Moved to another Patch 06 - Public Beta - Build 1108p3 updated 10 July
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 06 - Public Beta - Build 1108p3 July 10
Thank you michaelm for all the work on these upgrades..Lotta thought and consideration put into them..

RE: Patch 06 - Public Beta - Build 1108p3 July 10
Is there anyway to make crippled submarine TF's act as if they are Surface TF's. It seams silly that a sub with high flotation damage is still classed as submerged for air and surface combat. A sub with more than 50 floatation damage should be confined to surface running only and as such able to be attacked normally by A/C and Surface vessels. On a side issue is it possible to increase the lethality of mines against submarines. As most submarines hit mines whilst submerged the chances of survival should be 0 or less. In my current game I have had two opponents subs hit mines off the Philippines and still able to successfully return to port.
There are two types of ships in the world
Submarines and Targets
D.B.F
Submarines and Targets
D.B.F
RE: Patch 06 - Public Beta - Build 1108p3 July 10
When I start a new campaign with 1108p3 july 9, KB doesn’t launch any attack on Pearl Harbor, neither on ships nor airports. If I start a new campaign with 1060i oct 26, it works ok.
RE: Patch 06 - Public Beta - Build 1108p3 July 10
ORIGINAL: ram_971
When I start a new campaign with 1108p3 july 9, KB doesn’t launch any attack on Pearl Harbor, neither on ships nor airports. If I start a new campaign with 1060i oct 26, it works ok.
It could be weather issue (planes cannot fly if weather is horrible..and weather is random in game unless Advanced Weather option is off), happens sometimes. Try to start new game and see if it works.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 July 10
You're correct. No air attacks seem to be getting launched from ships???ORIGINAL: ram_971
When I start a new campaign with 1108p3 july 9, KB doesn’t launch any attack on Pearl Harbor, neither on ships nor airports. If I start a new campaign with 1060i oct 26, it works ok.
I'll check and update the EXE
Edit
Fixed the bug not allowing ships to launch planes. Silly mistake. Drop a test of a variable.
Sorry about that
Updated EXE in post 1055.
Michael
RE: Patch 06 - Public Beta - Build 1108p3 July 10
Hello
I am not sure if this is a display bug:
Using: Build 1108p2
When I go the "List all active ships" menu. When You click the buttom "ship due upgrade" it shows all ships which are
a.) upgradable and
b.) when the ship is set on allow upgrade to "YES"
If I rember correctly in previous Versions it was irrelevant if a ship was allowed to upgrade or not (setting is set to "Yes" or "No"). All ships where Displayed which are upgradable.
With this Save you can test it. In Pear Habour are some destroyers which are upgradable (1/42) When you set them to allow upgrade (Yes) thy will be shown in the "List all active ships" menu when you click "ship due upgrade" and a ship will be not displayed when you set the upgrade buttom for that particular ship to "No".
Omat
I am not sure if this is a display bug:
Using: Build 1108p2
When I go the "List all active ships" menu. When You click the buttom "ship due upgrade" it shows all ships which are
a.) upgradable and
b.) when the ship is set on allow upgrade to "YES"
If I rember correctly in previous Versions it was irrelevant if a ship was allowed to upgrade or not (setting is set to "Yes" or "No"). All ships where Displayed which are upgradable.
With this Save you can test it. In Pear Habour are some destroyers which are upgradable (1/42) When you set them to allow upgrade (Yes) thy will be shown in the "List all active ships" menu when you click "ship due upgrade" and a ship will be not displayed when you set the upgrade buttom for that particular ship to "No".
Omat
- Attachments
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- wpae012.zip
- (2.66 MiB) Downloaded 13 times
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108p3 July 10
It was changed (a couple of betas back) so that the top filter 'Allowed/Not allowed' just shows those with 'Yes' or 'No' respectively. Clicking the filter will show all ships eventually.ORIGINAL: Omat
Hello
I am not sure if this is a display bug:
Using: Build 1108p2
When I go the "List all active ships" menu. When You click the buttom "ship due upgrade" it shows all ships which are
a.) upgradable and
b.) when the ship is set on allow upgrade to "YES"
If I rember correctly in previous Versions it was irrelevant if a ship was allowed to upgrade or not (setting is set to "Yes" or "No"). All ships where Displayed which are upgradable.
With this Save you can test it. In Pear Habour are some destroyers which are upgradable (1/42) When you set them to allow upgrade (Yes) thy will be shown in the "List all active ships" menu when you click "ship due upgrade" and a ship will be not displayed when you set the upgrade buttom for that particular ship to "No".
