Although I don't own (and haven't tried LSA) ... I've seen information about LSA's model for simulating Battle Group strength.
I can't say I completely understand the system, but I think there is another way to portray Battle Group strength and attrition, as well as, balanced game play.
I've been working on a selection overlay that basically simulates an infantry platoon with weapons platoon support, and a possible tank platoon.
I'll attach the image for review
The idea is:
1.Lock all 15 slots ... so that each slot can only be filled with specific types of units.
2.Each slot has its own types of possible teams to select.
3.A slot remains empty, when the Force Pool can't supply the team type matching the slot’s description.
The overlay allows for a variety of different Battle Group possibilities, but restricts players from selecting amounts beyond a set limit ... thus balancing game play.
The strength of a Battle Group can be varied in several ways using this overlay method:
1.Battle Groups can be designed with proportionally historical correct amounts of units, and then attrition will eventually lessen the amounts of certain team types until none are left. BG’s with more units will eventually prevail over time, if losses between opponents are similar. Progressive losses will reduce available team types … thus a reduced amount of slots available. A player with more slots is able to field more units and thus has an advantage.
2.The Command Infantry/Vehicle slot can be used to give Armored and Mechanized BG’s an advantage over Infantry BG’s … similarly, an Armored advantage over Mechanized. Since this slot only allows for Command Infantry or Command Tank units, a BG without Command tanks will not be able to select a tank for this slot … therefore will have less tanks to field in a battle than a BG that has Command tanks. Armored BG’s could have more Command tanks in their Force Pool than Mechanized for the same purpose.
3.Force Pool amounts of certain team types could be kept minimal, as another method of restricting the Active Roster. Combined with an increase in the amount of times a BG can re-enforce, then amounts could remain historically correct but made available on a more time frame relevant basis.
4.Unlock BG button:
Add an unlock button to the Battle Group screen that will allow a player to select any units to fill the active roster. The amount of times a player can unlock could be another in game option (or written in the campaign text as another option).
This would give players freedom to field a unique BG for a specific purpose, but be restricted to a finite amount of times … thus more realistic and providing more strategy options





