AVGAS

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Sardaukar
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RE: AVGAS

Post by Sardaukar »

ORIGINAL: Nikademus

Supply usage in the game has always been too small. This was true all the way back to UV. I think this is due to the game's origins from PacWar days in part, where jungle warfare was stressed and units could last a long time even in out of supply situations, leading to the Island hopping strategy.

Another reason is because, as mentioned, the model is an abstraction. While mathematically speaking the calculations are true in representing a "ton" of supply via the supply point, there is a loss in translation effect due to the simple fact that a supply point can be anything and everything at the same time. A can of beans, an ammo clip, an arty shell, or a gallon of AVGAS.

This is why players have always been able to do so much more, especially with air transport in Grigsby based games. (And why i eliminated transport planes from Scenario 4 despite their historical presence)

Future wargames can take two courses of action. They can either delve even deeper into details, representing all sorts of different supplies which IMO based on my experiences as a dev for this game, impractical for a game of this scale, or one can attempt to improve the abstraction by compensating for it when calculating what a supply point does for certain functions.

AE improved things alot supply wise, but ultimately it had to use the same code so there's only so much change that could be done...and yes, Terminus is right, there will be no major code changes along the lines of trying to introduce new concepts like specific AVGAS. Maybe in the next game. Be careful what you wish for. This game already could be considered too much management for players to complete in one lifetime.

Indeed.

Would be interesting to be able to tweak the supply consumption per unit (especially air ops, that were notorious supply hogs), though, without introducing any new types of supply. I agree that game is enough management just with shipping fuel and supplies to bases (and resources & oil for production). I don't see need to introduce new type of supply.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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el cid again
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RE: AVGAS

Post by el cid again »

ORIGINAL: Nikademus

Supply usage in the game has always been too small. This was true all the way back to UV. I think this is due to the game's origins from PacWar days in part, where jungle warfare was stressed and units could last a long time even in out of supply situations, leading to the Island hopping strategy.

Another reason is because, as mentioned, the model is an abstraction. While mathematically speaking the calculations are true in representing a "ton" of supply via the supply point, there is a loss in translation effect due to the simple fact that a supply point can be anything and everything at the same time. A can of beans, an ammo clip, an arty shell, or a gallon of AVGAS.

This is why players have always been able to do so much more, especially with air transport in Grigsby based games. (And why i eliminated transport planes from Scenario 4 despite their historical presence)

Future wargames can take two courses of action. They can either delve even deeper into details, representing all sorts of different supplies which IMO based on my experiences as a dev for this game, impractical for a game of this scale, or one can attempt to improve the abstraction by compensating for it when calculating what a supply point does for certain functions.

AE improved things alot supply wise, but ultimately it had to use the same code so there's only so much change that could be done...and yes, Terminus is right, there will be no major code changes along the lines of trying to introduce new concepts like specific AVGAS. Maybe in the next game. Be careful what you wish for. This game already could be considered too much management for players to complete in one lifetime.

Everything is relative. People who are unwilling to manage great detail won't attempt a game of this detail. People who are interested in modeling the kinds of decisions that made sense historically will accept the "dirt" of logistics. Yes - it must be simple. No - it does not have to be that "supply" = everything you might need. I recommend only three kinds of supplies: Fuel ( POL formally ), Ammo (all forms of munitions), and General (everything else). In terms of weight, Ammo is the vast majority in combat. Fuel matters more to things like ships and air units and motorized units - static and walking units don't need it at all (or not much). General matters mainly because things need to be maintained - or fixed. Resources are more difficult to simpify to such a point, but one attempt was made: JF Dunnigan had oil ( familiar to us ) and Northern Resource Points ( coal and iron ore ) and Southern Rersource points ( other minerals ) in the original, mechanical WITP. Crude, to be sure, but better than universal resource points by far. Holding Manchuria and Korea does not get you tin, gold, etc from the South. I prefer coal separately (2/3 of all resources by weight to Japan are coal alone), iron ore and copper (representing all other minerals needed in significant weight amounts - you might call it minerals). Oil - like everyone else = crude oil. And rubber (all trace materials represented here). Such games involved decisions that consider what is where resource wise far better than abstracting it all out. One cannot appreciate strategic locations like the tin islands, for example.
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Nikademus
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RE: AVGAS

Post by Nikademus »

ORIGINAL: el cid again

Everything is relative.

Especially when reading your long winded ramblings.
herwin
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RE: AVGAS

Post by herwin »

JFD had built a detailed econometric model behind the original WitP. For example, he modelled substitutability of resources--e.g., AVGAS from coal.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Buck Beach
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RE: AVGAS

Post by Buck Beach »

ORIGINAL: Nikademus

ORIGINAL: el cid again

Everything is relative.

Especially when reading your long winded ramblings.

