FOW

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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wadortch
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FOW

Post by wadortch »

Hello everyone.

I have played many games as the Axis and Soviets against the AI with FOW off because I think it just adds a significant amount of clicking time per turn.

I am playing my first game GC game as Axis against a human opponent and wonder whether folks believe FOW on or off conveys an advantage to either side in GC game.


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Empire101
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RE: FOW

Post by Empire101 »

Well, IMHO, FOW is an added layer of realism that is there if you want it. ( I always play with FOW ).
If you want that added zing ( and the occasional horrible suprise!! ), I would recommend FOW and to hell with a few more clicks [:)]

It makes you do your air recon, which stops the God like appraisal of enemy intentions that the STAVKA or OKH never had.
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RE: FOW

Post by larryfulkerson »

I'm thinking that FOW adds an additional element of realism to games.  I can even play against myself and occassionally surprise myself even.  I realize that's not saying much. 
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Michael T
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RE: FOW

Post by Michael T »

No FOW will give a very large advantage to the strategic attacker.
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56ajax
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RE: FOW

Post by 56ajax »

I believe if playing against the AI, no FOW is the recommendation, as the AI needs all the help it can get...
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wadortch
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RE: FOW

Post by wadortch »

Do you think this balances out in a GC game?
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Michael T
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RE: FOW

Post by Michael T »

Do you think this balances out in a GC game?

If you mean because in the late war the Russians will be the attacker no I don't think it balances out. The Germans, if they know what they are doing will very well with no FOW in the 41 summer campaign. The effects would snowball thru to 42. I am assuming you mean in human v human play.
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RE: FOW

Post by saintsup »

IMHO, the fog of war is not 'foggy' enough. It's almost impossible for german to obtain strategic surprise (crucial in 42 offensives). Any semy careful soviet player will click enough recon per turn to find your 4 panzer groups.
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76mm
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RE: FOW

Post by 76mm »

ORIGINAL: johntoml56

I believe if playing against the AI, no FOW is the recommendation, as the AI needs all the help it can get...

Regardless of the setting, I don't believe that the AI suffers from FoW, it can always see everything.

I haven't played as German in a while, but playing as Sov with FoW can be pretty scary because your recon efforts are generally futile and it is hard to see what the German panzers are up to.
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RE: FOW

Post by Tarhunnas »

ORIGINAL: saintsup

IMHO, the fog of war is not 'foggy' enough. It's almost impossible for german to obtain strategic surprise (crucial in 42 offensives). Any semy careful soviet player will click enough recon per turn to find your 4 panzer groups.

Agree on that, and not just from a German perspective. The Germans were completely surprised on several occasions by Soviet offensives, operations Uranus and Bagration springs to mind, it is hard to see that happening in the game. I think units away from the front are too easy to spot.

Suggestion: Let players spend AP on "hiding" units. That would make them much harder to detect, maybe with some disadvantage like only letting them use half MP or so.
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76mm
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RE: FOW

Post by 76mm »

ORIGINAL: Tarhunnas
Suggestion: Let players spend AP on "hiding" units. That would make them much harder to detect, maybe with some disadvantage like only letting them use half MP or so.

I don't think we should have to spend AP on this; any unit which uses 1/3 or 1/4 of its MP (to simulate only moving at night) should be much harder to spot, especially in non-open terrain.
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RE: FOW

Post by Tarhunnas »

ORIGINAL: 76mm

ORIGINAL: Tarhunnas
Suggestion: Let players spend AP on "hiding" units. That would make them much harder to detect, maybe with some disadvantage like only letting them use half MP or so.

I don't think we should have to spend AP on this; any unit which uses 1/3 or 1/4 of its MP (to simulate only moving at night) should be much harder to spot, especially in non-open terrain.

Fair point! I agree.

