Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108m9
[1108m9]
Tweaked On mouse over land units, unit number is in [], and if too many to list, "plus xx more LCUs" will be added to display. Leave room for "Total" line [MEM]
Fixed Missing weapons on ship database ingame [MEM]
Tweaked Randomize unit detection affecting base DL [MEM]
Tweaked Turn on normal message delay at end of turn cycle (except for continous play) [MEM]
Tweaked Added more info on mouse over on groups in hex and land/naval list [DCB]
Fixed Stop TF endurance from going below 0 - caused CTD [MEM]
Fixed Low skill pilots could start with high individual skill [MEM]
Tweaked On mouse over land units, unit number is in [], and if too many to list, "plus xx more LCUs" will be added to display. Leave room for "Total" line [MEM]
Fixed Missing weapons on ship database ingame [MEM]
Tweaked Randomize unit detection affecting base DL [MEM]
Tweaked Turn on normal message delay at end of turn cycle (except for continous play) [MEM]
Tweaked Added more info on mouse over on groups in hex and land/naval list [DCB]
Fixed Stop TF endurance from going below 0 - caused CTD [MEM]
Fixed Low skill pilots could start with high individual skill [MEM]
Michael
RE: Patch 06 - Public Beta - Build 1108m9
[&o][&o][&o]
"This is madness! no, this is michaelm!"
"This is madness! no, this is michaelm!"
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: Patch 06 - Public Beta - Build 1108m9
He should get his own Superhero Theme Song![&o]
RE: Patch 06 - Public Beta - Build 1108m9
Great Work!!! [&o]
RE: Patch 06 - Public Beta - Build 1108m9
Michael,
"Fixed Low skill pilots could start with high individual skill [MEM]"
Confirm fixed.
Not sure that pilot replacement selection is now WAD. Sent you a save game via email to evaluate.
THANKS for the ongoing support!!!
"Fixed Low skill pilots could start with high individual skill [MEM]"
Confirm fixed.
Not sure that pilot replacement selection is now WAD. Sent you a save game via email to evaluate.
THANKS for the ongoing support!!!
Pax
RE: Patch 06 - Public Beta - Build 1108m9
Thank you again Michael for all your hard-work. [:)]

When you see the Southern Cross, For the first time
You understand now, Why you came this way
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: michaelm
The TF home base was UK. The AI was trying to route to the home base.ORIGINAL: Andrew Brown
Hmmmmm if the TF is on-map it should not be possible for it to be routed to the UK! The UK should only be accessible from some of the other off-map bases.
Andrew
It seemed to correct itself at the end of the turn.
I should have added - it should not be possible for an on-map TF to have a home base of the UK either. Again that should only be possible for TF's in other off-map bases (that have direct links to the UK base).
So it looks like there is still a bug lurking in the off map movement code.
The off map bases that are not directly linked to the main map, and for which it should be impossible to set either home base or destination for on-map TFs, are UK, Canada and US East Coast. Also, prior to May 1943, Aden does not have a direct link to any other off-map base, and so a TF at Aden should not be able to set its home base or destination to any other off map base, and vice versa (when the Med opens, those all become possible).
Andrew
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: Andrew Brown
ORIGINAL: michaelm
The TF home base was UK. The AI was trying to route to the home base.ORIGINAL: Andrew Brown
Hmmmmm if the TF is on-map it should not be possible for it to be routed to the UK! The UK should only be accessible from some of the other off-map bases.
Andrew
It seemed to correct itself at the end of the turn.
I should have added - it should not be possible for an on-map TF to have a home base of the UK either. Again that should only be possible for TF's in other off-map bases (that have direct links to the UK base).
So it looks like there is still a bug lurking in the off map movement code.
The off map bases that are not directly linked to the main map, and for which it should be impossible to set either home base or destination for on-map TFs, are UK, Canada and US East Coast. Also, prior to May 1943, Aden does not have a direct link to any other off-map base, and so a TF at Aden should not be able to set its home base or destination to any other off map base, and vice versa (when the Med opens, those all become possible).
