Manual reference error

Post bug reports and request support here.

Moderators: Joel Billings, elmo3, Sabre21

User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: DavidR

Leo,
Apologies , but from where can the updated manual be downloaded ? ( assuming that it has been released since 24th May ).


DavidR

It was part of several last BETA v1.04.xx updates! [:)]

Once you install the patch the manual is in appropriate folder on your hard disk (inside WitE's "Manual" subfolder)...


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
davidjruss
Posts: 256
Joined: Sat May 25, 2002 11:03 am
Location: Derby, England

RE: Manual reference error

Post by davidjruss »

Leo,

Thanks - I was looking at the date of the e-book manual which is 1/12/10 and not the US Letter version which I now see has been updated.

Davidr
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,

Stuff to add...

ORIGINAL: Helpless

Manual is wrong on the the HI ratios as it was changed to 1000 Hi produce 500 supplies and it will cost 500 resource points. As amount of "effective" HI raises the requirement also increase.

Every arm point produce 250 armaments which cost 50 supplies. The ratio doesn't change when effective amount of factories increase.


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,

More things to change...
Section 15.5.2 states "...Combat units attached to an HQ unit that is two or more levels removed
from the reserve mode unit’s HQ unit cannot be committed to that particular battle. ..."

That is not correct...


"Reserve committment"

tm.asp?m=2958371


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,

All (I hope [:D]) sighted suggestions / errors / omissions posted in this thread (since my last "harvest") are added to current updated manual due out very soon...


Leo "Apolo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
gingerbread
Posts: 3075
Joined: Thu Jan 04, 2007 1:25 am
Location: Sweden

RE: Manual reference error

Post by gingerbread »

Hi Leo,

What are you planning to write regarding reserve commitment, i.e. what does the code do?

Also, this ought to go as a clarification in the patch notes so if you are not the one writing those, please give a heads up to the person who is.


User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: gingerbread

What are you planning to write regarding reserve commitment, i.e. what does the code do?

Also, this ought to go as a clarification in the patch notes so if you are not the one writing those, please give a heads up to the person who is.

Joel writes the patch notes (i.e. what is in "What's New" documents and what I put in the Addendum for the time being - I will move all stuff from addendum to appropriate places when I finish it completely)!

As for reserves - as per Pavel's info given I removed the line: "Combat units attached to an HQ unit that is two or more levels removed from the reserve mode unit’s HQ unit cannot be committed to that particular battle".

What is currently unknown is the MP cost for those (i.e. we only have x3 and x4 MP multipliers listed depending on the "position" of the helping unit with "Reserve" status)... this should be added later when more info regarding this becomes available (i.e. code checked)...


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
gingerbread
Posts: 3075
Joined: Thu Jan 04, 2007 1:25 am
Location: Sweden

RE: Manual reference error

Post by gingerbread »

Hi Leo,

New issue for the manual: http://www.matrixgames.com/forums/tm.asp?m=2971646#

Tickle Pavel real hard to make him reveal how this morale loss works. [;)]
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,

More stuff to add...

ORIGINAL: Helpless

It seems that there is a missing rule in manual. Unit which is missing morale and fatigue rolls can loose morale during logistic phase.


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: Apollo11

More stuff to add...

ORIGINAL: Helpless

It seems that there is a missing rule in manual. Unit which is missing morale and fatigue rolls can loose morale during logistic phase.

Added to updated manual...



Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
gamer78
Posts: 818
Joined: Wed Aug 17, 2011 5:33 am

RE: Manual reference error

Post by gamer78 »

Hi,

By looking at the manual "18.2.1. The Replacement Segment" there is a paragraph I have found a bit confusing.

"Units must be in supply to participate in any part of the replacement segment. First, half of all damaged ground elements from units are returned to the production and manpower pools and made available to return as replacements, however, only eighty percent of the manpower from the damaged ground elements goes to the pool; the other twenty percent being placed on the disabled list."

English is not my native language and trying to understand concept of replacements for many days reading manual and playing the game but I sense " it should say 20% damage return to the pool as replacements not 80% ? " or is it ?
Kind regards.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Manual reference error

Post by elmo3 »

I believe it is OK as written. It means 80% of the total manpower from half the damaged ground elements goes to the pool and the other 20% of the total goes to the disabled list.

