Originally posted by HauptmannJake
Im finishing my scenario of a huge close-range tank battle on the eastern front -43. I got several Tigers and PzKpfw IV H's vs. KV-1e m.41 (1C)'s in H2H version. Am I right if I say Tiger was able to knock out a KV-1 from a distance of about 500 meters (facing front turret/hull armour)? In H2H KV-1C armour seems to be 132mm front turret and about 120mm sides. And my Tiger is in trouble even with KV-1 side armour!
PzKpfw IV H hasn't got any change to knock out a KV-1C from sides/front if APCR ammo is not used.
Altering armour values has real effect on scenario result as KV's are faced in great numbers. Do I have to change these values or are they really right ones?
The armour values of the KV-1E are not altered in H2H...they're exactly the same like in 7.1 (as 99,9% of the armor values are) and I'm very confident that these values are pretty much the best you can model with single values for full Hull or Turret Fronts...
But I don't get why your Tigers are in trouble ? A short firing test showed, that the 88 reliably penetrates the KV armor at 500m, no matter what side is hit, except for the front turret - that's too much for the 88 (but turret hits are way less numereous then hull hits)...
There's just one thing to keep in mind: don't fire at sharp angles, always try to get a shot at 90 degrees to the surface of the armor plate (orientation of the target), because the angle will cause the armor to rise dramatically - but even Tiger crews in real life had to keep that in mind