Andrew
Except that Aden and Abadan are always reachable from each other, so I guess you mean "other than Abadan" when talking about Aden before the Med opens.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
- Andrew Brown
- Posts: 4082
- Joined: Tue Sep 05, 2000 8:00 am
- Location: Hex 82,170
- Contact:
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: witpqsI should have added - it should not be possible for an on-map TF to have a home base of the UK either. Again that should only be possible for TF's in other off-map bases (that have direct links to the UK base).
So it looks like there is still a bug lurking in the off map movement code.
The off map bases that are not directly linked to the main map, and for which it should be impossible to set either home base or destination for on-map TFs, are UK, Canada and US East Coast. Also, prior to May 1943, Aden does not have a direct link to any other off-map base, and so a TF at Aden should not be able to set its home base or destination to any other off map base, and vice versa (when the Med opens, those all become possible).
Andrew
Except that Aden and Abadan are always reachable from each other, so I guess you mean "other than Abadan" when talking about Aden before the Med opens.
Yes. Other than Abadan.
Thanks,
Andrew
RE: Patch 06 - Public Beta - Build 1108j (build03)
michaelm,
I am a lurker in this particular forum. Just got the game a few months ago, but one of the reasons I pulled the trigger was because of the continued support you have been providing. I just wanted to add my thanks along with the others. I do hope at some point...maybe with the official patch release, that a manual update or errata is included. Seems the changes have gotten to the point that there are a lot of little things in the manual that are no longer exactly correct (though the basics are still there).
I am a lurker in this particular forum. Just got the game a few months ago, but one of the reasons I pulled the trigger was because of the continued support you have been providing. I just wanted to add my thanks along with the others. I do hope at some point...maybe with the official patch release, that a manual update or errata is included. Seems the changes have gotten to the point that there are a lot of little things in the manual that are no longer exactly correct (though the basics are still there).
Kind Regards,
Harry
Harry
-
Satansbraten
- Posts: 26
- Joined: Mon Jul 27, 2009 1:26 pm
RE: Patch 06 - Public Beta - Build 1108j (build03)
Testing the latest beta m9 I noticed something odd for ranks of air leaders:
I'm using scenario 6 (start = Dec 8) for comparision with the latest non-beta version.
Leader ranks seem to be "out-of-order" for some leaders (I guess this happens for named leaders only, those with * on the group screen).
Examples looked up while running the beta, when running the latest official patch their ranks are in the COL/LTC/MAJ "range" on all screens:
Some units in Manchuria:
1st Hikotai IMAF: Leader rank on group screen = LGEN, leader rank on pilot roster = LGEN
2nd Hikotai IMAF: Leader rank on group screen = LTC, leader rank on pilot roster = MGEN
3rd Hikotai IMAF: Leader rank on group screen = COL, leader rank on pilot roster = MGEN
Example of a Takao-based recon unit:
4th Sentai Det A: Leader rank on group screen = MGEN, leader rank on pilot roster = MGEN
Additionally some of the IJ Navy leaders in Takao also show differences between rank on group screen and rank on pilot roster, but not in the GEN range (or would it be ADM then?), but of course I didn't scan through all units...
Generally spoken, I'm sure I see the same deviations in listed ranks for *-pilots in the latest official version, especially in japanese navy units but not with such "extreme" ranks (e.g. some "flying"-leaders are CDR on group screen and LT on pilot roster).
My guess is this isn't a game breaker at all, but it looks very odd to have LGEN/MGEN as combat pilots [:D]
I'm using scenario 6 (start = Dec 8) for comparision with the latest non-beta version.
Leader ranks seem to be "out-of-order" for some leaders (I guess this happens for named leaders only, those with * on the group screen).
Examples looked up while running the beta, when running the latest official patch their ranks are in the COL/LTC/MAJ "range" on all screens:
Some units in Manchuria:
1st Hikotai IMAF: Leader rank on group screen = LGEN, leader rank on pilot roster = LGEN
2nd Hikotai IMAF: Leader rank on group screen = LTC, leader rank on pilot roster = MGEN
3rd Hikotai IMAF: Leader rank on group screen = COL, leader rank on pilot roster = MGEN
Example of a Takao-based recon unit:
4th Sentai Det A: Leader rank on group screen = MGEN, leader rank on pilot roster = MGEN
Additionally some of the IJ Navy leaders in Takao also show differences between rank on group screen and rank on pilot roster, but not in the GEN range (or would it be ADM then?), but of course I didn't scan through all units...
