Was it the heavy woods terrain? No, they had enough infantry to do a slow beat of the woods, securing the permeter. Was it the shear number of enemy infantry? Possibly, although with an intact force the infantry movement would have been much slower.
No it seems in the company record that the reason for this defeat is the markmanship of the supporting 9 tubes of mortars.
June 22nd 1941, a day I would imagine to be more about victory than defeat for the Germans. At least I'd like to think so when playing a random campaign as that side. Getting 8 tanks and a halftrack gutted from 6 82mm and 1 120mm "green" mortars within the first 8 turns is just a bit much in one game don't you think? And the Russian mortars were still firing up to turn 28 once every 3 - 4 turns.
Besides my obvioulsy dismal tactics the crews in the early model tanks seem to run for the hills at any top hit on the vehicle, not to mention the laser accuracy involved in hitting 10 or so targets directly.
This is also a restart of the first game I played. The stats in the first game were worse or better if you like a lack of playability, in the second turn the mortars fired a total of 12 rounds for 3 direct hit-kills. I had counted the log instances of rounds hitting and the top hits. Seems the second battery of 3 82mm didn't participate in the first battle. Thats hitting at 25% and change. Awesome work for green indirect fire troops.
Its not the carpet of troops I had to run over its the artillery accuracy that killed it for me. This is with the beta patch.
