hearing tanks move

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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kweniston
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Joined: Tue Jul 05, 2011 6:32 pm

hearing tanks move

Post by kweniston »

Hi,

would it be possible to implement a feature that you can hear a (heavy) tank coming if it's on the move? Possibly only when you have a friendly unit that is close enough to hear it.

In real life you could hear the big armor coming from far away, while in CC they are pretty stealthy, too stealthy I think. I think it would be nice and somewhat terrifying to hear a big tank coming, but not being able to see it yet.

Thanks for looking into it.
xe5
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Joined: Sun May 03, 2009 5:06 pm

RE: hearing tanks move

Post by xe5 »

"Hearing" enemy vehicles is abstracted in-game by being able to temporarily see a vehicle that your units dont have an LOS to.
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kweniston
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RE: hearing tanks move

Post by kweniston »

Thanks for the info, although I'm kinda surprised CC makes this compromise. I think it would be cooler and more realistic if player could hear the tanks, instead of (unrealistically) having LOS to a unit they can't even see...
xe5
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Joined: Sun May 03, 2009 5:06 pm

RE: hearing tanks move

Post by xe5 »

You dont get 'LOS' to the enemy vehicle in the sense of being able to trace a green fire line. The moving vehicle sprite is momentarily displayed to represent your unit(s) having some idea of its location based on their sound perception. The Atomic developers vetoed using tank sounds because they'd be overly repetitive then become constantly annoying.
davidss
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RE: hearing tanks move

Post by davidss »

edit
Pvt_Grunt
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Location: Frankston Victoria

RE: hearing tanks move

Post by Pvt_Grunt »

The only thing I hear from enemy tanks is "BAILING OUT" [8D]
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kweniston
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RE: hearing tanks move

Post by kweniston »

ORIGINAL: xe5

You dont get 'LOS' to the enemy vehicle in the sense of being able to trace a green fire line. The moving vehicle sprite is momentarily displayed to represent your unit(s) having some idea of its location based on their sound perception. The Atomic developers vetoed using tank sounds because they'd be overly repetitive then become constantly annoying.

I don't see the problem with the repetitiveness; it's more real/realistic, that's one of the key features of CC.
You could use it only when tanks move, not while stationary, and maybe only for the bigger tanks, and only if units are within hearing range. Use various sound samples. Make it optional, have a 'vehicle sound' volume slider, whatever :).


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