Pelton (GHC) Vs Arstavidios 1.04.28

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

AGC Rzhey to Orel same thing 0 to 3 hexs. hes got a little push going in front of Tula, but I got a panzer corps in area should be fine.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

AGC from Orel to Belograd I have lost 0 to 3 to hexs. He has managed to advance 6 hexs 3 wide infront of Kursk.
Its a big zit that will need popping come spring. Best advance anyone has had in my 5 winters. Grats to the big A [:)]

4 mech divisions and 3 infantry have arrived to save the day heheh.

From Belograd south to Kharkov I have lost 0 to 1 hex.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

AGS from Kharkov to Stalino I lost 0 to 1 hexs, then between Stalino and water 1 to 4 hexs. For some unknown reason every Russian player love to push between Stalino and water making for a nice pocket come summer [:D]

Crimea was a bore. And we have a few lazy Russians sunning them selfs on the beach [:-]

Other then that one zit at Kursk lines are very tight. You can compair my turn 1 blizard turns with these to check me out.

Whos the dummy that said forts are irrelevent? [:-][:-][:-][:-][:-]

[&o][&o][&o]= Forts = [&o][&o][&o] during blizzards.

And you don't need to stack german unit 2 high per hex to hold the line. Only 1 per hex other then hexs that can be attacked from more then 2 hexs.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

OOB

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by TulliusDetritus »

ORIGINAL: Pelton

Whos the dummy that said forts are irrelevent? [:-][:-][:-][:-][:-]

[&o][&o][&o]= Forts = [&o][&o][&o] during blizzards.

And you don't need to stack german unit 2 high per hex to hold the line. Only 1 per hex other then hexs that can be attacked from more then 2 hexs.

The dummy has to be me if I am not mistaken [8|]

Pelton, in case you are unaware, you are not doing German players a favour... The day 6 Soviet Rifle Divisions (from 2 hexes) will trash (yes or yes) a SINGLE German division (fort level = 3; YES, utterly irrelevant in T H I S case) they will remember your wise words [8|]

How do I know this? Because I [as a Soviet] spent the whole Blizzard massacres doing that... If your opponents avoided these easy shots then it is N O T my fault. Their loss, not mine [:D]
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Q-Ball »

I am of the opinion that forts are key for the Germans surviving the winter, seeing it from both sides.

The Russians are certainly strong enough to push a German Division in a size-3 fort, no question. But generally, that will take 4-6 Rifle Divisions as you say, which means you will not be able to make 50+ such attacks along the whole front. Most of the time, a Rifle Division is good for only 1 Deliberate attack per turn; just doesn't have the MPs to do more.

Even size 1 and 2 forts prevent hasty attacks and exploitation attacks, and slow the Russian down.

So, forts won't stop the Winter Offensive, but are a critical force-multiplier to surviving winter. Once Germans units are out in the open, it's not good for the Wehrmacht, I don't care what month it is.
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by TulliusDetritus »

Q-Ball, the forts are a big difference. This is indeed a fact when compared to pre .04 blizzards. 2ndACR said this very clearly. He had played 8 blizzards and yes, he saw a massive improvement. But this does NOT mean the forts will ALWAYS save you. FALSE. The only almost unvulnerable enemy hexes I saw: fortified (minimum level 2) 2-units GERMAN infantry stacks. And yes, I banged my head against them in the first blizzard month: december. As if I was banging my head against the wall... but less than that...
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

Thanks Q-Ball for input.

You can "hold the line" does not mean the German player will never have to retreat a single hex the hole winter [:-]

It means you will not have losses that average more then 100,000 per turn even in December and your lines will only be pushed back and average of 1 - 3 hexs allong the hole front after 8 turns.

The Russian player will only be able to average attacking 20 hexs a turn.

The Red Tide of the 41 - 42 winter can be held in check with min lose of land and troops. This is vs a very large 5.8 million man Russian army and 1/6 of the German Army on vacation ( my bad ).

The line can be "held".

1. Dig in early 3 deep, lvl 3
2. Ruler striaght.
3. Stack 2 deep on any hexs that can be attacked from more then 2 hexs.
4. Set ToW level at 50% on non Inf/mech units. 75% is really pushing it. 50% is much easyer.
5. Mech units in Citys in reserve use as needed.
6. Minor allies digging a 4th line and doing ZoC to really slow any soft spots.

Pelton [&o][&o][&o] = Forts = [&o][&o][&o] during blizzards.


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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

Turn 34

29 SHC attacks: 27 wins and 3 losses Many hexs he attacked several times and could not move into and I flipped back.
11 GHC Attacks: 11 wins 5 routes 6 retreats Able to rout several hexs with 3 divisions in them now, its February.

Sent 5 more inf divisions into the center.

Lines are fine, with the bubble near Kursk.

3 more turns and I should beable to have an oragnized counter attack on the bubble flanks.
Russian CV values are falling and mine rising.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Sabre21 »

When I tested all this before 1.04 beta was released, I found a single German division in a level 2 fort during the blizzard was a tough nut to crack with the average Soviet stack of units. It boils down to how good are the German divisions and how well prepared is the Soviet player to conduct a counter offensive. The Germans in this game pushed as far as possible and didn't start digging in until the mud season so about the best fort on the front was a level 2 when blizzard hit. Despite that though, both the tank and infantry numbers were pretty good.