Why don't you just ask T for the directions to the location of "The Green Button"[8|]
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inqistor
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RE: AVGAS

Post by inqistor »

ORIGINAL: Andrew Brown
Interesting figures. It does look like supply usage by air units is too small in the game. Are the quoted supply consumption figures for air missions in the game confirmed by experimentation however?

I admit I only wrote, what manual states, I have not checked the numbers.
However, at least for float planes, it will be pretty easy to check. Just dump some supply on empty island, and put there AVP. That way nothing will interfere with supply consumption:


After discovering, that my test scenario somehow do not show ANY air units in latest beta, I ran it under latest official patch.
Test bed:
Map cut to only Marcus Island, and Wake.
Marcus Island, AV Ship in port, 2 Patrol Units (12+4 reserve, and 8 planes. MAVIS/EMILY), both set to 100% Search, max range, 6k ft. 700 supply, nothing else on island.

First turn... no supply used. Most of pilots gained 2 missions, so they WERE flying,
I have made overall 5 days. NO SUPPLY was used. Pilots were gaining missions, quite a lot planes went into maintenance. No mission were used from AV (it have 60).

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inqistor
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RE: AVGAS

Post by inqistor »

Second test:
I have added Float Plane unit, with 12 planes.
First turn... 4 supply points were used. That means 12/3 - exactly what manual says. It seems Patrol Planes DO NOT USE SUPPLY (or they actually use 0.33 supply point per plane check, not per whole unit check, but it is rounded down)!

Second turn, yes you guessed it, 8 supply points were used (so, anyone actually guessed it?)

Third turn, yes, this time you could guess, again 8 points

Fourth turn, yes... again 8 points

And fifth turn, oh yes, you could guess it already, again... 4 points (HUH?)

Now, does anyone see a pattern? No Float Plane was set to maintenance, but still quite a lot Patrol Planes.


Third test - I thought that it could be because Patrol Planes are set to 100%, or they use torpedoes. I have set both units to use bombs, and one of them to search at 50%. Results identical as in Second Test.

Fourth test - supply was in orange, when I added Float Plane unit, so I have set supply at 7000, and set Patrol Planes to bombs. Results still identical to Second Test.
ORIGINAL: JeffK
Keep enquiring Inquisitor, and ignore the Danish Earsling comments.
Well, as you can see IGNORING them do not change anything, so current plan is to DEFEAT them.

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Whoops, this is THE SAME air unit, it was supposed to be Float Plane DAVEs, but I already deleted picture [:)]
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JeffroK
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RE: AVGAS

Post by JeffroK »

ORIGINAL: Nikademus

ORIGINAL: el cid again

Everything is relative.

Especially when reading your long winded ramblings.

Whereas, Like T's , yours are short & to the point.

Dont bag Sid all the time, sometimes he makes some sense.

This one isnt bad, IFF we could get the code tweaked (unlikely)
Interdum feror cupidine partium magnarum Europae vincendarum
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witpqs
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RE: AVGAS

Post by witpqs »

ORIGINAL: JeffK

This one isnt bad, IFF we could get the code tweaked (unlikely)

This one would way, way more than a tweak of the code. It would involve meaningful changes to the code even before testing, and lots of testing would be required to see the effects on the codes overall performance in terms of the results it gives.
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inqistor
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RE: AVGAS

Post by inqistor »

ORIGINAL: witpqs
ORIGINAL: JeffK

This one isnt bad, IFF we could get the code tweaked (unlikely)

This one would way, way more than a tweak of the code. It would involve meaningful changes to the code even before testing, and lots of testing would be required to see the effects on the codes overall performance in terms of the results it gives.
Lots of words as for adding simply *3 after planes supply usage calculations [:'(]

It seems, that Patrol Planes are using NO supply, unless my test Scenario made something wrong. This is obvious bug.
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witpqs
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RE: AVGAS

Post by witpqs »

ORIGINAL: inqistor
ORIGINAL: witpqs
ORIGINAL: JeffK

This one isnt bad, IFF we could get the code tweaked (unlikely)

This one would way, way more than a tweak of the code. It would involve meaningful changes to the code even before testing, and lots of testing would be required to see the effects on the codes overall performance in terms of the results it gives.
Lots of words as for adding simply *3 after planes supply usage calculations [:'(]
Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
It seems, that Patrol Planes are using NO supply, unless my test Scenario made something wrong. This is obvious bug.
I thought that was fixed?
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JeffroK
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RE: AVGAS

Post by JeffroK »

ORIGINAL: witpqs


Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
It seems, that Patrol Planes are using NO supply, unless my test Scenario made something wrong. This is obvious bug.
I thought that was fixed?
Maybe we got suckered!

