Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!
15. An issue that could cause tanks to stop auto-targeting their machine guns when the main
gun ran out of ammunition is fixed.
Are you sure this is fixed? Just played a random campaign mission to test the new patch and my Sd Kfz 231 still won't use their MG34s once the main gun is out of HE ammo.
I didn't test that unit, but I tested one of the tanks, I'll check that unit specifically. In your game, does the 231 have a target that a MG can hurt?
Rick - I went back and loaded my old save game where I was having trouble in T1. I now have no crash problems playing. Got to T3. Odd. Hope the log file helps but I can't reproduce the issue now. Or at least it is not causing a problem yet. Will keep testing to see if I can get it to occur again.
Thank you for looking into it and if you need more log files let me know.
That is curious. I see the error message in your logfile but I'm not sure why it's triggering a crash. I"ll make sure I post this to the programmer.
I'm glad your original save is working. It may be hard for us to duplicate. One of the other guys on the Dev team has reloaded and applied both patches to see if that might help duplicate it.
Thanks and make sure you let us know. Also, if it happens again, if you can post the logfile, and upload the scenario and the save game I can try it as well.
Rick - had another black screen CTD and game closed out to desktop. At least that is what I thought happened. It occured on Turn 10. I was clicking to advance the game and then the screen when black and it closed to desktop but when it closed out it was still running but I did not notice at the time as I assumed it was a CTD. I exited the game launcher and began gathering the log files and save game.
I just went back and noticed the game was still active as there was a minimized icon on my task bar. I clicked on the icon and went back into the game and it was up and running. So something triggered the screen to close out but I dont know what. Odd. Anyhow, I then exited the game and noticed the log file was updated correctly. I did not see anything odd in the log file but I included it below just in case.
This time I was playing the 1st Inf Div Random Long Campaign. On first mission I got to Turn 10. Sadly my save game was only for Turn 1. My log file is below and I have attached the save game and campaign. I had left the game open for a couple of hours and had left the keyboard. Would come back and play a turn or two and then leave for a bit.
I love the game and the detail. Playing with a beta can be pesky but it does not deter me. If you think I should uninstall and reinstall and then either use the earlier beta only or try just the second beta only then let me know your suggestion.
Log file.
7/30/2011 1:34:50 PM: ******************** New Game *******************
7/30/2011 1:34:50 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront
7/30/2011 1:34:50 PM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
7/30/2011 1:34:50 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
7/30/2011 1:34:50 PM: Assembly Name: PCOstfront, Version=3.2.7.33433, Culture=neutral, PublicKeyToken=null
7/30/2011 1:34:50 PM: Managed DirectX:
7/30/2011 1:34:50 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/30/2011 1:34:50 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/30/2011 1:34:50 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
7/30/2011 1:34:50 PM: Loading Guns...
7/30/2011 1:34:50 PM: Loading Armoured Units...
7/30/2011 1:34:50 PM: Loading Infantry...
7/30/2011 1:34:50 PM: Loading Scenarios...
7/30/2011 1:34:50 PM: Loading Campaigns...
7/30/2011 1:34:50 PM: Unable to open scenario file '®3rd Pz Div the First Month June 23-July 15, '41.xml'
7/30/2011 1:34:50 PM: System.ArgumentException: Item has already been added. Key in dictionary: '3rd Pz Div the First Month June 23-July 15, '41' Key being added: '3rd Pz Div the First Month June 23-July 15, '41'
at System.Collections.Hashtable.Insert(Object key, Object nvalue, Boolean add)
at System.Collections.Hashtable.Add(Object key, Object value)
at GameLib.BattleEngine.Data.DataDictionary.LoadCampaigns()
7/30/2011 1:34:50 PM: Loading Tables...
7/30/2011 1:34:51 PM: Assembly Name: Lib, Version=3.2.7.33431, Culture=neutral, PublicKeyToken=null
7/30/2011 1:34:51 PM: Graphics format: X8R8G8B8
7/30/2011 1:34:51 PM: DeviceIdentifier: d7b71e3e-4ea1-11cf-036e-0c201fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 4318
DeviceId: 3553
VendorId: 4318
DriverVersion: 8.17.12.7533
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GT 430
DriverName: nvd3dum.dll
Just in case it would help, here is a zip file with the campaign and save game of 1st Inf Div.
I had to rename the random campaign file by removing the "R" from the front of the file to get it added to my save game zip file.
Just in case it would help, here is a zip file with the campaign and save game of 1st Inf Div.
I had to rename the random campaign file by removing the "R" from the front of the file to get it added to my save game zip file.
