Expansion Discussion - Leaders/Characters

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Data
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RE: Expansion Discussion - Leaders/Characters

Post by Data »

Hehe, long time no see....welcome back, Binge.
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flap
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RE: Expansion Discussion - Leaders/Characters

Post by flap »

ORIGINAL: Simulation01

I want characters that can plan and wage wars on their own ( Grand Admirals ).  These characters would have their own resource allocations dictated by you the "Supreme Overlord" and their own sectors.

My thoughts are that it would be easier to run an empire like this.  This would make it easier to wage multiple wars at the same time.  Also, they would make a real challenge should civil war break out...they would already have resources and a base of operations with which to liberate the empire from you the now un-loved Supreme Overlord.  These leaders would also be responsible for building up and managing fleets and patrolling the borders while you are busy ruling a vast empire and taking "care" of your political enemies.

You could also have subleaders...like fleet Admirals and Planetary Generals. 

I created a post on this a while back...I'll look for it.


http://www.matrixgames.com/forums/tm.asp?m=2560505
Definitely check out Rome Vae Victus for a solid implementation of leaders/characters.

I like this one for one reason : I would love to play the game as a character from an empire, with limited allocated ressources (and depending on my success). This might be a way to achieve that.
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RE: Expansion Discussion - Leaders/Characters

Post by Data »

+1 on that, flap, good idea. This one character could help other leaders (or not if we have a feudal gov) and can even ascend to emperor if he wishes. Any rpg elements are welcomed from my point of view.
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RE: Expansion Discussion - Leaders/Characters

Post by tjhkkr »

I want of course .

I think you should get some random leaders, but I would like to see the worker sorts be many. You know, your average spu crossing the line, the guy you personally do not care about what his name is... assassins, spys, demolitions sorts.
Then of course, you get those ones you want to name...

I am kind of in the middle, I would like it to not be too many characters, but enough to give you some options...
I think the Star Wars: Rebellion had 30 total, 15 on one side. That would be enough adding on to it the kinds of folks I described above.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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Data
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RE: Expansion Discussion - Leaders/Characters

Post by Data »

I think the Star Wars: Rebellion had 30 total, 15 on one side. That would be enough adding on to it the kinds of folks I described above.

here, here....voting with both hands now
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RE: Expansion Discussion - Leaders/Characters

Post by tjhkkr »

The other one I am on the fence about is having the character being able to become a traitor... but I could see some cool things with it. Send an assassin to get the traitor before he/she reveals too much...

I mean, not to tick off IGard, but Admiral Jarok would be a cool traitor to have in the game... and a character, were I a Romulan I would send fleet assets in to kill! You could pick the Admiral's brains and maybe get maps, and fleet strengths, and base locations... that would be a total blast...

And it would be a total blast for Admiral Jarok when my fleet caught up with him...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
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