ORIGINAL: witpqs
Andy, the supply cap stuff works extremely well. Simple and elegant.
The supply cap is better than nothing for sure. And if it is applied using the editor only (without hard coding which I thought was present - apparently mistakenly), then that is all the better.
However there is one thing I would like to see improved with these supply limits: Does the amount of supply able to be pulled to a base with a supply limit dependent on the cost of the supply path? My understanding is that it isn't. If not, then a base in, say, Burma that has a supply cap specified, can only draw that amount whether it is from an Indian base via roadless jungle, or from Rangoon via a railway.
I would prefer the supply cap figure be modified by the supply cost of the supply path to the remote base from which the supply is being transferred. This could be done using a simple formula applied to the supply cap figure to get a modified supply cap value. For example, a formula could be:
Actual supply cap = Supply cap x 100 / (supply path cost + 50)
So a supply path cost of 100 would result in the supply cap being reduced by one third. A low supply cost would result in the cap being almost doubled. This would allow more supplies to be drawn over a low cost path, like a good road or railway, than via a roadless jungle route, which makes sense to me. I do not think that this would be a major modification to make.
Regarding stacking limits for non-island hexes, I think this could be applied by doing the following:
- Add several new "island size" values (currently they range from 0 to 4). The values above 4 could would be used for various terrain types, and differing stacking limit values could be used, apart from the ones used for islands already (6000 and so on). In addition, the effects of the new values could be disablement of excess devices, rather than a supply penalty, as Blackhorse suggests. The new values could then be added to the map data as desired. This would also mean that existing games and official scenarios would be unaffected by the changes (unless the official map data file is updated at some point).
Alternatively, the penalties for exceeding the stacking limits could be changed from the current system to one that combines a gradual disablement of excess devices, plus a supply penalty, and the new system be applied universally, including to islands.
Andrew