Omat
Just showing ALL ships due to upgrade didn't tell you which ones were set to upgrade. You still needed to look at each ship to see the setting.
The filter had been added to eliminate this extra step. Which it does now.
Michael
RE: Patch 06 - Public Beta - Build 1108p3 July 10
Now it is working ok. Thank you for your super quick help.
RE: Patch 06 - Public Beta - Build 1108j (build03)
THANKS!ORIGINAL: michaelm
Rather than mix up the ship transfer screen for TF, I am going to add the ammo level info to the mouse-over that shows the ships weapons.
All the data is there except the Ammo. So it will show the % ammo left in the ship,as shown:
![]()
That is great!
In the "manuals" folder you will find Interface addendum.pdf. It describes search arcs (not, that anyone would guess by file name [:D]).ORIGINAL: Chris H
Just load the latest beta, most changes I've found or worked out but not search arcs. Could someone explain it please. e.g.clockwise, colours, arcs etc.
But I think ONE simple rule there is missing:
When you set search arcs manually on map, LMB will set beginning of your arc, and RMB will set end of your arc.
RE: Patch 06 - Public Beta - Build 1108p3 July 10
ORIGINAL: michaelm
I can't delete the old file from the first post, so it is attached here.
[1108p2]
>>>>Tweaked TF refuleing when a ship in TF is below 70% fuel, and limit refuel to ship(s) below 70% [MEM]
[1108p3]
Tweaked Seaplane support/supply for search and strike to behave similiarily [MEM]
Tweaked Added a "load tender" button to ship screen to complement use of seaplane supply [MEM]
Changed When ship with no air ordn left, CAP is limited and no search/asw can be performed [MEM]
Tweaked Inactive pilots (delay = 1) should be treated as if active for fatigue recovery [MEM]
Fixed Refueling ship from port didn't check for available ops points [MEM]
Changed Don't allow ships without free ops points at start of cycle from replenishing at sea [MEM]
Changed Re-enabled cloud drawing during order phase [MEM]
Removed DB diving attack on ships only - introduced at start of 1108 patches by me for some obscure reason [MEM]
Fixed Incorrect calculation for number of planes at base; earlier patch bug [MEM]
Tweaked Add ammo levels to the mouse over on the TF-ship transfer screen [MEM]
Fixed The earlier 70% fuel fix caused refueling if ship was under 70% fuel - were not able to top-off the TF [MEM]
Fixed the bug not allowing ships to launch planes. Silly mistake. Drop a test of a variable.
Using the updated version of p3, the calculation of "aircraft stacking level" at a base is way off. See Umnak Island in the attached save game. It even looks like single-engine fighters are counting as x4 aircraft (try standing down everything except the fighters).
- Attachments
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- wpae003.zip
- (2.66 MiB) Downloaded 11 times
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: Patch 06 - Public Beta - Build 1108p3 July 10
Confirmed (same save - once loaded with 1108p2, then with 1108p3)


- Attachments
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- P3.jpg (211.19 KiB) Viewed 121 times
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
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- Posts: 7459
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: inqistor
THANKS!ORIGINAL: michaelm
Rather than mix up the ship transfer screen for TF, I am going to add the ammo level info to the mouse-over that shows the ships weapons.
All the data is there except the Ammo. So it will show the % ammo left in the ship,as shown:
![]()
That is great!
In the "manuals" folder you will find Interface addendum.pdf. It describes search arcs (not, that anyone would guess by file name [:D]).ORIGINAL: Chris H
Just load the latest beta, most changes I've found or worked out but not search arcs. Could someone explain it please. e.g.clockwise, colours, arcs etc.
But I think ONE simple rule there is missing:
When you set search arcs manually on map, LMB will set beginning of your arc, and RMB will set end of your arc.
All that is the case with the latest official patch but the Beta seems to have change how the arcs are shown. I could set say patrol 50 for ten a/c and get green 5 green arcs now I do not. I get some black, some green very few blue plus less arcs.
-
- Posts: 7459
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 06 - Public Beta - Build 1108p3 July 10
ORIGINAL: witpqs
ORIGINAL: michaelm
I can't delete the old file from the first post, so it is attached here.