But the hiding thing, I was thinking of elaborate maskirovka stuff, going to great lengths to hide things and having false radio nets, dummy tanks and guns etc in the wrong places. Such elaborate measures could be effective, but should surely have some kind of cost.
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76mm
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RE: FOW

Post by 76mm »

ORIGINAL: Tarhunnas
But the hiding thing, I was thinking of elaborate maskirovka stuff, going to great lengths to hide things and having false radio nets, dummy tanks and guns etc in the wrong places. Such elaborate measures could be effective, but should surely have some kind of cost.

But that seems like an entirely different thing--not hiding existing armies, but creating dummy armies. That would be an interesting twist and these efforts could cost AP.
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RE: FOW

Post by Tarhunnas »

One thing that is really unrealistic and tips the German off on a Soviet offensive is the ease with which air recon can identify Guards units. I think guards units should only be identified as such very rarely if they are not in the frontline.

Edit: Possibly the same with SS units. They are not as much of a telltale, as they are rarer, but still.
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76mm
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RE: FOW

Post by 76mm »

ORIGINAL: Tarhunnas

One thing that is really unrealistic and tips the German off on a Soviet offensive is the ease with which air recon can identify Guards units. I think guards units should only be identified as such very rarely if they are not in the frontline.

Edit: Possibly the same with SS units. They are not as much of a telltale, as they are rarer, but still.


another good point, although I guess SS units might be easier to pick out than guards units via air recon because of their distinctive uniforms and the fact that they typically had better equipment?
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RE: FOW

Post by Flaviusx »

The game gives too much information for both sides, probably. It's very difficult to pull off deception at the strategic level given air recon. If it were up to me, I'd tone air recon downwards a fair bit.

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RE: FOW

Post by Flaviusx »

ORIGINAL: 76mm
ORIGINAL: johntoml56

I believe if playing against the AI, no FOW is the recommendation, as the AI needs all the help it can get...

Regardless of the setting, I don't believe that the AI suffers from FoW, it can always see everything.

I haven't played as German in a while, but playing as Sov with FoW can be pretty scary because your recon efforts are generally futile and it is hard to see what the German panzers are up to.

This is only true in 1941. From 42 onwards, even the Soviet can spam the whole front with air recon missions.
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davetheroad
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RE: FOW

Post by davetheroad »

FOW? what FOW?

even i don't mind flying hundreds of recce missions!

apparently there were situations where air recce could not effectively get through the fighter screen!

Make maskirovka etc more effective by having the recce identify a number of units that are not there at all. Or even allow the player to place a number of 'dummy' units

which guards tank army is the real one!
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RE: FOW

Post by JAMiAM »

ORIGINAL: davetheroad

FOW? what FOW?

even i don't mind flying hundreds of recce missions!
Me too, as those who've played against me will attest...[:D]
ORIGINAL: davetheroad
apparently there were situations where air recce could not effectively get through the fighter screen!
I will, however, admit that there probably should be a bit more attrition against the recon planes - both from flak, as well as fighter screens.

ORIGINAL: davetheroad

Make maskirovka etc more effective by having the recce identify a number of units that are not there at all. Or even allow the player to place a number of 'dummy' units
I know it will send Flavio into a hissing fit ([;)]), but that is a good reason for the Soviets to keep around a couple dozen Rifle and Tank Brigades. This way, you can pile them up with some worthless HQs at some point close behind the lines and keep the Axis guessing which is the real reserve force massing for the attack, or prepared to defend against a breakthrough.

I agree with others about the ability to spot icon colors - giving away nationality, or Guards status. At the least, it should require a higher Det Level than is currently required.
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RE: FOW

Post by carnifex »

FOW has been a minor complaint of mine as well. I do believe recon is a bit too effective - the Germans never suffer a shortage of recon planes and like Flavius mentioned, the USSR has plenty from 1942 on. The recon attrition is negligible - I never ever worry about conserving my recon planes so I just keep clicking and clicking until my wrist hurts.

Also, recon NEVER results in a false positive. I either find nothing, or find a real unit. My pilots never come back with exciting tales of fictitious formations.
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