Fatal Years for 1.03 RUS

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JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

Now I noticed that Allied intervention level event may need modification. It's Late May 1921, and I just "bought" further French and Greek commitment for 50EPs. Int level dropped to 2, and their units are still stuck. One would think that the Reds losing the war (NM of 56 and Combat Power of 59) the Allied would realize the outcome, and have no qualms about support, at least limited (I used the diplomatic event last time it dropped to 2).
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

ORIGINAL: Chliperic
In your game, poland hasn't advanced in Ukraine but has taken Minsk somehow. so nothing is lost [;)]

Oops, should check the map before posting. [;)]

Anyhow, Poland is indeed too passive in the direction of Ukraine.
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

ORIGINAL: Keke

Now I noticed that Allied intervention level event may need modification. It's Late May 1921, and I just "bought" further French and Greek commitment for 50EPs. Int level dropped to 2, and their units are still stuck. One would think that the Reds losing the war (NM of 56 and Combat Power of 59) the Allied would realize the outcome, and have no qualms about support, at least limited (I used the diplomatic event last time it dropped to 2).


Indeed [:)]
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

Now it dropped to 1, argh! That was 50 EPs wasted for nothing!
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

ORIGINAL: Keke

Now it dropped to 1, argh! That was 50 EPs wasted for nothing!


I'm going to rework the option tonight.[:)]
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

Cheers!
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

ORIGINAL: Keke


* Lower detect bonus than recommended I set for the AI may explain a few instances where a superior AI stack have chosen not to move in and engage a smaller stack of mine, seemingly without a proper reason.



We must not forget too one of most glary weakness of AI in almost any computer wargames is its predictability. An AI unable to surprise the player is a doomed AI, as humans learn, and fast, generally [:D]. It would be easy to build AI traps whit small forces acting as lure if AI would always attack them....
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

ORIGINAL: Chliperic
It would be easy to build AI traps whit small forces acting as lure if AI would always attack them....

True that.
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

One thing I have forgotten to mention: Once I sneakily captured Vilnius and Kaunas, Allied supply help keeps on arriving to the latter under enemy control! Obviously I have lost most of such supply units.
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

ORIGINAL: Keke

One thing I have forgotten to mention: Once I sneakily captured Vilnius and Kaunas, Allied supply help keeps on arriving to the latter under enemy control! Obviously I have lost most of such supply units.

Thanks. Going to fix it. [:)]
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

ORIGINAL: Keke

One thing I have forgotten to mention: Once I sneakily captured Vilnius and Kaunas, Allied supply help keeps on arriving to the latter under enemy control! Obviously I have lost most of such supply units.


Fixed. Next version.
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

Long-lasting besiege of Tula was victoriously resolved. [8D]

Good moment to end this day's session.

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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

ORIGINAL: Keke

Long-lasting besiege of Tula was victoriously resolved. [8D]

Good moment to end this day's session.

Image


Great[:)].

You're now very very close to victory.

In the new version, Red side ( human or AI played) should keep a better NM after I've balanced NMs features. So it will be a little harder for Whites. Yet REd AI will have resisted almost until the end of the game [8D]
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

The new version i will upload in the next few hours will be compatible with the 1.03 version. Yes, Seprus is ready to release a hotfix to patch the 1.03 hotfix [8|]. With some chance....[:D]
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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

new version uploaded at the usual place ( see my sig). After running a few turn with the least official hotfix for 1.03 version of RUS, anything seems normal;

Install first the 1.03 version, then the hotfix, then Fatal Years. Install Fatal Years even if you have installed it before.
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

Southern Whites - saving Russian people from a terror regime since 1917 (and some private mansions too!).

Below is a zoomed out political map as of early November 1921, when winter came. Moscow, my main goal is marked with a yellow arrow. Tula, the decisive battleground, is circled in red.

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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

Auguts 18 with 1.03: Left SR revolt in Moscow repulsed in the countryside ( in FY, Left SR are a subfaction of the Anarchist faction, played by AI)

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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

Official hotfix to the official hotfix to the offical 1.03 patch for RUS is.... bugged of course. Fortunatly, this seems to be just an alert message appearing when turning on error logging option. [:)] AI log files shows no harm done to the turn resolution or AI computation. A minor annyance, not more.

Seprus is Seprus [:D]

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Chilperic
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RE: Rules: The Allied Intervention Level

Post by Chilperic »

early September 18: Popov flying South, hunted by Red forces...


http://img688.imageshack.us/img688/5331 ... rpopov.jpg[/img]
JJKettunen
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RE: Rules: The Allied Intervention Level

Post by JJKettunen »

ORIGINAL: Chliperic

Official hotfix to the official hotfix to the offical 1.03 patch for RUS is.... bugged of course. Fortunatly, this seems to be just an alert message appearing when turning on error logging option. [:)] AI log files shows no harm done to the turn resolution or AI computation. A minor annyance, not more.

Seprus is Seprus [:D]

Is there no beta-team to test the exes before made available?
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