If the game was engineered and tested, why dont you know if its fixed?
Interdum feror cupidine partium magnarum Europae vincendarum
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witpqs
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RE: AVGAS

Post by witpqs »

ORIGINAL: JeffK
ORIGINAL: witpqs

Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
It seems, that Patrol Planes are using NO supply, unless my test Scenario made something wrong. This is obvious bug.
I thought that was fixed?
Maybe we got suckered!

If the game was engineered and tested, why dont you know if its fixed?

You seem to be suggesting that if the product has any bugs at all then no software engineering or testing was done.
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inqistor
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RE: AVGAS

Post by inqistor »

ORIGINAL: witpqs

Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
Oh yeah, because checking if pilots are actually taken from trainee pool, needs THOUSANDS of testing hours, dozens of testers, and playing every game, for at least 6 months...

OH WAIT!
Actually you just need to fire up ANY GC Scenario, and check first Dutch unit, because their pilot pool is empty, and it should be IMPOSSIBLE to draw new pilots.
So... it can be checked in like... 5 seconds? That is, if ANYONE would actually CARE to test it.
It seems, that Patrol Planes are using NO supply, unless my test Scenario made something wrong. This is obvious bug.
I thought that was fixed?
Oh? So it is already known bug?
Who have discovered it, and when it was reported? Links please.
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witpqs
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RE: AVGAS

Post by witpqs »

ORIGINAL: inqistor
ORIGINAL: witpqs

Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
Oh yeah, because checking if pilots are actually taken from trainee pool, needs THOUSANDS of testing hours, dozens of testers, and playing every game, for at least 6 months...

OH WAIT!
Actually you just need to fire up ANY GC Scenario, and check first Dutch unit, because their pilot pool is empty, and it should be IMPOSSIBLE to draw new pilots.
So... it can be checked in like... 5 seconds? That is, if ANYONE would actually CARE to test it.

Sid suggested adding several new types of supply and resources to the game - a huge change that would require lots of investigation and testing. I said so, and you countered to the effect that only "*3" needed to be added to supply used by aircraft and implied no investigation or testing was needed. Now you are changing the issue to pilots taken from the trainee pool...

I will not respond to your nonsense any further.
Buck Beach
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RE: AVGAS

Post by Buck Beach »

ORIGINAL: inqistor
ORIGINAL: witpqs

Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
Oh yeah, because checking if pilots are actually taken from trainee pool, needs THOUSANDS of testing hours, dozens of testers, and playing every game, for at least 6 months...

OH WAIT!
Actually you just need to fire up ANY GC Scenario, and check first Dutch unit, because their pilot pool is empty, and it should be IMPOSSIBLE to draw new pilots.
So... it can be checked in like... 5 seconds? That is, if ANYONE would actually CARE to test it.
It seems, that Patrol Planes are using NO supply, unless my test Scenario made something wrong. This is obvious bug.
I thought that was fixed?
Oh? So it is already known bug?
Who have discovered it, and when it was reported? Links please.

You seem to be stepping in your creditability mess kit with posts like this (assuming you have creditability). More and more your comments sound argumentative rather than being of a discussion and informative nature.

Not trying to pick a fight here, just an observation.
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inqistor
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RE: AVGAS

Post by inqistor »

After quick consultation with michaelm, I was able to start Test Scenario under latest beta.

First, quick repeat of Japan side test. Setting as from last modification, so Marcus have 7000 supply:

1) Float Plane unit set to rest, Patrol Planes set to Naval Search at 100% and 50%.
RESULTS: no supply was used. Clear proof, that air unit at rest do not use supply.

2) All air units flying. Results identical to test under latest official patch. Only Float Planes use supply.


So, time to change sides. This time Allies, on Wake, with Wake Base Force (or whatever is the name of this engineering unit there). Marines were removed. Unit have 1000 supply, Wake airfield size 10, and 10000 supply. WILDCATs from wake (12 planes), and Catalinas unit (also 12 planes).

First I wanted to cause LCU not consume any external supply. However it dumped over 800 on first turn into island pool. Both air units set to rest. Next days have not shown any obvious pattern, but external supply was used EVERY turn, with minimum of 2 Supply Points. Seems results will be HARD to determine. I am stating only use of external supply, not the one in LCU:

1) Only CATALINA unit set to Naval Search 100%, maximum range, 6k feet. Consumption:

First day 8. That is actually minimum stated by manual (12/3, and every pilot got 2 missions), however LCU should also used some, so this is BELOW minimum.

Second day 17 supply used

Third day 12 supply used. It seems there is no pattern, and randomization is too large, to get any average.

All pilots had 6 mission after 3 days, so obviously whole unit was flying all the time.


ORIGINAL: witpqs

ORIGINAL: inqistor
ORIGINAL: witpqs

Nonsense! I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
Oh yeah, because checking if pilots are actually taken from trainee pool, needs THOUSANDS of testing hours, dozens of testers, and playing every game, for at least 6 months...