Belljack,
I would uninstall and install the release version and the 2nd Beta Patch only. I would also clean out the PCO directory before re-installing. If you have any mods or other items you want to save, move them to a temp folder.
I see some error messages in your logfile that are actually related to the 3rd Pz Random Campaign.
Also, do you have any other mods running?
Thanks, and I'm sorry for the problem you're having with this.
15. An issue that could cause tanks to stop auto-targeting their machine guns when the main
gun ran out of ammunition is fixed.
Are you sure this is fixed? Just played a random campaign mission to test the new patch and my Sd Kfz 231 still won't use their MG34s once the main gun is out of HE ammo.
Do you have a save turn of this? I created a test with only Sdk 231s and ran them out of main gun ammo, as soon as they ran out of main gun ammo, they switched to the mg.
I did notice that I had to use ALL of my main gun ammo, ie, AP and APCR, before they automatically switched to MG. If they had any ammo left, they did not automatically switch to MG, but auto-targetted with their main gun only.
Another possibility is that they did not see/find a target suitable to shoot with the MG.
15. An issue that could cause tanks to stop auto-targeting their machine guns when the main
gun ran out of ammunition is fixed.
Are you sure this is fixed? Just played a random campaign mission to test the new patch and my Sd Kfz 231 still won't use their MG34s once the main gun is out of HE ammo.
Do you have a save turn of this? I created a test with only Sdk 231s and ran them out of main gun ammo, as soon as they ran out of main gun ammo, they switched to the mg.
I did notice that I had to use ALL of my main gun ammo, ie, AP and APCR, before they automatically switched to MG. If they had any ammo left, they did not automatically switch to MG, but auto-targetted with their main gun only.
Another possibility is that they did not see/find a target suitable to shoot with the MG.
Thanks
rick
I no longer have a savegame from that map unfortunately. I'll make one the next time it happens. However, that ammo issue might be the answer. They ran out of HE ammo, but still had AP left. However, despite clearly seeing a dozen infantry units 30 m in front of them, they just ceased firing as soon as they ran out of HE ammo.
I think we found a problem with the update. Stay tuned.
EDIT false alarm, problem was on my install
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Just in case it would help, here is a zip file with the campaign and save game of 1st Inf Div.
I had to rename the random campaign file by removing the "R" from the front of the file to get it added to my save game zip file.
Belljack,
I would uninstall and install the release version and the 2nd Beta Patch only. I would also clean out the PCO directory before re-installing. If you have any mods or other items you want to save, move them to a temp folder.
I see some error messages in your logfile that are actually related to the 3rd Pz Random Campaign.
Also, do you have any other mods running?
Thanks, and I'm sorry for the problem you're having with this.
Thanks
rick
Rick. No worries. First, there is no need to apologize. This is a beta and that stuff is to be expected. I am a newbie to this game and I appreciate the hard work, love and support of this game (not to mention the level of detail in the game). That is part of the reason I bought it. I will take your advice and uninstall and then reinstall the game and just 2nd beta and continue on. I do not have any mods running. Just the base game and 1st and 2nd beta.
Y'all keep up the good work and look forward to continued patches and improvements to the game.
Are you sure this is fixed? Just played a random campaign mission to test the new patch and my Sd Kfz 231 still won't use their MG34s once the main gun is out of HE ammo.
Do you have a save turn of this? I created a test with only Sdk 231s and ran them out of main gun ammo, as soon as they ran out of main gun ammo, they switched to the mg.
I did notice that I had to use ALL of my main gun ammo, ie, AP and APCR, before they automatically switched to MG. If they had any ammo left, they did not automatically switch to MG, but auto-targetted with their main gun only.
Another possibility is that they did not see/find a target suitable to shoot with the MG.
Thanks
rick
I no longer have a savegame from that map unfortunately. I'll make one the next time it happens. However, that ammo issue might be the answer. They ran out of HE ammo, but still had AP left. However, despite clearly seeing a dozen infantry units 30 m in front of them, they just ceased firing as soon as they ran out of HE ammo.
Threw together a quick testbattle for this: just 1 Sd Kfz 131 vs 10 soviet infantry squads, no outside interference possible. Attached savegame is the turn right after I ran out of HE ammo. The armoured car clearly sees the infantry, yet refuses to fire unless manually ordered to do so. I let it run for 6 turns after this, and the Soviets just casually walked up to the vehicle and destroyed it. I can confirm the exact same behaviour from Marders as well.
