Nagagusuko Wan Fortress

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el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

Nagagusuko Wan Fortress

Post by el cid again »

Stock (scenario 1 and presumably others) correctly has the Nagagusuko Wan
Fortress located on Okinawa. But unfortunately it is not in the right hex.
The larger port of Naga is undefended, the smaller one of Nogo is defended -
sort of like "guard the back door"

the Wiki item makes it clear this ought to be in the Naha hex

Nakagusuku Bay (’†?é˜p, Nakagusuku-wan?) is a bay off the southern coast of Okinawa Island in Japan, at 26?‹13?ŒN 127?‹52?ŒE / 26.217?‹N 127.867?‹E / 26.217; 127.867Coordinates: 26?‹13?ŒN 127?‹52?ŒE / 26.217?‹N 127.867?‹E / 26.217; 127.867.

American soldiers nicknamed the bay Buckner Bay, after General Simon Bolivar Buckner, Jr.[citation needed]

There is a free trade zone located here, of 122 hectares, which will be connected with Naha Airport and Naha Port by an under bay tunnel due to be complete in 2011.[1]

Unit slot 4590
location slot is 287 but should be 288
Zufield
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Joined: Tue Jul 12, 2011 9:39 pm

RE: Nagagusuko Wan Fortress

Post by Zufield »

Good christ shut up you gigantic sperglord. I've been lurking this forum for a while and way too many threads are filled with your worthless posts about things that no one but you would ever care about.

You're like a textbook case for unwarranted self-importance and I'm seriously considering writing an Encyclopedia Dramatica article about you. There's certainly more than enough dumb posts by you to provide the material.

Even the dev community of this game hates you, unlike your claims to the contrary, and you were stupid enough to lie about military service and then incompetent enough that people found out about it.

So stop posting things forever. I registered an account specifically to make all of your retardedness vanish forever by adding you to ignore.

Seriously you report all this stupid BS that nobody cares about and you can't even be bothered to open the editor and fix some of it yourself. This is not a hard game to edit.
herwin
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RE: Nagagusuko Wan Fortress

Post by herwin »

Green button time.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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Andrew Brown
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RE: Nagagusuko Wan Fortress

Post by Andrew Brown »

ORIGINAL: herwin

Green button time.

Thread locking time, I think.

I don't like seeing any personal attacks on these forums. Lets stick to the subject please. FWIW I will take note of anything that is reported, regardless of its source, and treat it on its merits (as I have pointed out before).

For this particular case, if it is a land OOB question then I believe it should be added to the stickied "AE Land and AI Issues" thread on the main forum, where it more properly belongs.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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oldman45
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RE: Nagagusuko Wan Fortress

Post by oldman45 »

I find it strange the first post Zufield makes is to attack somebody. sad
herwin
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RE: Nagagusuko Wan Fortress

Post by herwin »

ORIGINAL: oldman45

I find it strange the first post Zufield makes is to attack somebody. sad

Early adolescent behavior.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
erstad
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RE: Nagagusuko Wan Fortress

Post by erstad »

Edit: Never mind.
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