Command HQs (page 178 in manual) - I would have 2 of them within 18 hexes (preferably 9 hexes) to add their weight to any of you bases in the lower Solomons that you expect to have a battle where you will be able to counterattack. Select two bases and set them to prep for them...NOW!! Japan has very few Command HQs and you can use yours to swing a battle back towards your favor. Find leaders high in Land, Aggression, and Leadership.
Do you have an APDs left to use in Fast Transport TFs??
Command HQ you mean like "SOPAC HQ" ? i have one of them at Suva...and possibly one in Oz...
Ok, turn sent. SOPAC (prep Tulagi), SWPAC (prep Tassa)will be moved at Ndeni, while 6th Army HQ (Lunga) at Karakira. 2 Corps HQ are already in place at Tulagi and Lunga.
Nimitz and McHartur will lead their troops directly on the front line....UH-HA![:D]
My understanding (others can correct me if I'm wrong) is your Corp HQ will add 10% bonus to either defender or attacker Assault Strength (AS). However, if they fail the test, then a Command HQ that is within 9 hexes (and prepping for that base) will be tested. So, you can get two shots at getting that 10% bonus. The big help of a Command HQ will be when you attack as you can get up to 90% AS bonus. That is something nice to have. [;)]
So i wonder how the Army HQ can give another bonus in this chain...i'll have 2 Corp HQs in place and in range of my 3 bases (Tassa, Lunga and Tulagi). The Army HQ will be placed at Karakira, 4 hexes away, while the 2 Command HQs will be at Ndani, 10/11 hexes away. Should work...
Let's see if i can work out a disposition like that:
I'd like to have 350 AVs at Tassa, behind 6 forts, with some decent artillery , 1 tank Bn and CD guns.
At Lunga, my main base, there will be 1100/1200 AVs behind 7 forts, with lots of artillery, supplies, engineers, aviation support, HQ etc
At Tulagi the composition is complete. We have 800 AVs, 5+40% forts, 3 full regiments, 2 tanks BNs, 2 Artillery units, 2 CD guns unit (more than 30 155mm CD guns!!!)
The Solomons will be a tough nut to crack for him. The jungle bonus, the forts and the diminished amphib capabilities of Japan will surely rapresent a net of problems hard to solve for him.
Karakira in the meanwhile will be backed up and fullfilled with troops and engineers.
It's already 1 port and 3 AF, with forts building up and 500 eng presents.
I wanna lay more mines if possible...and land more units...but every day that passes by the doors get narrower and my ability to keep the air supremacy over my bases is diminishing...it's gonna be hard...but it's gonna be FUN FUN FUN!!!!
Between your 2 Corp HQs and your Army HQ, one each should be prepping for Tass, Lunga, and Tulagi. That will cover your use of Corp/Army HQs for those bases. The 2 Command HQs will need to prep for two of those three bases. The one base where you feel you will be unable to attack any troops Rader lands (or has troops already) at should be left out. Use of Command HQs in offensive attacks is often overlooked by many players, IMO.
Edit #1 - I would not place more than 400 engineers on a base (1 Engineer Vehicle = 5 Engineers). I think someone did testing long ago and more will not be beneficial once you get to a certain point.
Edit #2 - I would consider placing mines in a non-base hex, if you can afford to, that he has to cross to get to a particular base. If it is a deep ocean hex, they will deteriorate quicker, but it will give him something else to worry about.
I do hope not anymore...at least to some extent...i've dedicated so much time studying this game in the last 6 months that i cannot feel myself as a complete newb anymore.... I remember when China fell...i felt like a Gromagnon Man in front of an I-Mac....[X(]
Hopefully those times are past...but i do fear the CV battles now...[:-]
Between your 2 Corp HQs and your Army HQ, each should be prepping for Tass, Lunga, and Tulagi. That will cover your use of Corp/Army HQs for those bases. The 2 Command HQs will need to prep for two of those three bases. The one base where you feel you will be unable to attack any troops Rader lands (or has troops already) at should be left out. Use of Command HQs in offensive attacks is often overlooked by many players, IMO.
I would not place more than 400 engineers on a base (1 Engineer Vehicle = 5 Engineers). I think someone did testing long ago and more will not be beneficial once you get to a certain point.
Yes, got it! Thanks.
The 6th Army HQ is prepping now for Tassa (but starting now so....), while the 2 Corps HQs are already at 100 for Tulagi and Lunga.
The Command HQs will prep for Tulagi and Tassa where i think he's gonna land...
I've mined Russell, Thousand and Auki enemy bases.
I've placed more than 1000 mines between my 3 major bases...but now my mines pool is empty[:(]
ACMs are being based and are in place...he already got 2 CA hit mines few days ago...[;)]
I'm pretty sure he's going to use his BBs...now it's up to me to decide how much i wanna risk to counter his landings...will i limit myself to DDs and CLs?...will i call the Big Boys in?...
But now the code-word will be: "gain time". Every day we manage to postpone his invasion is a day closer to the Hellcats. When i'll start to have them, i'll be able to throw in the pit all my air force, knowing that my reserves will be built back up pretty quickly.
My CVs are upgrading their SDB groups right now and are based at Suva...no sign of enemy Subs in the area by now...but i'll take every possible precaution this time!
If you can afford it, I would set aside two Navy and/or Marine groups that will get the Hellcat. Pull out and replace with your best pilots. Make these two groups 'the best of the best' for you to throw in at a critical point. Again, only if you can afford to do so.
ok, ok, McArthur...you know i have problems with names...[:D]
almost right - it's MacArthur! but hey - it's your "war" so maybe you have decided to dismiss "MacArthur" and put "McHartur" in charge - I am told he has great experience with jungle war! - came up from the ranks, you know, this McHartur" [:D][:D][:D][:D]
ok, ok, McArthur...you know i have problems with names...[:D]
almost right - it's MacArthur! but hey - it's your "war" so maybe you have decided to dismiss "MacArthur" and put "McHartur" in charge - I am told he has great experience with jungle war! - came up from the ranks, you know, this McHartur" [:D][:D][:D][:D]
Besides MacAuthur was an idiot IMHO .. he cost many more lives to fulfill his ego .. and then again on the Chosin reservoir "McHarthur" or anyone else would be better in this case ... If only admiral king was more politcally astute along with being brillant [;)] Ok back to the US kicking butt on the IJN! You go GreyJoy! I am learning much in your thread BTW ...
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
Congrats on the naval victory. How many of his CL/DD have you sunk now? He's got to be sort of hurting in that regard. He can't have too many of those old expendable ships left to throw at you; he's going to have to risk his modern ones sooner or later.
ok, ok, McArthur...you know i have problems with names...[:D]
almost right - it's MacArthur! but hey - it's your "war" so maybe you have decided to dismiss "MacArthur" and put "McHartur" in charge - I am told he has great experience with jungle war! - came up from the ranks, you know, this McHartur" [:D][:D][:D][:D]
I hate Allied mines. Lost 8 destroyers to them so far in my longest-running game, not counting ships damaged and stuck in Allied aviation range as the result. Send SCTFs - escorts get mined. Send minesweepers - CD guns wipe them out (lost five that way). Mix minesweepers and surface combatants in a minesweeping TF - eligible surface combatants won't be able suppress CD guns fire. Add minesweepers to a surface combat or amphibious TF - they will eat CD fire, and the rest of the TF won't protect them.