COG:EE or Pride of Nations

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

Moderator: MOD_WestCiv

Post Reply
general_solomon
Posts: 253
Joined: Fri May 18, 2007 12:05 am

COG:EE or Pride of Nations

Post by general_solomon »

hey guys,

I have both games and when i started playing PON. i kept thinking of COG and how a gem of a game it is. also, It really surprised me that most game reviewers did not mention COG as a comparison.

I think if someone put together a couple of long video AAR's playing a nation, it would bring allot more people back to this game. I know that Pride has a couple of features that this game does not have, but what POA and others lack is the dual strategic map and battle maps. you could argue the empire total war has this feature, but i say it sucks in strategic depth. especially, on the world map.

I just hope the devs are working on another expansion or even a new engine to accommodate enhanced maps with a larger game world.

MorningDew
Posts: 1144
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

RE: COG:EE or Pride of Nations

Post by MorningDew »

Gotta say I'm loving PoN so far, but COGEE is a great multi-player experience that will only get better when finally patched. Looking forward to kickign off some new campaigns once the patch is released.
User avatar
Matto
Posts: 1150
Joined: Fri Nov 24, 2000 10:00 am
Location: Czech Republic
Contact:

RE: COG:EE or Pride of Nations

Post by Matto »

I hope to new patch too ...

Btw PoN needs some patches soon too ...
Excuse my English ... I hope is better then Your Czech ... 8-)
My MatrixGames: WitP, WitP AE, WPO, JTCS, P&S, CoGEE, ATG, GoA, B.Academy, C-GW, OoB all DLCs, all SC, FoG2/E, most AGEOD games ...

Image
User avatar
coolhc
Posts: 5
Joined: Fri Nov 05, 2010 1:29 am
Location: Australia

RE: COG:EE or Pride of Nations

Post by coolhc »

I agree, PoN really needs patches on speeding up game turns, perhaps via the ability to utilize multi-core processors.
I'm running it on a quad-core i7 CPU and it's taking 3-4 minutes to process each turn, which is frankly ridiculous.
None
general_solomon
Posts: 253
Joined: Fri May 18, 2007 12:05 am

RE: COG:EE or Pride of Nations

Post by general_solomon »

with a game that has over 1000 tuns + it would take forever to finish the game let alone lost your file half way in.

thats just too much time to invest in a game.
helm123456789
Posts: 83
Joined: Thu Aug 31, 2006 12:52 am

RE: COG:EE or Pride of Nations

Post by helm123456789 »

If the developers make an expansion or just make new one with a new engine there are a couple things that could be changed for sure.  My first choice would be the special abilities of units.  A units ability to perform acts on the field of battle should really be benefits they receive from their leader...ie leadership rating for attack/defense, inspiration, tactical rating, ect.  The units should still have their own moral and experience ratings that would impact their ability to withstand enemy fire and deliver sustained and accurate fire themselves while under fire.
Post Reply

Return to “Crown of Glory: Emperor's Edition”