Low quality colonies and rare resources

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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James1234
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Joined: Wed Jun 01, 2011 12:01 pm

Low quality colonies and rare resources

Post by James1234 »

So i got a good game going. Got my hands on a nice planet with loros fruit and immediately set about colonising it and building a large spaceport, traded it with ally's and rubbed in the faces of the unfavourable empires of course :D

Thats all fine and everything but i now found some zentabia fluid. Which as a purely trading empire i should be striving to get my grubby fingers on, didnt have the tech to colonise though. I decided to design a mining station/spaceport, armed and armoured obviously, it was built and sufficed for a while until i had the tech. Finally finished the research and then realised the bloody quality of the planet was 15%, kicked myself for not seeing sooner after spending 840k on crash research for the tech. So my question is, what should i do now?

My ally has a mining station on the same planet too, is it normal to be able to have 2 MS there? Or is that because my MS/SP is not the same sort of design? Think i put it as a Starbase.

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Data
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RE: Low quality colonies and rare resources

Post by Data »

short answer: the latter [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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Rising-Sun
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RE: Low quality colonies and rare resources

Post by Rising-Sun »

Wondering if you landed on a planet and not happy the way things are going, can you abandon it?
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Data
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RE: Low quality colonies and rare resources

Post by Data »

iirc there is a destroy colony button but aside from this final solution.....aa, you can give it to another empire i think
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Bingeling
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RE: Low quality colonies and rare resources

Post by Bingeling »

Who cares the % of a zentiba planet? The three rares override any quality rating in my mind. Even if you go -1 or something on the colony, the resource has huge value, and overrides this problem. A colony is more secure than a base, so colonize it, build space port, and some defensive bases...

It is cute if it got a 10k population max, you can watch how the population is swapped every now and then... A new race every week.
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ehsumrell1
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RE: Low quality colonies and rare resources

Post by ehsumrell1 »

ORIGINAL: Bingeling

Who cares the % of a zentiba planet? The three rares override any quality rating in my mind. Even if you go -1 or something on the colony, the resource has huge value, and overrides this problem. A colony is more secure than a base, so colonize it, build space port, and some defensive bases...

It is cute if it got a 10k population max, you can watch how the population is swapped every now and then... A new race every week.

I agree with you completely on that Bingeling. In addition, your Empire's Gross Happiness factor is
increased for just having the luxury Zentabia Fluid in your control as one of the galaxies' sources
for trade. [:)]
Shields are useless in "The Briar Patch"...
James1234
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Joined: Wed Jun 01, 2011 12:01 pm

RE: Low quality colonies and rare resources

Post by James1234 »

So the value of the zentabia will actually mitigate the cost of having a colony with low quality? Will have to experiment with that when i get home. Wasnt sure how it would work so thought id ask, thanks all.
Bingeling
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RE: Low quality colonies and rare resources

Post by Bingeling »

I have not played for a while, so I can be rusty.

The negative impact of a poor colony should be small. The benefits of having the rare are at least a few separate things. A colony with its 7 luxury resources is at 100 culture. Culture is used for calculating revenue, which again is basis for tax. A colony with a rare in stock will have 130 culture, which means more tax income (more money). In addition there should be additional trade income if you sell to others, but this is a bit murky for me...

I am not sure how necessary it is to have multiple rares, but it won't hurt, and your enemies won't have them... And it is easier to give each of your colonies 1 each.
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Data
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RE: Low quality colonies and rare resources

Post by Data »

classic stuff, indeed
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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