So for example if you have 100 damaged ground elements then 50 are returned to the pools but for those 50 only 80% of their manpower actually goes to the pools with the other 20% of the manpower going to the disabled list.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
gamer78
Posts: 818
Joined: Wed Aug 17, 2011 5:33 am

RE: Manual reference error

Post by gamer78 »

Thank you Elmo . Maybe I have mixed up with ratio of disabled men vs destroyed&damaged elements.
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: Manual reference error

Post by elmo3 »

Rule Correction (sections 6.2.2 and 14.1.5) – The movement cost for both Motorized and Non-Motorized units to move into a mountain pass hex, if moving along the rail, is 4 MPs (not 8 or 3). Also, the presence of any enemy zone of control does not prevent the use of the mountain pass movement rate (although units must pay all normal ZOC movement costs).
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: elmo3

Rule 15.6.3 still says Unready is morale + TOE less than 100 but it should say less than 90 as per v1.05.18 from Sept 6, 2011.

Hmmm... so there is more than one place...
7.3. Depleted and Unready Units

Depleted Units: Units at 10% or less of TOE are in a depleted status, have no ZOC and will automatically displace if they end up next to an enemy unit and not stacked with a combat unit that is in a ready or unready status. These units are listed as "Depleted" and if set to Refit then they will have two asterisks next to the word Refit (Refit**).
Unready Units: Units that have the sum of their current morale and actual TOE percentage equalling less than 100 are in an unready status. Unready combat units do have a ZOC, but may only conduct an attack if they have not expended any movement points during the turn (15.6.3). These units are listed as "Unready" and if set to Refit then they will have one asterisk next to the word Refit (Refit*).


v1.05.18 – September 6, 2011

Changed the formula that determines when a unit is unready. Now, Morale+TOE must be less than 90 for a unit to be unready (used to be less than 100).


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: Michael T

Game Play Tip: Air Base units must be located in a clear, city, urban or light woods hex in order for their attached air group units to conduct any air missions.

I can't get air groups to launch missions from Urban hexes. Is this a bug or are the rules incorrect?

ORIGINAL: Helpless

Groups can launch missions from clear, woods and city terrains. Afaik, it is design decision and manual is incorrect.


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: elmo3

Section 14.1.1 says that the minimum number of MP's for a non-motorized unit is 6, but 8 is the correct number.

OK!


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,

ORIGINAL: Walloc

Hi Leo,

12.2.4.1. Increased Soviet Admin Costs in 1941
From June 1941 until the end of October 1941, the admin cost for building new Soviet on map units (to include fortified region units, see 12.2.5) is four times the normal build costs. For Example, in August 1941 a Rifle Division would cost 40 admin points to create and a fortified zone unit would cost 16 admin points. The cost to create a Soviet support unit is always one admin point.


There seems to be no red text/errata concerning the change in cost of russian FZ in the updated manual. Or i am blind which is ofc a very real possibility.

A smallish thread mentioning it here
tm.asp?m=3148664

v1.05.18 - September 6, 2011
New Features and Rule Changes

30) Rule change - Creating a Soviet Fortified Regions now costs 8 APs between July 1941 and October 1941 (inclusive). It is still 16 APs in June 1941.


Kind regards,

Rasmus


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,

With new WitE BETA incoming I updated the WitE Manual with two changes:

ORIGINAL: elmo3

Section 14.1.1 says that the minimum number of MP's for a non-motorized unit is 6, but 8 is the correct number.

FIXED!

ORIGINAL: Walloc

Hi Leo,

12.2.4.1. Increased Soviet Admin Costs in 1941
From June 1941 until the end of October 1941, the admin cost for building new Soviet on map units (to include fortified region units, see 12.2.5) is four times the normal build costs. For Example, in August 1941 a Rifle Division would cost 40 admin points to create and a fortified zone unit would cost 16 admin points. The cost to create a Soviet support unit is always one admin point.


There seems to be no red text/errata concerning the change in cost of russian FZ in the updated manual. Or i am blind which is ofc a very real possibility.

A smallish thread mentioning it here
tm.asp?m=3148664

v1.05.18 - September 6, 2011
New Features and Rule Changes

30) Rule change - Creating a Soviet Fortified Regions now costs 8 APs between July 1941 and October 1941 (inclusive). It is still 16 APs in June 1941.


Kind regards,

Rasmus

FIXED (in addition to section 18.1.6 I added this info to 12.2.4.1. as well!


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
User avatar
Apollo11
Posts: 25395
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Manual reference error

Post by Apollo11 »

Hi all,
ORIGINAL: elmo3

Also section 14.1.2 need to say 8 MP's instead of 6:
6) If a non-motorized unit, reset the unit's MPs to six if determined to be lower than six. If a motorized unit with zero MPs, reset the unit’s MPs to one.

I guess it can wait until you get back from vacation. [;)]

OK!


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Post Reply

Return to “Tech Support”