Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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witpqs
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by witpqs »

ORIGINAL: bigred
ORIGINAL: Hanzberger

Do any of these maps have repair shipyards on them???


bump

I just scouted for them in Tracker - Bingo!



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Wikingus
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RE: Full Size AE Planning Map and Game Map (Update 07.Jan.2010)

Post by Wikingus »

Man I'm tempted to get one of these printed+laminated, hang it on my wall and draw front lines as I play. [:)]
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Marc
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your map wishes

Post by Marc »

I'm ready to build some new maps.
Because there are so many possibilities you have to tell me what kind of map you need.

Here are the values I can put on the map but not all at the same time. [8|]
- Current Port Size
- Maximum Port Size
- Current Airfield Size
- Maximum Airfield Size
- Basename
- Garrison Requirement Japan
- Garrison Requirement Allies
- LCU stacking limit
- Oil
- Resources
- Manpower
- Heavy Industry
- Light Industry
- Naval Shipyards
- Merchant Shipyards
- Repair Shipyards
- Armament
- Vehicles
- Refinery
- Victory Points Japan
- Victory Points Allies
- Assault Value Japan (per hex)
- Assault Value Allies (per hex)
If there are other values you need then let me know and I will check if I can find them.

Additionally the maps will now have a legend in the upper right part of the map and the assault values are now exact.

What I need from you is the exact layout that you would like to have and the scenario you want.
Do you like to have a game map or a planning map?
See my first post for examples.
I can only make full map scenarios maps.
If you would like to have maps for modded scenarios then please tell me where to get them.

Marc
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VSWG
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RE: your map wishes

Post by VSWG »

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]
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Marc
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RE: your map wishes

Post by Marc »

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]

which scenario?
Scenario 1 differs from 2 in starting Port Size from Truk and Cam Ranh Bay.
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VSWG
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RE: your map wishes

Post by VSWG »

Scen 1.

Thanks!! [&o]
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oldman45
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RE: your map wishes

Post by oldman45 »

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]


I would like this also, but can you use the BigBabe mod?

http://www.matrixgames.com/forums/tm.asp?m=2512830

Thanks
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Marc
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by Marc »

The first two maps are ready for download.
As always see the first post for links.

P.S.:
I'm not 100% sure that everything is correct but I'm quite confident.
Please check the maps.

Marc
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VSWG
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by VSWG »

Many, many thanks! [&o][&o]
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mikkey
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by mikkey »

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!
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obvert
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RE: Full Size AE Planning Map with base icons

Post by obvert »

Just a thought. Any idea how to do a map with distance lines between main port locations?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Marc
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by Marc »

ORIGINAL: mikkey

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!

Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.
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nashvillen
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by nashvillen »

These are great! Thank you.

I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.

Again, thank you for the small incremental maps.
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Marc
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by Marc »

ORIGINAL: nashvillen

These are great! Thank you.

I have access to a large format plotter and would be interested in a whole map that is referred to in here as available from Matrix. I have checked my directory for WITP:AE and can't find anything like that. I have tried to search for a full map but can not find anything, even with the less precise box checked.

Again, thank you for the small incremental maps.

The mapfiles are in this directory: ...\War in the Pacific Admiral's Edition\ART\WPExnn.BMP x=H(with HEX) or N(without hex) and n=00-41. There are 42 files that put together build the map.
My maps are not small incremental maps but the original game maps with some extra data.

Here is a way to put the original files together in one big image:
If you have some experience with the command line then you understand the following.
Download this software and install it: http://www.graphicsmagick.org/
Create a batchfile like this:
C:
cd "\temp" REM change to directory where the map files are
REM the following lines create 6 new files. This are the map rows.
gm convert WPEH00.bmp WPEH01.bmp WPEH02.bmp WPEH03.bmp WPEH04.bmp WPEH05.bmp WPEH06.bmp +append c:\temp\gmtemp1.bmp
gm convert WPEH07.bmp WPEH08.bmp WPEH09.bmp WPEH10.bmp WPEH11.bmp WPEH12.bmp WPEH13.bmp +append c:\temp\gmtemp2.bmp
gm convert WPEH14.bmp WPEH15.bmp WPEH16.bmp WPEH17.bmp WPEH18.bmp WPEH19.bmp WPEH20.bmp +append c:\temp\gmtemp3.bmp
gm convert WPEH21.bmp WPEH22.bmp WPEH23.bmp WPEH24.bmp WPEH25.bmp WPEH26.bmp WPEH27.bmp +append c:\temp\gmtemp4.bmp
gm convert WPEH28.bmp WPEH29.bmp WPEH30.bmp WPEH31.bmp WPEH32.bmp WPEH33.bmp WPEH34.bmp +append c:\temp\gmtemp5.bmp
gm convert WPEH35.bmp WPEH36.bmp WPEH37.bmp WPEH38.bmp WPEH39.bmp WPEH40.bmp WPEH41.bmp +append c:\temp\gmtemp6.bmp
REM and now the rows are put together
gm convert gmtemp1.bmp gmtemp2.bmp gmtemp3.bmp gmtemp4.bmp gmtemp5.bmp gmtemp6.bmp -append c:\temp\WPEHSUM.bmp
REM delete the temporary files
del gmtemp*.bmp /q
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USSAmerica
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by USSAmerica »

Nice trick, Marc!  [8D]
Mike

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"They need more rum punch" - Me

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nashvillen
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by nashvillen »

Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.
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Marc
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by Marc »

ORIGINAL: nashvillen

Marc, Thanks so much! The wall in my computer room will have some new decoration up soon.

[:)]
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mikkey
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RE: Full Size AE Planning Map and Game Map (Update 22.Oct.2010)

Post by mikkey »

ORIGINAL: Marc

ORIGINAL: mikkey

Marc, can you make an one exception and build a planning map for Guadalcanal scenario?
Map with top left Portsize/MaxPortsize, top right AFsize/MaxAFsize and bottom Basename.
Thanks!

Sorry for my late answer.
I won't build the maps for scenarios any time soon because it takes quite some time. Sorry.
oki [:(], thanks for reply
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noguaranteeofsanity
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RE: your map wishes

Post by noguaranteeofsanity »

ORIGINAL: oldman45

ORIGINAL: VSWG

A planning map with

top left: Portsize/MaxPortsize / top right: AFsize/MaxAFsize
bottom: basename

would be great. [:)]

I would like this also, but can you use the BigBabe mod?

http://www.matrixgames.com/forums/tm.asp?m=2512830

Thanks

Second that, a DaBabes scenario 28 or 29 map, with Maximum Port Size and Maximum Airfield Size, plus LCU stacking limit, if possible, would be greatly appreciated.
jacket250
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RE: Full Size AE Planning Map and Game Map

Post by jacket250 »

Thank you so much for the effort. These will be used heavily! Again,










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