ORIGINAL: J HG T
AI in todays games aren't truly AIs if you want to be precise. Proper AI capable of creative thinking and unpredictability, backed up by the calculating power of powerful computer could easily beat any human in RTS by APM (actions per minute) alone. That's why I've begun to love TBSs more and more in recent times, as they bring both AI and human player around the same table with certain basic rules.
Sorry I haven't responded until now I haven't been paying much attention to forums the last couple weeks. As much as I want to agree with you the fact of the matter is that you are talking about a specific form of AI and a specific form of game. If you are talking a tactical game ranging from Chess to say StarCraft you are right you can easily throw enough power behind it and make an AI that cannot be beaten but that isn't to say the AI still can't be predicted. You can predict something and still lose to it.
But when you mention "APM" I think games like Starcraft which essentially get broken down into a measurable APM which can largely define how "good" a player is but that concept does not actually translate into larger more epic games such as the 4x strategy games. In fact I often have the arguement with people that games like starcraft are not actually RTS games so much as RTT games (real time tactics) because they are largely about tactical battles and conflicts with an immediate fast paced strategic overlay. While the overlay is strategic any game that lasts 5-30 minutes average is not much of a strategy because you aren't managing an entire theater of war or a large scale conflict you are managing a bunch of micro-battles and it's about small numbers of units which also denotes more tactics imo. Think squad vs regiment. Squads are roughly 12 soldiers or units where a Regiment is thousands.
Now I've realized I'm kind of ranting so I'm going to finish my point by saying that in large scale games you can have much wilder variations in AI behavior but at the same time you also have to have them somewhat limited due to the processing power of machines and them simply not being able to devote that much to AI routines which leads them doing predictable things. That's why humans will always be superior opponents because humans don't just take raw data and employ strategies/decisions based on that data. Quite frankly humans make things fun. So forgive me if I've ranted a bit I'm tired but I did want to respond to this because I find this game very intriguing and I would love to see what it would be like with other players.