Facility Repair

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Arigoth
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Facility Repair

Post by Arigoth »

I see a lot of people saying never ever repair LI, resources, etc. Never have found anything that says it costs to do so. Why not repair these facilities? If it does cost something then does it also cost when you are expanding HI, LI, etc? beyond the initial supply, manpower, HI.
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PeteG662
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RE: Facility Repair

Post by PeteG662 »

It costs supply to repair the facility and supply can become a critical requirement. It does cost the same in supply to repair when expanding as well.

Cheers,
Pete
Arigoth
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RE: Facility Repair

Post by Arigoth »

Any idea how much supply it costs?
Sredni
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RE: Facility Repair

Post by Sredni »

It costs 1000 supply per point to repair resources, oil, LI, HI. not sure about manpower or facilities like repair yards.

It's all about cost vs gain. Repairing 1 point of LI costs 1000 supply and it will take that 1 point of LI 1000 days (2.7 years) to recoup that cost. If you expect to retain that LI for 1000 days then you can expect to gain a benefit from repairing it.
Arigoth
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RE: Facility Repair

Post by Arigoth »

Jeez! Ok, thank you for the information. I have too aggresively expanded HI and spent to much repairing resources as I overrun them. This will take some time to recover I believe.
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Bullwinkle58
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RE: Facility Repair

Post by Bullwinkle58 »

ORIGINAL: Sredni

It costs 1000 supply per point to repair resources, oil, LI, HI. not sure about manpower or facilities like repair yards.

It's all about cost vs gain. Repairing 1 point of LI costs 1000 supply and it will take that 1 point of LI 1000 days (2.7 years) to recoup that cost. If you expect to retain that LI for 1000 days then you can expect to gain a benefit from repairing it.

But as has been explained to me by one more masterful in 360 analysis, that's too simple. One must include opportunity costs for not having that supply, both the repair costs and that produced after repair, as well as the cost/risks to shipping to deliver that non-locally-produced supply, as well as that shipping's damage/repair, fuel, and tasks it cannot otherwise perform due to the mission of delivering non-local-LI supply. Doing a simple straight-line tradeoff calculation is a first step, but not the last.
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Numdydar
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RE: Facility Repair

Post by Numdydar »

I actually repair everything as somehow I cannot see the Japanese thinking to themselves in early '42, "Hey. No sense in reparing this because in a few years this will all be gone." [:D]
 
Also, Bull is correct in that getting supplies that to bases where you are not producing locally is taking ships and fuel that might be used for more important tasks. The analysis to determine the 'ture' breakeven costs of repair versus not repair would have to be done for each location on the map as not only where the LI/HI was located, but distance, the need for supply (which may vary over the course of the game), plus many other factors would need to be looked at. This is not something that can be truly answered by just using a straight line analysis as appealing as that might be.
 
As an example, there are a lot of LI in internal bases in China. The player has no control over how supply travels from ports to internal bases. Have LI/HI producing supply points at these internal locations will have the player a least know that there WILL be at least some supply available there and not have to worry about the 'hidden' supply transport magicly transporting the supply to them. I would much prefer to 'know' that at base x I will produce y amount of supplies each day. But of course that's just me [:)]
Arigoth
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RE: Facility Repair

Post by Arigoth »

Numdydar that is a great point and some could consider it to be slightly gamey to not repair the facilities.

In a current PBEM game that I am in Miri is sitting at 200(100) on the oil and the refinery. Based on the assumption of 1000 supply per repair point that translates to 200,000 supply to repair all of that. Is that worth it?
erstad
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RE: Facility Repair

Post by erstad »

ORIGINAL: Arigoth

In a current PBEM game that I am in Miri is sitting at 200(100) on the oil and the refinery. Based on the assumption of 1000 supply per repair point that translates to 200,000 supply to repair all of that. Is that worth it?

I repair the oil but not the refinery.
Arigoth
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RE: Facility Repair

Post by Arigoth »

Great suggestion. Thanks
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vettim89
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RE: Facility Repair

Post by vettim89 »

A very important fact has been omitted: while it takes 1000 supply per center to repair one point, there must be at least 10,000 supply present in the base before the facilities will repair. If the supply leveldrops below 10,000 points, repair will cease until the minimum level is restored.
"We have met the enemy and they are ours" - Commodore O.H. Perry
Arigoth
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RE: Facility Repair

Post by Arigoth »

So do all of the rd- air factories eat up 1000 supply points per turn also or only when a point actually does repair. i.e. moving from 1(9) to 2(8)?
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vonTirpitz
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RE: Facility Repair

Post by vonTirpitz »

They only use supply when they repair. As noted earlier though you still need >10k supply at that base for the repair to occur. So, if you have several factories expanding/repairing at a base it is good to have enough supply there to keep you above 10000 supply to meet the requirement.
ORIGINAL: Arigoth

So do all of the rd- air factories eat up 1000 supply points per turn also or only when a point actually does repair. i.e. moving from 1(9) to 2(8)?
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