OH WAIT!
Actually you just need to fire up ANY GC Scenario, and check first Dutch unit, because their pilot pool is empty, and it should be IMPOSSIBLE to draw new pilots.
So... it can be checked in like... 5 seconds? That is, if ANYONE would actually CARE to test it.

Sid suggested adding several new types of supply and resources to the game - a huge change that would require lots of investigation and testing. I said so, and you countered to the effect that only "*3" needed to be added to supply used by aircraft and implied no investigation or testing was needed. Now you are changing the issue to pilots taken from the trainee pool...
You were clearly implying, that I am NOT doing testing. Any testing. Or that I have suggested that. Nevertheless, FACTS states otherwise, of which I kindly hinted you.
Not only THIS topic is carefully researched, by ME, but I have already made initial tests.
Whats more (my hint), when I have discovered, that pilots are not taken from trainee pool, I have carefully TESTED that issue, in TWO Scenarios, using dozens of pilots, to get any idea, where they are coming from. Obviously that was example of my insightful testing, but you should already know that. After all, that was YOU, who answered me.

On the other side, your claim that:
I would never pay money for a product that you are in charge of not engineering and not testing, as you imply here.
also suggests, that you bought this game, because current "developers" thoroughly tested WITP AE.
Both JeffK , and me pointed you, that FACTS states OTHERWISE. There are two possibilities for it:
either something is improperly tested,
or something is NOT tested at all

It is pretty clear, that it is IMPOSSIBLE to miss the fact, that replacement pilots from empty pool, do NOT work as intended. And all is needed is ANY test of this behavior. Not any complicated, few weeks of game. In FIRST turn, you can discover that.
Of course there are dozens upon dozens examples, that even simple testing was NOT done, as it would quickly lead to discovery simple bugs (like NOT working Search Arcs, or Japanese MTBs, which stuck at 1 day production - now seriously, how you could missed THAT, if it was tested?).
I will not respond to your nonsense any further.

Non-sense implies lack of logic, which is HARDLY possible in my case. Let me give an example:
In Thursday I have discovered, that Patrol Planes DO NOT use supply during Naval Search (Post #26).
Your answer, ONE day later, was:
I thought that was fixed?
This is exactly example of nonsense: WHAT was fixed? Use of supply by Patrol Planes?
But I have discovered it ONE DAY earlier! Who was supposed to fix that, and when?

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inqistor
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RE: AVGAS

Post by inqistor »

2) Only WILDCAT unit flying. CAP 100%:

First day 17 supply used. To my surprise, every pilot got 3 missions.

Second day 26 supply used.

Third day 9 supply used, which is below minimum - if ONE Fighter uses 1/3 point of supply per CAP mission, minimum should be 12/3=4 for whole unit, per ONE mission. There were 3 mission for every pilot, so minimum is 12.

All pilots had 9 missions after 3 days, so all planes were flying all the time.


3) Since results are so widely distributed, I have decided to check only LCU supply usage. Both internal, and external. Both Air Units set to rest:

First day 20 supply used, which is OVER 17 used by CATALINAs in first test, which could indicate, that also Allied Patrol Planes DO NOT use supply

Second day 5 supply point used

Third day 11 supply points used

Again, great randomization. In all tests LCU was in Combat Mode.

ORIGINAL: Buck Beach
You seem to be stepping in your creditability mess kit with posts like this (assuming you have creditability).
I like that, what you are suggesting.
I would like to point you to my latest topic, about Japanese 12cm AA Rockets. Terminus says one thing, JWE posts vague reference to some unnamed document, unknown friend of JWE claims a personal "collection" of materials, el cid again cities some book, and I give link to original research document, about the topic.
How do you evaluate creditability of every participant?

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Buck Beach
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RE: AVGAS

Post by Buck Beach »

Tijanski
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RE: AVGAS

Post by Tijanski »

ORIGINAL: inqistor
I like that, what you are suggesting.
I would like to point you to my latest topic, about Japanese 12cm AA Rockets. Terminus says one thing, JWE posts vague reference to some unnamed document, unknown friend of JWE claims a personal "collection" of materials, el cid again cities some book, and I give link to original research document, about the topic.
How do you evaluate creditability of every participant?
When I look at the link I see JWEs references his source and even the page number. And when I click on US87891 I see his name, and when Ilook at his posts I see who he is. He works for the Military History Institute and it is the MHI collection that has the notes and appedexes that anybody can look at. Yes there is a credibility problem here. And you do not come out well.

And who are you anyway? What is your name? Where are you from? The other people tell you who they are and where they are from and why they know what they know. You hide your identity and even hide where you are form. You could be a little child with access to the internet and with a strange agenda for all I know. If you want credibility then you must be open and honest. Otherwise you have none.
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