[1108p2]
>>>>Tweaked TF refuleing when a ship in TF is below 70% fuel, and limit refuel to ship(s) below 70% [MEM]
[1108p3]
Tweaked Seaplane support/supply for search and strike to behave similiarily [MEM]
Tweaked Added a "load tender" button to ship screen to complement use of seaplane supply [MEM]
Changed When ship with no air ordn left, CAP is limited and no search/asw can be performed [MEM]
Tweaked Inactive pilots (delay = 1) should be treated as if active for fatigue recovery [MEM]
Fixed Refueling ship from port didn't check for available ops points [MEM]
Changed Don't allow ships without free ops points at start of cycle from replenishing at sea [MEM]
Changed Re-enabled cloud drawing during order phase [MEM]
Removed DB diving attack on ships only - introduced at start of 1108 patches by me for some obscure reason [MEM]
Fixed Incorrect calculation for number of planes at base; earlier patch bug [MEM]
Tweaked Add ammo levels to the mouse over on the TF-ship transfer screen [MEM]
Fixed The earlier 70% fuel fix caused refueling if ship was under 70% fuel - were not able to top-off the TF [MEM]
Fixed the bug not allowing ships to launch planes. Silly mistake. Drop a test of a variable.
Using the updated version of p3, the calculation of "aircraft stacking level" at a base is way off. See Umnak Island in the attached save game. It even looks like single-engine fighters are counting as x4 aircraft (try standing down everything except the fighters).
Got the same problem. I don'r know if its just a reporting problem or if it affects the strikes so reverting back as most of my airfields are now reported as being over stacked.
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
Fixed Error in calc of engines for airfield stacking; revealed by previous tweak [MEM]
Post 1055 updated (1108p3b)
Post 1055 updated (1108p3b)
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: Chris H
All that is the case with the latest official patch but the Beta seems to have change how the arcs are shown. I could set say patrol 50 for ten a/c and get green 5 green arcs now I do not. I get some black, some green very few blue plus less arcs.
Was intoduced at start of patch 6 (beta):
In addtion to the blue and green for search arcs AM and PM respectively,
sectors sharing AM/PM search show as Black (Naval) or White (ASW).
Michael
-
- Posts: 7459
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: michaelm
ORIGINAL: Chris H
All that is the case with the latest official patch but the Beta seems to have change how the arcs are shown. I could set say patrol 50 for ten a/c and get green 5 green arcs now I do not. I get some black, some green very few blue plus less arcs.
Was intoduced at start of patch 6 (beta):
In addtion to the blue and green for search arcs AM and PM respectively,
sectors sharing AM/PM search show as Black (Naval) or White (ASW).
Thanks
-
- Posts: 7459
- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: michaelm
Fixed Error in calc of engines for airfield stacking; revealed by previous tweak [MEM]
Post 1055 updated (1108p3b)
I'm getting an unspecified error when I extract the exe.
RE: Patch 06 - Public Beta - Build 1108j (build03)
Since latest patch, the clouds are now staying visible during my planning stages, hard to see some of the bases now.
Just landed some ships at a small island in a damaged condition and when I set them for repairs, it cycled from "Readiness" to "Pier Side", and normally it would flip back to "Readiness" if there were no other options.
Now, it went to "Pier Side" and gave no further option, nor would it release back to "Readiness" till after I clicked maybe 6 times??
Just landed some ships at a small island in a damaged condition and when I set them for repairs, it cycled from "Readiness" to "Pier Side", and normally it would flip back to "Readiness" if there were no other options.
Now, it went to "Pier Side" and gave no further option, nor would it release back to "Readiness" till after I clicked maybe 6 times??

- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: Chris H
ORIGINAL: michaelm
Fixed Error in calc of engines for airfield stacking; revealed by previous tweak [MEM]
Post 1055 updated (1108p3b)
I'm getting an unspecified error when I extract the exe.
Must have been a bad upload. Let me rebuild and upload again. The build was fine when I tested before uploading.
Michael
- michaelm75au
- Posts: 12457
- Joined: Sat May 05, 2001 8:00 am
- Location: Melbourne, Australia
RE: Patch 06 - Public Beta - Build 1108j (build03)
ORIGINAL: m10bob
Since latest patch, the clouds are now staying visible during my planning stages, hard to see some of the bases now.
Just landed some ships at a small island in a damaged condition and when I set them for repairs, it cycled from "Readiness" to "Pier Side", and normally it would flip back to "Readiness" if there were no other options.
Now, it went to "Pier Side" and gave no further option, nor would it release back to "Readiness" till after I clicked maybe 6 times??
Just press F7 to turn off the clouds during order giving.
Some people prefer to see where the bad weather is. I personally just turn if off before giving orders, toggling it to see if my TFs might suffer from good cloud cover.
With the repairs, it that in the 'Manage repairs' or in the ship screen?
My code shows that the 'Manage repairs' uses the left/right click to move thru the options in either direction.
It is the code I put in for the 'refitting' checks? It is tripping up if NO conversion sometimes. Will
fix before uploading again as the current upload file seems to be corrupt.
Michael