Unable to fight--NO Aircraft......

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

mike scholl 1
Posts: 1265
Joined: Wed Feb 17, 2010 8:20 pm

RE: Unable to fight--NO Aircraft......

Post by mike scholl 1 »

ORIGINAL: LoBaron

Well, while a modified scenario might give one or the other individual the opportunity to outperform himself
with exceptionally bold comparisions, its still utilizes the diplomatic status and the geographical position enabling you
to call it War in the Pacific.

And Mike, I have always been under the impression that a mercedes at least resembles a...oh ok, lets skip that, I don´t know what you are driving... [:D]


I'm on Social Security..., I drive an old Mazda. Gets me where I want to go, and is cheap to insure and drive. And the personal property taxes are less than $10 a year. [8D]

My own view is that "The War in the Pacific" is a specific historical event which reequires more than geography and diplomatic status to reproduce. Without the economic realities of the situation, it becomes a rather silly exercise. Like calling something "The American Civil War", but giving the Confederacy battleships and tanks. [:D]
1275psi
Posts: 8029
Joined: Sat Apr 16, 2005 10:47 pm

RE: Unable to fight--NO Aircraft......

Post by 1275psi »

wow, interesting thread

I feel special now..............[:D]
japanese player playing Scene 1...........and hoping my allied opponent will not pull out before 43!
I actually want to fight to 45.defending the homeland is such an interesting idea!


The key to all this is to me.....1/.find a like minded opponent. 2/ read the AARs........then pick your opponent

for me.winning.blah..........its the journey men, the journey
big seas, fast ships, life tastes better with salt
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: Unable to fight--NO Aircraft......

Post by FatR »

ORIGINAL: Blackhorse

I don't have any beef with the Japan-on-steriods variants like Scenario #2, or Reluctant Admiral. 'Cause if I did have a beef, I'd write my own scenario, and I haven't, so I don't.

But if I did have a beef, it would be that the plussed-up Japan scenarios all give Japan lots of additional goodies from the get-go, precisely when they don't actually need them to keep the allies on the run.

I'd be interested, as an allied player, to play a plausible scenario when Japan's shiny new reinforcements roll in in late '42 and '43, allowing a longer stretch of "balanced" play. But I'm not interested enough to actually research and design it myself.
[;)]
Can't say I'm entirely impartial here ([:)]), but most significant Japanese extras in Reluctant Admiral arrive in 1943 and later, no earlier than autumn of 1942 even with acceleration efforts. Japan still gets, IMO, more extra punch at the start than the Allies do (they do get some bonuses and additional options compared to the stock), but on the whole it is far less front-loaded than Scen 2.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
FatR
Posts: 2522
Joined: Fri Oct 23, 2009 10:04 am
Location: St.Petersburg, Russia

RE: Unable to fight--NO Aircraft......

Post by FatR »

ORIGINAL: aztez
Also, FatR states that japanese cannot win the war. Well, maybe in terms of territory but in terms of points that is definately doable.
There are 2 ways for a Japanese players to win by points. An auto-victory in 1943 is possible (it happened in at least one AAR), but, by all indications, is really hard to pull off. In 1944 and later it is vastly improbable. A victory by the final VP calculation at the end of the scenario... well, I don't think anyone actually survived that far yet.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
User avatar
LoBaron
Posts: 4775
Joined: Sun Jan 26, 2003 8:23 pm
Location: Vienna, Austria

RE: Unable to fight--NO Aircraft......

Post by LoBaron »

FWIIW I always considered a Japanese player victorious in scen#1 in case it survives beyond VJ day, or if it really comes
to an invasion of the HIs, beyond ´45.

VP is too abstract and too dependent on strategically unimportant occurances meshed together on a scoring card. I ignore it completely.
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