Generally spoken, I'm sure I see the same deviations in listed ranks for *-pilots in the latest official version, especially in japanese navy units but not with such "extreme" ranks (e.g. some "flying"-leaders are CDR on group screen and LT on pilot roster).
My guess is this isn't a game breaker at all, but it looks very odd to have LGEN/MGEN as combat pilots [:D]
RE: Patch 06 - Public Beta - Build 1108j (build03)
Hi michelm,
do you also observe that Air HQ are constantly disables some of its contents?
As one or two % disabled are normal, over the last 100 turns there seems to be a trend. Even the well suplied Air HQ in San Francisco (22 Mio. supply, maxed out) start to slowly degrade, now down to 91/100. All have normal leaders even in CONUS.
What makes we wonder is that other HQs doesnt seem to have this issue , as the West Coast Cmd for example has the usual 99/100 content.
I found it by chance in the tracker.
Is this WAD? Hope it helps.
It seemed to start after the update 1108m7a.
P.S. I would also thank you all for the ongoing support of this great game as I am mostly a lurker, mostly in read only mode.
do you also observe that Air HQ are constantly disables some of its contents?
As one or two % disabled are normal, over the last 100 turns there seems to be a trend. Even the well suplied Air HQ in San Francisco (22 Mio. supply, maxed out) start to slowly degrade, now down to 91/100. All have normal leaders even in CONUS.
What makes we wonder is that other HQs doesnt seem to have this issue , as the West Coast Cmd for example has the usual 99/100 content.
I found it by chance in the tracker.
Is this WAD? Hope it helps.
It seemed to start after the update 1108m7a.
P.S. I would also thank you all for the ongoing support of this great game as I am mostly a lurker, mostly in read only mode.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
There is no specific code to erode Air Hq support.ORIGINAL: felix83
Hi michelm,
do you also observe that Air HQ are constantly disables some of its contents?
As one or two % disabled are normal, over the last 100 turns there seems to be a trend. Even the well suplied Air HQ in San Francisco (22 Mio. supply, maxed out) start to slowly degrade, now down to 91/100. All have normal leaders even in CONUS.
What makes we wonder is that other HQs doesnt seem to have this issue , as the West Coast Cmd for example has the usual 99/100 content.
I found it by chance in the tracker.
Is this WAD? Hope it helps.
It seemed to start after the update 1108m7a.
P.S. I would also thank you all for the ongoing support of this great game as I am mostly a lurker, mostly in read only mode.
I have noticed in general support in HQs do tend to get disrupted from time to time. Never paid that much attention to it as it usually came good again.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
The max/min ranks for the different nationality/service don't have the same number of ranks between them; a base rank is calculated and then a random number added to it to get the new 'commanding' rank. Sometimes this would cause the extreme rank.ORIGINAL: Satansbraten
Testing the latest beta m9 I noticed something odd for ranks of air leaders:
I'm using scenario 6 (start = Dec 8) for comparision with the latest non-beta version.
Leader ranks seem to be "out-of-order" for some leaders (I guess this happens for named leaders only, those with * on the group screen).
Examples looked up while running the beta, when running the latest official patch their ranks are in the COL/LTC/MAJ "range" on all screens:
Some units in Manchuria:
1st Hikotai IMAF: Leader rank on group screen = LGEN, leader rank on pilot roster = LGEN
2nd Hikotai IMAF: Leader rank on group screen = LTC, leader rank on pilot roster = MGEN
3rd Hikotai IMAF: Leader rank on group screen = COL, leader rank on pilot roster = MGEN
Example of a Takao-based recon unit:
4th Sentai Det A: Leader rank on group screen = MGEN, leader rank on pilot roster = MGEN
Additionally some of the IJ Navy leaders in Takao also show differences between rank on group screen and rank on pilot roster, but not in the GEN range (or would it be ADM then?), but of course I didn't scan through all units...
