Mod Enabler or something similiar?

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance. Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions. Now expanded with a full-war mega-campaign and the Afrika Corps and Allied Corps releases!

Moderator: MOD_PanzerCorps

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berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

Mod Enabler or something similiar?

Post by berndn »

While it seems easy to mod I do sense that the mods are/must modify core files?
In this case would it not be better to have a mod manager like JSGME (http://www.users.on.net/~jscones/softwa ... jsgme.html) and have mod packages ?

Just a new guy ;)
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Rudankort
Posts: 230
Joined: Sat Dec 04, 2010 4:05 pm
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RE: Mod Enabler or something similiar?

Post by Rudankort »

You are right, support of the mods by the game can be improved. We are looking forward to more feedback from modders as to how to do it best! :)
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VPaulus
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Location: Portugal

RE: Mod Enabler or something similiar?

Post by VPaulus »

I've heard about JSGME before, never used.
For me the best system I've seen so far is what BI do for ArmA series. I sugest something similar.
Each mod replicate the folder structure of the game. So if you've folder and subfolders you'll have to create those folders and put the files in the right places. So if for example the mod is called "extra" you'll make a subfolder in the main game folder called "@extra". You'll copy all those subfolders and files from your mod into "@extra". To launch the mod you just edit the shortcut of the launching game and and add a parameter -@extra. The game will run the mod. The hardest part is ask the user to edit the game shortcut. We need a small launcher, in which you can select the mods you want by clicking them and launching the game.
http://www.wikihow.com/Create-Mod-Folders-in-Arma-2
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: Mod Enabler or something similiar?

Post by berndn »

This is the same current CC series use and which I like a lot. Especially for CC you can have your own MOD specific save games so they don't mix with the other save games.
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