Sealion scenario - working as designed?

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GliderRecon
Posts: 37
Joined: Wed Jun 21, 2006 8:30 pm

Sealion scenario - working as designed?

Post by GliderRecon »

I'm enjoying myself thus far, but I have just participated in rather an odd Sealion battle.

Playing as the Allies (standard difficulty) I saw off the initial invasion flotilla and the majority of the naval/air threat within ten turns. The Germans had large quantities of armour over at Calais that feasibly could have been part of a second wave, but they never moved. Is this intentional or an AI limitation?



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Rudankort
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RE: Sealion scenario - working as designed?

Post by Rudankort »

Yes, it is an AI issue that will be corrected.
GliderRecon
Posts: 37
Joined: Wed Jun 21, 2006 8:30 pm

RE: Sealion scenario - working as designed?

Post by GliderRecon »

Thanks. That's good to know.
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Duck Doc
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Joined: Wed Jun 09, 2004 12:22 am

RE: Sealion scenario - working as designed?

Post by Duck Doc »

How was something like this not picked up in beta testing? Seems fairly big?
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Rudankort
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RE: Sealion scenario - working as designed?

Post by Rudankort »

ORIGINAL: Dale H

How was something like this not picked up in beta testing? Seems fairly big?

Probably most people were playing the campaign. [8|]
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Duck Doc
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RE: Sealion scenario - working as designed?

Post by Duck Doc »

^ Reassured -> purchased. Thanks,
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KerenskyLI
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RE: Sealion scenario - working as designed?

Post by KerenskyLI »

It was picked up, but it's all about priorities. 

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goulash
Posts: 91
Joined: Thu Aug 04, 2011 5:06 pm

RE: Sealion scenario - working as designed?

Post by goulash »

ORIGINAL: Rudankort

Yes, it is an AI issue that will be corrected.

Damn , I thought I was a natural born general for a few minutes when I fended of sealion in the game [:D]
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