Threw together a quick testbattle for this: just 1 Sd Kfz 131 vs 10 soviet infantry squads, no outside interference possible. Attached savegame is the turn right after I ran out of HE ammo. The armoured car clearly sees the infantry, yet refuses to fire unless manually ordered to do so. I let it run for 6 turns after this, and the Soviets just casually walked up to the vehicle and destroyed it. I can confirm the exact same behaviour from Marders as well.
Thanks Nemo, I also need the test scenario in order to load the saved game. The test scenario will be in the Data\Scenarios folder.
Threw together a quick testbattle for this: just 1 Sd Kfz 131 vs 10 soviet infantry squads, no outside interference possible. Attached savegame is the turn right after I ran out of HE ammo. The armoured car clearly sees the infantry, yet refuses to fire unless manually ordered to do so. I let it run for 6 turns after this, and the Soviets just casually walked up to the vehicle and destroyed it. I can confirm the exact same behaviour from Marders as well.
Thanks Nemo, I also need the test scenario in order to load the saved game. The test scenario will be in the Data\Scenarios folder.
Threw together a quick testbattle for this: just 1 Sd Kfz 131 vs 10 soviet infantry squads, no outside interference possible. Attached savegame is the turn right after I ran out of HE ammo. The armoured car clearly sees the infantry, yet refuses to fire unless manually ordered to do so. I let it run for 6 turns after this, and the Soviets just casually walked up to the vehicle and destroyed it. I can confirm the exact same behaviour from Marders as well.
Thanks Nemo, I also need the test scenario in order to load the saved game. The test scenario will be in the Data\Scenarios folder.
Thanks!
Rick
Ah, didn't know that. Here you go.
Nemo, if you run out of AP and APCR ammo, then the 231 will switch to it's MG and auto-target with it.
But it looks like what isn't happening is that the 231 is only auto-targetting with it's HE ammo. it looks like it doesn't consider the AP ammo as suitable to use vs Infantry. My first thought was that the 231 should automatically switch to the next most lethal ammo again the Inf. But that might have the affect of letting players 'draw off' AP fire from tanks by sending in Inf. then after the AP ammo is gone, sending in the tanks, so that might not be what we should do.
We probably need to look at something that will trgger the unit to use the MG even if it has AP or APCR ammo left (or some other ammo not normally directed at Inf).
Right now though, the unit won't auto select the MG if it's main gun still has any ammo of any kind left.
Thanks Nemo, I also need the test scenario in order to load the saved game. The test scenario will be in the Data\Scenarios folder.
Thanks!
Rick
Ah, didn't know that. Here you go.
Nemo, if you run out of AP and APCR ammo, then the 231 will switch to it's MG and auto-target with it.
But it looks like what isn't happening is that the 231 is only auto-targetting with it's HE ammo. it looks like it doesn't consider the AP ammo as suitable to use vs Infantry. My first thought was that the 231 should automatically switch to the next most lethal ammo again the Inf. But that might have the affect of letting players 'draw off' AP fire from tanks by sending in Inf. then after the AP ammo is gone, sending in the tanks, so that might not be what we should do.
We probably need to look at something that will trgger the unit to use the MG even if it has AP or APCR ammo left (or some other ammo not normally directed at Inf).
Right now though, the unit won't auto select the MG if it's main gun still has any ammo of any kind left.
Thakns
rick
The Marder should use it's MG when it runs out of HE. The other rounds don't have much affect on a squad of infantry. Sure it a round actually hit a guy it will do him, but it has no area affect. As Rick said firing at infantry would bleed these precious AT rounds from vehicles before they could be used against armor. If 100 enemy troops were closing on an open topped vehicle it would best it he got the heck out of there.
Any idea when the first official (non-beta) patch will be released? Thanks [:)]
I can say that it won't be this week for sure. And I don't expect it to be ready next week. Possibly in 2-3 weeks then? I'm just guessing here of course. Erik may have a better estimate next week.
Just a short update. We had hoped to have the Patch wrapped up this week, but we are still trying to fix one item that is affecting some unit retreats. When we get that resolved we will wrap up the patch.
Sorry for the delay, but we want to get that addressed before releasing the patch. I'll try to give another update next week.
In the meantime, you might want to try out some of Sztarturs maps and scenarios and I'm sure he would appreciate any feedback on the scenarios.
I know you all don't want to hear excuses, so I normally try to avoid explaining. But since Artur asked, I understand the programmer had some computer hardward problems that delayed work. I think he was able to fix it earlier this week and he was expecting to be able to get back to working on the game code late this week.
I'll post another report next week, unless we something sooner from Erik.