Shell weights, air bombardment

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Post Reply
ogar
Posts: 297
Joined: Sun Sep 06, 2009 8:31 pm

Shell weights, air bombardment

Post by ogar »

Hi,

Two questions about the mechanics of air bombardment --
I was digging thru a toawlog on an airfield attack, and after all the furball, def. fire, attacker fire, etc. we get to the line :
1160 kg/min weight of long range fire ....
and then because the unit was on LL, it loops thru a 2nd pass at the bombing, and we get to
1080 kg/min weight of long range fire ...

So for how many minutes does that rate of bombing continue ?

I think the 1160 number is the amount remaining after reducing the original number of planes by losses and then by prof., readiness & supply.

But then where does the 1080 number come from ? (I know that further losses have reduced the 1160 down to 1080 but if the bombs have been released, then where does the 1080 come from ?)

I know I'm having trouble adjusting to the abstraction needed in the game, but I would like some help in understanding this piece of things.

Thanks.

Oberst_Klink
Posts: 4922
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Shell weights, air bombardment

Post by Oberst_Klink »

ORIGINAL: ogar

Hi,

Two questions about the mechanics of air bombardment --
I was digging thru a toawlog on an airfield attack, and after all the furball, def. fire, attacker fire, etc. we get to the line :
1160 kg/min weight of long range fire ....
and then because the unit was on LL, it loops thru a 2nd pass at the bombing, and we get to
1080 kg/min weight of long range fire ...

So for how many minutes does that rate of bombing continue ?

I think the 1160 number is the amount remaining after reducing the original number of planes by losses and then by prof., readiness & supply.

But then where does the 1080 number come from ? (I know that further losses have reduced the 1160 down to 1080 but if the bombs have been released, then where does the 1080 come from ?)

I know I'm having trouble adjusting to the abstraction needed in the game, but I would like some help in understanding this piece of things.

Thanks.

Bob Cross had an article somewhere on the net about how he figured it out. There's a thread -

tm.asp?m=1403648

kLiNk, Oberst

P.S. B*lls! It was about the ships... but I guess he got the answer for the A/B, too. Sorry mate!
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
Curtis Lemay
Posts: 15328
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Shell weights, air bombardment

Post by Curtis Lemay »

ORIGINAL: ogar

But then where does the 1080 number come from ? (I know that further losses have reduced the 1160 down to 1080 but if the bombs have been released, then where does the 1080 come from ?)

Multiple sorties, I would assume. Since they were on Limit Losses, this consumed two combat rounds, right? One sortie per round.
My TOAW web site:

Bob Cross's TOAW Site
ogar
Posts: 297
Joined: Sun Sep 06, 2009 8:31 pm

RE: Shell weights, air bombardment

Post by ogar »

ORIGINAL: Curtis Lemay

ORIGINAL: ogar

But then where does the 1080 number come from ? (I know that further losses have reduced the 1160 down to 1080 but if the bombs have been released, then where does the 1080 come from ?)

Multiple sorties, I would assume. Since they were on Limit Losses, this consumed two combat rounds, right? One sortie per round.


Ah !
That possibility bubbled up after I posted. Multiple unit-sorties per mission assigned per round. Okay.

Semi-on-topic,

I know the shell weight comes that value for each aircraft in eqp file. Is the actual number in shell_w in the eqp file adjusted ? and if so, is there a formula or rough calc ?
Seeing 100 (presuming kg) for Spits or P40s or 109s, makes me think, that the value is sort of rounded down, perhaps adjusting for accuracy as well ?

Thanks.
User avatar
Curtis Lemay
Posts: 15328
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Shell weights, air bombardment

Post by Curtis Lemay »

ORIGINAL: ogar

I know the shell weight comes that value for each aircraft in eqp file. Is the actual number in shell_w in the eqp file adjusted ? and if so, is there a formula or rough calc ?
Seeing 100 (presuming kg) for Spits or P40s or 109s, makes me think, that the value is sort of rounded down, perhaps adjusting for accuracy as well ?

For how the canned values were arrived at you'll have to ask Norm (good luck). They probably didn't get too much research. Of course, designers can put as much realism into their shell weight values as they wish via the BioEd or such. Shell weight would not be the place to adjust for accuracy, though.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Telumar
Posts: 2346
Joined: Tue Jan 03, 2006 12:43 am

RE: Shell weights, air bombardment

Post by Telumar »

ORIGINAL: Curtis Lemay

ORIGINAL: ogar

[...]perhaps adjusting for accuracy as well ?

[...]Shell weight would not be the place to adjust for accuracy, though.

AP/AT ratings and maybe proficiency are such places.
ogar
Posts: 297
Joined: Sun Sep 06, 2009 8:31 pm

RE: Shell weights, air bombardment

Post by ogar »

Gentleman,

thanks for the responses. Guess for now, it's off to the testbase I wander.
Post Reply

Return to “Norm Koger's The Operational Art Of War III”