ORIGINAL: Mynok
There is not a single thread on this forum about what trade-offs the Soviet player must make in order to survive the German offensive.
Bullcrap. Read some AARs.
I've read plenty.
But a competent Soviet player doesn't appear to have to make any really tough decisions, no
real trade-offs... at least not at the operational level. Oh, yeah, he may lose Leningrad. Not a game ender though... not even close.
And the reason for this, as I have stated before is because of the routing mechanic that the game uses. It is wildly, IMO, unrealistic, which therefore forces unrealistic play.
Okay, in AGN, if the German player goes for it he has a good chance of taking Leningrad, but he does so by striping forces from AGC. In the South, you can get a great big Lvov pocket, but that normally requires stripling forces from AGC... again.
So, essentially, what we see is that the German player takes AGC out of play and this allows the Soviet player to essentially, by historic standards, to stop AGS literally in its tracks. Thus, as I stated before, the Soviet player really doesn't have any REAL operational trade-offs to make as essentially his only real problem is slowing down AGS.
This happens because the German player is loathe to execute a general offensive in AGC and AGS because he is afraid that all the routers will escape pocketing because Soviet units rout too far away. In fact, the German player has to ensure he doesn't even comes close to a routed unit or it could end up as far as 10 to 12 hexes away from its original starting point of the move. That is totally ridiculous.
And because the German player cannot execute a general offensive during an operation he just pokes holes through the Soviet line and tries to encircle what is there. Is that dumb or what? So half the German and Soviet army are going to sit there looking each other in the eye without even throwing a rock at each other while they wait to see if the panzer divisions can encircle while everybody else is playing with their penises. [:)]
You call that Operational Warfare? [:D]
And if you do encircle and isolate, while your infantry has been spending a week wanking off, you then have lost both time and space which under normally operational conditions would have been spent pushing forward and beating up on units making them quite happy to surrender when they find they have been isolated.
Historical pockets occurred where they did because the German army as a whole was moving forward, not sitting around waiting to see what the tanks did first.
I repeat... Historical pockets occurred where they did because the German army as a whole was moving forward, not sitting around waiting to see what the tanks did first.
And because of this routing mechanism, which forces the German player to pocket the Soviets essentially on the border and not far deeper into Russia, as which really happened, the Soviet player has muuuuuuuuuuch more time to organize a defense in depth.
Its a fun game and I'm playing one now against the AI, but to be quite frank, it is still, IMO, a fairly poor operational simulation.
Cheers,
Ray (alias Lava)