Sleep one turn. Why?

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

Moderator: MOD_PanzerCorps

Post Reply
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Sleep one turn. Why?

Post by Templer_12 »

In the game there is the "Z" button.
Sleep one turn - great!
But why should I sleep a turn? What is the benefit? [&:] If there is one.
User avatar
Rudankort
Posts: 230
Joined: Sat Dec 04, 2010 4:05 pm
Contact:

RE: Sleep one turn. Why?

Post by Rudankort »

This command effectively excludes the unit from next unit sequence. So you use it in case you don't want to do anything with a unit on this turn. E. g. in rain you don't want to move your planes.

There is also another version of this command, invoked with Shift, and it sleeps unit till the end of the battle. This is useful for garrison units.
User avatar
Templer_12
Posts: 1710
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Sleep one turn. Why?

Post by Templer_12 »

Aha.
Thank you for the explanation. [:)]
This description is missing in the manual.
However, now we know it.
Post Reply

Return to “Panzer Corps”