Turn 23
The germans launched an attack against my Crimean defenses and pushed my units.
Otherwise everything quiet.
I launched a few attacks along the front to test his defenses.
I managed to retreat a division and a few regiments but it was rather costly. I suffered 2 or 3 times the Axis losses.
volkov front arrived this turn. I will have to fill it. reinforcements keep coming in. I now have around 5 500 000 men about 3 500 000 of them are in infantry units.
reinforcing divisions keep filling the armies up to 12 divisions.
1st shock army now has a nice 12 guards divisions

My cavalry is grouped by threes. i'll be able to build about 20 cavalry corps.
Front HQs take the RR construction brigades from army HQs , Basically RR brigades are sent to repair damaged rail hexes and then get back to the front HQ instead of the Army HQ

. This is annoying and I do not know how to avaoid this. so I reduced my building of Construction brigades and i have launched a campaign of sapper regiments building. I will need bothh RR brigades to to repair the railroads when I will be advancing towards berlin (wishful thinking can't hurt) and sappers for the combat units, so It's not a waste.
I keep upgrading I153 and I16 to better models. Mainly mig 3 and Lagg 3. I have plenty of aircraft in the pool. I'd be more than happy to shift part of my aicraft production into something more useful like tricks or armamament. Tanks should also be plentiful once the brigades will be filled.
I do not know what i will do with all those tank brigades. I'll turn a few of them into tank corps. I might disband the rest of them and build tank support units instead. Cavalry will provide me with about 20 mobile corps. but they will be short on tanks at first. I'm not sure whether tank and cavalry will mix very well and early tank corps will be rather weak and still somewhat short legged..........
More armament would be welcome to fill all those units.