TOAW 3 or Combat Command

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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Stilletto
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TOAW 3 or Combat Command

Post by Stilletto »

I'm looking to jump into a new WWII strategy game. I don't have any operational type of games at the moment so I don't even know where to start. I do have War in the Pacific, AE, which I enjoy tremendously, but I want to branch out and try some "land" based combat. I see that TOAW has been our for a long time and has many new updates, but Combat Command is the new kid on the block. Complexity doesn't scare me, nor am I worried about graphics. I want something interesting and fun (define that!).

Thank you for any suggestions.

When in danger, when in doubt, run in circles, scream and shout.

"Ms. Betty has sharp thorns, but underneath is a delicate flower." -ltfightr
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ralphtricky
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RE: TOAW 3 or Combat Command

Post by ralphtricky »

I'm curious too. I don't remember playing those games and the reviews are pretty sparse on details.

I'd recommend also posting the same question on their forum to get a more balanced view (not that anyone here is unbalanced or anything[:D] )
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Panama
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RE: TOAW 3 or Combat Command

Post by Panama »

Never played Combat Command. Don't like the way it looks. It might play great though, dunno. Totally different scale than TOAW. More in a league with the three Steel Panthers. (Which are all free BTW. But you didn't hear it from me.)

What I'd do is download the afore mentioned three games and buy TOAW and forget about having a life for awhile. [;)]
gabeeg
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RE: TOAW 3 or Combat Command

Post by gabeeg »

I have TOAW3 and bought Combat Command Matrix edition. Different scales and complextity. CC is smaller scale company sized infantry units, it also has a more simplified command and supply model. Combat Command is a good game and will be fun for PBEM games. I am still getting used to it and understanding its phases, so I am no authority. Combat Command will also appeal to those that want to be able to bang out a scenario in a casual evening of playing (though there are scenarios that will undoubtably take longer). I think Combat Command will actually appeal to those that enjoy TOAW and are not put off by the scale. I would say if you like more complex, large scenarios (you say you like WitP:AE) you will like TOAW...if you are looking for something a little simpler, smaller scale and quicker you will like Combat Command.
Kind Regards,

Harry
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Stilletto
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RE: TOAW 3 or Combat Command

Post by Stilletto »

Ah. I think TOAW sounds more like what I want. How are naval and air units handled? Anyone know if there is a demo or some gameplay videos? Can troops move by ship/air?

Thanks!
When in danger, when in doubt, run in circles, scream and shout.

"Ms. Betty has sharp thorns, but underneath is a delicate flower." -ltfightr
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ralphtricky
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RE: TOAW 3 or Combat Command

Post by ralphtricky »

ORIGINAL: Stilletto
Ah. I think TOAW sounds more like what I want. How are naval and air units handled? Anyone know if there is a demo or some gameplay videos? Can troops move by ship/air?

Thanks!
You can check out the After Action Report section for reports of people playing it.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: TOAW 3 or Combat Command

Post by ralphtricky »

Naval is a weak part of the game, It's better in some scenarios, but probably best when one side has absolute superiority, in which case they're basically mobile gun platforms in 3.4. I think that Air is modeled fairly well, it's got inderdiction, superiority, and several other things pretty well modeled, but abstracted enough that you can automate it and the AI can play at some level. Troop movement by sea is done by 'Embarking' units if you have transport capacity. Air is the same, assuming that the unit can move by air. Their are two types of air troop movement, helicopter and parachute.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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Stilletto
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RE: TOAW 3 or Combat Command

Post by Stilletto »

Now I've gone and done it. While trying to decide between TOAW 3 and Combat Command I saw in in Alby's signature something about a SP:WAW Enhancement. Hmmm. I've heard of something like that. Logged into the site and found it to be interesting. Downloaded the program from Matrix and applied the enhancement. Oh. My. Gosh. How could I have missed something like this?!? I'm afraid I won't be buying anything for the moment. This thing comes with 300 scenarios! I'm in gaming heaven.
When in danger, when in doubt, run in circles, scream and shout.

"Ms. Betty has sharp thorns, but underneath is a delicate flower." -ltfightr
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