What do these do? Air Groups Index...

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

What do these do? Air Groups Index...

Post by Shark7 »

OK, I'll post a picture so there is no confusion, but what do the Divide Group and Air Group check boxes under the air groups tab in the editor actually do? The others are more or less self explanatory, but I have no clue what these two do.

They are the two circled ones with the big arrow pointing to them.

Image
Attachments
Image2.jpg
Image2.jpg (190.76 KiB) Viewed 253 times
Distant Worlds Fan

'When in doubt...attack!'
User avatar
inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: What do these do? Air Groups Index...

Post by inqistor »

I would guess "Divide" is for all those Detachments which start on map, and can be recombined into bigger unit. I can even see PARENT field for setting this.

No idea, what Air Group could mean.
User avatar
michaelm75au
Posts: 12464
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: What do these do? Air Groups Index...

Post by michaelm75au »

1. Divide group means that group can divide into 2 or 3 subunits.
Setting a Max Splits value turns this ON by default when loading scenario. Probably makes it a redundant setting in editor.

2. Air Group was an indicator that the group acts as a container for other groups. In essence a sort of USN Carrier Air Group (CAG).
You could define a Group to act as a CAG on a carrier and have other groups (upto 3 IIRC) belong to it. You could then move the CAG and the others would go with it it. You could assign a CAG leader who would influence combats by the connected groups, etc.

I had tested in originally, but so many changes have been made lately ([;)]) that I'm not sure it is still working as designed. I'll probably re-visit this later to bring it up to date.
Michael
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: What do these do? Air Groups Index...

Post by Shark7 »

michaelm thank you for the explaination. Seems these are two I don't really need to worry with. [:)]
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Dereck
Posts: 3304
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

RE: What do these do? Air Groups Index...

Post by Dereck »

ORIGINAL: michaelm

2. Air Group was an indicator that the group acts as a container for other groups. In essence a sort of USN Carrier Air Group (CAG).
You could define a Group to act as a CAG on a carrier and have other groups (upto 3 IIRC) belong to it. You could then move the CAG and the others would go with it it. You could assign a CAG leader who would influence combats by the connected groups, etc.

OK I'm intrigued by this one. How would this be accomplished? Set up a group (i.e. CAG) but assign no planes, etc and then for VF-x set CAG as parent? and repeat for the other air groups under that CAG?
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: What do these do? Air Groups Index...

Post by oldman45 »

I am interested too since the OOB shows fight groups and bomber groups. Would it work the same way?
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: What do these do? Air Groups Index...

Post by ny59giants »

Is there a way for the Allied fighter groups to recombine later in the war into 75 plane groups?? It would be nice for this to start happening in 43 or beyond.
[center]Image[/center]
User avatar
Dereck
Posts: 3304
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

RE: What do these do? Air Groups Index...

Post by Dereck »

ORIGINAL: dereck

ORIGINAL: michaelm

2. Air Group was an indicator that the group acts as a container for other groups. In essence a sort of USN Carrier Air Group (CAG).
You could define a Group to act as a CAG on a carrier and have other groups (upto 3 IIRC) belong to it. You could then move the CAG and the others would go with it it. You could assign a CAG leader who would influence combats by the connected groups, etc.

OK I'm intrigued by this one. How would this be accomplished? Set up a group (i.e. CAG) but assign no planes, etc and then for VF-x set CAG as parent? and repeat for the other air groups under that CAG?

Bump ... along with Oldman45s question
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
Post Reply

Return to “Scenario Design and Modding”