Shameful Library

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

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Hankston
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Shameful Library

Post by Hankston »

Really ticked off at such a cheap library,plus in tute 3 you do not explain what to do with that bridge making unit and no talk of it in library.Sad , as you guys say you want new wargamers to play
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IainMcNeil
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RE: Shameful Library

Post by IainMcNeil »

You're joking right? :)

The library is a feature people love!

Admittedly there could be more details but we have plans to expand it in future.
Iain McNeil
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Matrix Games
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Vasquez
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RE: Shameful Library

Post by Vasquez »

you do not explain what to do with that bridge making unit and no talk of it in library

uhm. building bridges maybe? ;p
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FroBodine
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RE: Shameful Library

Post by FroBodine »

Yes, bridge builders build bridges, and you place them on the river. But nowhere in the manual or libray do they explain how to use them gamewise. I struggled with this myself until I got help.

Also, nothing is explained about how exactly to use transports, or what bracketed numbers in unit info mean, etc. [I found this stuff out by asking on the forums, which is great, but should not be required for a basic function of the game.]

Small details like this are missing throughout the manual, but they are very important to gameplay and should have been explained.

Awesome game, semi-vague manual.
ccsdc83
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RE: Shameful Library

Post by ccsdc83 »

Manual...we don't need no stinkin' manual. 
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Lord Zimoa
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RE: Shameful Library

Post by Lord Zimoa »

The manual is not complete as it should be used in combination with the game tutorial messages.
For missing stuff we also plan to add to the Library some kind of Manual Errata tab for missing, new or incomplete information.
Hankston
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RE: Shameful Library

Post by Hankston »

Notice the arrogant answer from a vet wargamer.Yet they cry like babies when no new wargamers get involved trying to learn a computer board game
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parusski
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RE: Shameful Library

Post by parusski »

ORIGINAL: ccsdc83

Manual...we don't need no stinkin' manual. 

I don't even know what a manual is. Just like I never read instructions.
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
Hankston
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RE: Shameful Library

Post by Hankston »

no it's not a joke not for a FIFTY DOLLAR GAME,plus thx for your snarly remark for someone new to computer wargames
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Lord Zimoa
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RE: Shameful Library

Post by Lord Zimoa »

My advice is play the tutorial, make sure you have the tutorial messages on for the whole game and read the manual. We may have missed some things, we are far from perfect, but just ask here on the forum is something is not clear. You will do fine, also have a good look at the hotkey list for some extra help menu`s you can call up during gameplay.
vonRocko
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RE: Shameful Library

Post by vonRocko »

ORIGINAL: Hankston

no it's not a joke not for a FIFTY DOLLAR GAME,plus thx for your snarly remark for someone new to computer wargames

I read the manual for every game. You are right, the manual is sparse, I didn't notice as much because I've played the previous PG games. But there are plenty of people who will answer any questions you have. It is a great game for newcomers! Enjoy.
Hankston
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RE: Shameful Library

Post by Hankston »

thank you and I will start asking if I get messed up.Thx again
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IainMcNeil
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RE: Shameful Library

Post by IainMcNeil »

Can you read back your initial post.... You called the library, nice bonus feature which is not required for the game at all, shamefull. Can you imagine how insulting that is to the dev team who spent many hours creating it. How many other games have this type of thing? Not many!

The documentation does nto cover every detail of teh game mechanics but its kind of by design. We don;t want to overface newcomers with huge manuals. You don't really need to know that stuff. We might look at creating some extra documentation for grognards who want to get under the hood but we certainly dont want to put off new players by making teh game look more complex than it is.
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Moltke71
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RE: Shameful Library

Post by Moltke71 »

In terms of use,, just move the bridge engineers on to a river hex. In tutorial four, they're useful in getting your troops across to the north quickly, allowing a descent on the enemy's west flank from the airfield base,
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papajack
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RE: Shameful Library

Post by papajack »

It is really harsh to make such a statement on the "library" features , it is one great thing that come with the game

But I have to agree that on tutorial 3 . there should be more info on how to use the bridge unit/how does it work   ...I am stuck myself in figuring that out  


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JudgeDredd
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RE: Shameful Library

Post by JudgeDredd »

The library is a great feature - but too sparse. I understand the costs to fill it up with no real added benefit to the game itself in terms of play - but if you can fill it out as you go, that would be very pleasing to alot of buyers.
Alba gu' brath
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IainMcNeil
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RE: Shameful Library

Post by IainMcNeil »

It is something we want to do but as you say its very expensive to create the material. The bigger issue though is translations. The library is very word heavy and every extra word makes a new language harder and more expensive.
Iain McNeil
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JudgeDredd
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RE: Shameful Library

Post by JudgeDredd »

Yeah - it's a shame as it is a great feature, but I do understand there's no real return here for you.
Alba gu' brath
MikeGER
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RE: Shameful Library

Post by MikeGER »

on Bridgepionieers

proposal for the next patch:

The intuitive way and fitting to the nice art-design of the execellent! game would be, if the pioneers enter a river hex the icon just changes into a 'layed WW2-style pontoon bridge'. So it would be clear without any explanations, even for new players. that the bridge-laying-equipment gets auto-deployed.

Another approach for the farer future cloud be, that the disembark button gets highligted too and the players can change the stance manually loosing a turn, the icon switch from pontoon to a improvised wooden bridge with better defensive stats for the pioneers maintaining it...


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Mike

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IainMcNeil
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RE: Shameful Library

Post by IainMcNeil »

I like the idea but not sure there is any structure in the code to allow that. It might work if we made Bridge pioneers use the "switch" command to deploy the bridge - then we would have a mechanism to change the image. It would slow them down but might make more sense. We might have to make them a bit tougher to compensate but it could be cool.
Iain McNeil
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