Lost support units.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

Post Reply
User avatar
Fänrik Stål
Posts: 108
Joined: Wed Jan 04, 2006 6:06 pm
Location: Sweden

Lost support units.

Post by Fänrik Stål »

Under what circumstances are SU:s destroyed? And is there an easy way to find out which HQ they were in (for reasons of replacement)?
"Släpp ingen djävul över bron!"
kirkgregerson
Posts: 497
Joined: Wed Apr 09, 2008 2:21 pm

RE: Lost support units.

Post by kirkgregerson »

When a unit is eliminated by combat (surrender or destroyed). I think when they are eliminated by combat they show up in 'destroyed units' list. If they are withdrawn, I'm not exactly sure if you will see that reported in a list?
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Lost support units.

Post by ComradeP »

Sadly, there's no way to discover what HQ's they were in, a feature I also asked for in the past.

It seems SU's are most likely to be destroyed in a turn where they've been in combat, possibly more than once, with the result of the battle being that their side retreated followed by an enemy unit displacing their HQ. Destroying a support unit purely through combat is generally pretty tricky as long as your opponent is paying attention.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
Fänrik Stål
Posts: 108
Joined: Wed Jan 04, 2006 6:06 pm
Location: Sweden

RE: Lost support units.

Post by Fänrik Stål »

ORIGINAL: ComradeP

Sadly, there's no way to discover what HQ's they were in, a feature I also asked for in the past.

We'll just have to keep our fingers crossed then.
It seems SU's are most likely to be destroyed in a turn where they've been in combat, possibly more than once, with the result of the battle being that their side retreated followed by an enemy unit displacing their HQ. Destroying a support unit purely through combat is generally pretty tricky as long as your opponent is paying attention.
That makes sense. I've managed to keep my HQs out of harms way for the most part so it seems that just retreat is sufficient.
"Släpp ingen djävul över bron!"
User avatar
56ajax
Posts: 2262
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: Lost support units.

Post by 56ajax »

so try and keep a consistent standard of Support Units attached to your HQs, and when you see that ones missing....laborious I know...
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
User avatar
Fänrik Stål
Posts: 108
Joined: Wed Jan 04, 2006 6:06 pm
Location: Sweden

RE: Lost support units.

Post by Fänrik Stål »

ORIGINAL: johntoml56

so try and keep a consistent standard of Support Units attached to your HQs, and when you see that ones missing....laborious I know...
That's pretty much what I'm aiming for, but the Germans have other plans.[:(]
"Släpp ingen djävul över bron!"
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: Lost support units.

Post by Jakerson »

ORIGINAL: ComradeP

Sadly, there's no way to discover what HQ's they were in, a feature I also asked for in the past.

It seems SU's are most likely to be destroyed in a turn where they've been in combat, possibly more than once, with the result of the battle being that their side retreated followed by an enemy unit displacing their HQ. Destroying a support unit purely through combat is generally pretty tricky as long as your opponent is paying attention.

AI auto disband SU if SU's TOE go too low compared to MAX TOE it is in the manual but manual won’t say anything about threshold of auto disband.

Auto disband makes since because from historical perfects units that suffered horrific casualties any remaining men in them got break from line and was pulled away and units were reformed totally.

For me SU are just mechanic to add more punch were I need it and rip off them where I don’t need them I could not care less where those SU units were before. Only thing I care that I can have those SU were I think I could use them to get my plans done and inflict maximum casualties to enemy.


User avatar
kvolk
Posts: 50
Joined: Wed May 25, 2011 9:09 pm

RE: Lost support units.

Post by kvolk »

would be great if SUs were in a central button function and you assigned to a unit what was availble for the area they were in or could move them with the one turn wait rule if you needed them else where. a lot less clicks.
Leadership is intangible, and therefore no weapon ever designed can replace it.
Omar N. Bradley
Post Reply

Return to “Gary Grigsby's War in the East Series”