Generally spoken, I'm sure I see the same deviations in listed ranks for *-pilots in the latest official version, especially in japanese navy units but not with such "extreme" ranks (e.g. some "flying"-leaders are CDR on group screen and LT on pilot roster).
My guess is this isn't a game breaker at all, but it looks very odd to have LGEN/MGEN as combat pilots [:D]
Pilots can get promoted and their rank increase. This should flow onto their leader rank if they are a leader. Although sometimes, a pilot and leader have same name but are not linked (ie not same virtual person).
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: michaelm
There is no specific code to erode Air Hq support.ORIGINAL: felix83
Hi michelm,
do you also observe that Air HQ are constantly disables some of its contents?
As one or two % disabled are normal, over the last 100 turns there seems to be a trend. Even the well suplied Air HQ in San Francisco (22 Mio. supply, maxed out) start to slowly degrade, now down to 91/100. All have normal leaders even in CONUS.
What makes we wonder is that other HQs doesnt seem to have this issue , as the West Coast Cmd for example has the usual 99/100 content.
I found it by chance in the tracker.
Is this WAD? Hope it helps.
It seemed to start after the update 1108m7a.
P.S. I would also thank you all for the ongoing support of this great game as I am mostly a lurker, mostly in read only mode.
I have noticed in general support in HQs do tend to get disrupted from time to time. Never paid that much attention to it as it usually came good again.
If there is not enough AV at a base, then a random unit with AV support at the base can have its fatigue increased - working harder to maintain the aircraft.
Michael
RE: Patch 06 - Public Beta - Build 1108j (build03)
That is the obeservation I had before, but in general not more than 5% of the TOE. What strikes me is that over the whole map only the AirHQs seem to affected, no LCU no other HQs. AirHQs seem to erode constantly, as neither AV support nor Malaria seems to be a problem across the board.
Don't get me wrong, I can live with it, it's just an observation by chance, and thought it noteworthy to report (Thought it could be related to the AirHQ chnges, as it is a beta patch). If it helps OK if not OK, too. If it's getting worse I post again.
Thanks
Felix
Don't get me wrong, I can live with it, it's just an observation by chance, and thought it noteworthy to report (Thought it could be related to the AirHQ chnges, as it is a beta patch). If it helps OK if not OK, too. If it's getting worse I post again.
Thanks
Felix
RE: Patch 06 - Public Beta - Build 1108j (build03)
One think I have noticed for a while is that with automatic convoys, a lot of these ships are ending up disbanded in Tokyo versus going to Osaka. Will convoys form out of both Toyko and Osaka now or is this an issue?
- Pascal_slith
- Posts: 1657
- Joined: Wed Aug 20, 2003 2:39 am
- Location: In Arizona now!
RE: Patch 06 - Public Beta - Build 1108j (build03)
Hi michaelm,
my PBEM oppent and I updated to m8, played two turns, then upgraded to m9. We had PDU OFF originally, but now in m9 even though PDU Off is indicated in the preferences settings after you load the turn, in the air unit display we found we do have a complete list of aircraft to potentially upgrade to as if PDU was On.
Do you need a copy of our latest turn to see this?
Best,
Pascal
my PBEM oppent and I updated to m8, played two turns, then upgraded to m9. We had PDU OFF originally, but now in m9 even though PDU Off is indicated in the preferences settings after you load the turn, in the air unit display we found we do have a complete list of aircraft to potentially upgrade to as if PDU was On.
Do you need a copy of our latest turn to see this?
Best,
Pascal
So much WitP and so little time to play.... 


- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
Send me the save and which group to look at.ORIGINAL: Pascal
Hi michaelm,
my PBEM oppent and I updated to m8, played two turns, then upgraded to m9. We had PDU OFF originally, but now in m9 even though PDU Off is indicated in the preferences settings after you load the turn, in the air unit display we found we do have a complete list of aircraft to potentially upgrade to as if PDU was On.
Do you need a copy of our latest turn to see this?
Best,
Pascal
Michael