If the Soviet player can amass a couple stacks of the 8 to 10 cv rifle divisions, that will crack a level 2 or 3 fort pretty easily using a deliberate attack. The problem is there aren't too many of those around unless the Soviet player has really prepared himself for the upcoming blizzard. I try and have 5 or 6 armies of these guys put together, but if you are facing a very tough German opponent that keeps you on the run throughout the summer and pre-blizzard, you will be lucky to have any of these stronger divisions on hand.

In that last test game I only managed 2 of these armies and that just wasn't enough. I pushed the entire front about 2 to 3 hexes back on average except where I placed my best troops and managed 6 hexes, but it wasn't enough to recapture Moscow. The ss below shows where the Soviets ended up as of turn 38. The red line shows where the front was as of turn 25. Since this game the Soviets were made a bit stronger with an increase in armament points so I can see maybe another hex or 2 at most.

So i would have to agree that forts are essential for German survival during the blizzard, but you will also need to make sure your railheads are near the front, that you have an in depth defense with local reserves available, and your divisions are in pretty good overall shape.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

Thanks for info Sabre21.

What program do u guys us to take that picture?

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Sabre21 »

ORIGINAL: Pelton

Thanks for info Sabre21.

What program do u guys us to take that picture?

Pelton

I use MS Paint. Seems to do most everything I need.
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by kevini1000 »

I had MS paint with windows vista and loved it.  I have windows 7 and it has something else that I hate [:@].
 
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by TulliusDetritus »

I recommend you Paint Net. Freeware. Much better than MS paint [:)]
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by kevini1000 »

This question is for Pelton.

I was looking at your earliest screen shots. It looks as though your you AGS rail repair unit is at the Rumanian border. I like this move and will most certainly copy it. At the same time I see the 11th army rail repair unit on a line to the South of this. Is this other line useful given the close proximity to the AGS rail repair unit. Would having them work together add more benifit.

I notice in the North that you advance the 2 northern lines without combining them. Have you given any thought to this.
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

In the next game I played Pelton vs DT AAR, I combined them for a little longer in the South. DT dropped out turn 8 i beleive. A few hexs down here can make a big difference if you plan things out right and the Russian guy is using Hill Billy tactics.

Up north on the first turn I have done it then split off after that, other guys do same thing. The rail repair is only 1 per hex so you really can't gain a hole lot by having them on same line. The 20 MP rule realy has had zero effect in the north.

I try out both programs thks for info guys.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by kevini1000 »

so combining the AGN and northern AGC rail repair in the baltic zone witht hem spliting off eventually. Then combine AGS and 11th army rail repair in the South.

The other thing is I want the area ahead of my rail line cleared in advance for max rail repair per turn. This Southern one is very good since I don't need to attack any of the Russian units near Lvov to clear the rail lines. Ignoring all that stuff will be great.

I was wondering in the North with current rules would you do a HQ build up for one of the AGN panzer corps on turn 3 or would this sort of thing wait for turn 4.
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Peltonx »

Thk was turn 5 before i generally HQ up.
Most Russians now just run and dont bother fighting other then in front of Moscow.
They rail everything they can out and hope to grind it out after that which so far is proving to be a boring but good tactic. Then the German Player has to have a good summer or simply do the boring thing and grind it out.

So far I am not seeing any effects from me destroying 141 Arm pts, 57 HVY so far and other things. Same goes for Tarhunnas vs Q-ball. No matter what you destroy the numbers always seem to come up 3 million Germans and 6 million Russians.

Will be hard to destory anything come summer I am guessing but I will see. Probably have to do the WW1 thing like I am doing vs Hoooper and hope for the best. I thk Tarhunnas will be in same boring boat.

I can for sure hit some spots and gain a few hexs because he probably simply retreat and blob units in front of spearheads.
So unless I can completly seal a pocket I will lose 1 man for every 2 of his. I am tracking mine an Hooopers game turn by turn and the ratio is 1 to 2, which is just not good enough in the long run. Unless the German player can have a ok summer of 42 you will get ground down from what I am seeing so far vs Hoooper and I am in level 3 to 4 forts vs his attacks every single hex. The plane exploit really needs to get fixed at some point.

Mybee I am wrong about the production, but I see no differnce if I destory less then historical or 2x historical vs a player that knows the basic game mechanicals.

The test is the 2 games I am currently playing, one I destoryed little production the other allot. Player skill is equal.

Time will be the judge.

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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by Q-Ball »

Quick Point: I lost 58 Arm, and 26 HI. Plus a few vehilcles and all the aircraft factories in Moscow. I took steps to conserve armaments, but I'm not really hurting at this point for production, IMO. Maybe that changes when the Red Army gets bigger.
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RE: Pelton (GHC) Vs Arstavidios 1.04.24

Post by 76mm »

How can you tell how many HI and Arm you lost?
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