player. It gets declared when they open thier turn. Which just happaned. I can forward along the turn with my password in case anyone wants to check out the final conditions. I'm posting a screenshot of the victory declaration along with the final VP totals below.

Thanks to everyone in thier dedication in helping me test out the scenerio...it's an awesome thing to finnish a 61 turn 5 player game. I hope everyone enjoyed thier time. I wasn't sure how well it would work out, as it's stretching the capabilities of the engine to model this type of conflict...but it really illustrates how awesomely versatile Vic has made the editor. Again it was a thrill to play with all you guys...and I certainly was biting my nails right down to the end. Now if I can only dig up some Romanov nobles to return Trieste to....



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Casus_Belli
Posts: 455
Joined: Sun Nov 20, 2005 12:31 pm

RE: Space Opera - Test Games

Post by Casus_Belli »

Thanks to you most of all, GrumpyMel, for designing such a marvellously inventive scenario. [&o] 
 
Will there be an ATG version? I'd be in it for another game, and I'm sure I could come up with a bunch of suggestions - like everyone - if you were still working on it.
Furthermore, Carthage must be destroyed.
GrumpyMel
Posts: 864
Joined: Fri Dec 28, 2007 8:37 pm

RE: Space Opera - Test Games

Post by GrumpyMel »

Casus,

Thanks....I'm sure I'll do an ATG version at some point....and suggestions are always welcome. Right now the ATG version of European Theatre of Operations is getting my priorty for updating, though.
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