Historical Lessons Learned from the Game
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Historical Lessons Learned from the Game
FOG of war - means sailors spontaneously forget the name of the ship they are serving on.

RE: Historical Lessons Learned from the Game
ORIGINAL: Wirraway_Ace
Very funny!ORIGINAL: Lomri
Not super crazy, but I love it when my naval search finds a TF and you mouse over it to see:
CV CV CV CV CV CV CV CV CV CS DD
It's like the spotter says "I see an carrier!" and the pilot says "me too!" and the co-pilot says "I see another!" and the navigator says "hey wait, me too!" and the tail gunner...
And then they get back to the base and each person on the plane is like "I saw 1 CV. So 1+1+1+1..." Holy crap, there were TEN Aircraft Carriers in that fleet!
Oh and I saw a destroyer too. Could have been a shark.
CHOMP! [:D]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Historical Lessons Learned from the Game
ORIGINAL: zzodr
FOG of war - means sailors spontaneously forget the name of the ship they are serving on.
It cuts both ways, your troops will also be able to
1- read the squadron name painted on the planes bombarding them from 10k feet (even at night)
2- name all enemy ships during night battles
3- name all units in an hex as soon as one gun is fired
Personally, I love the way ground units change their movement path when an undetected enemy is on their way, 100 miles away... "let's march through the woods instead, I feel some disturbance in the Force"
Francois
- invernomuto
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RE: Historical Lessons Learned from the Game
[:D][:D][:D][:D]ORIGINAL: Canoerebel
Captains of ships often forget that they carry finite amounts of fuel. They will steam their ships until it runs out of fuel. Then, in utter panic, they open the sea cocks so that the ship will sink.
RE: Historical Lessons Learned from the Game
ORIGINAL: fcharton
ORIGINAL: zzodr
FOG of war - means sailors spontaneously forget the name of the ship they are serving on.
It cuts both ways, your troops will also be able to
1- read the squadron name painted on the planes bombarding them from 10k feet (even at night)
2- name all enemy ships during night battles
3- name all units in an hex as soon as one gun is fired
Personally, I love the way ground units change their movement path when an undetected enemy is on their way, 100 miles away... "let's march through the woods instead, I feel some disturbance in the Force"
Francois
"Woooosh, Woooosh...I find your lack of faith disturbing....woooosh, woooosh." [:'(]
And lets not forget:
1. Spotting a 500 ton AKL demands flushing all 6 torpedo tubes in an attempt to sink it.
2. Aircraft on CAP will not increase their altitude even when radar and ground control show that the incoming aircraft are 20k above them.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: Historical Lessons Learned from the Game
Park a PT tender in some dinky port; shuffle it to the dock to reload supplies every couple weeks, and ...
Presto! a complete functioning PT-boat torpedo factory in said dinky port (smart natives I guess).
Presto! a complete functioning PT-boat torpedo factory in said dinky port (smart natives I guess).
- Blackhorse
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RE: Historical Lessons Learned from the Game
Successful pilots were often promoted all the way up to Flag rank, without ever leaving their squadron.
No commander of any ship, task force, ground unit, air unit, or headquarters was ever promoted during World War II.
There were actually two General Douglas MacArthurs.
WitP-AE -- US LCU & AI Stuff
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!
RE: Historical Lessons Learned from the Game
ORIGINAL: Blackhorse
There were actually two General Douglas MacArthurs.
I suspect, that Japanese knowing that, wouldnt dare to start the war at all. [:D]

RE: Historical Lessons Learned from the Game
ORIGINAL: Barb
ORIGINAL: Blackhorse
There were actually two General Douglas MacArthurs.
I suspect, that Japanese knowing that, wouldnt dare to start the war at all. [:D]
If it were true, American would have surrendered right away.
- Chickenboy
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RE: Historical Lessons Learned from the Game
Technically, wouldn't two underling US Army generals have been ordered to surrender right away? Would Wainright be doubled too?ORIGINAL: Don Bowen
ORIGINAL: Barb
ORIGINAL: Blackhorse
There were actually two General Douglas MacArthurs.
I suspect, that Japanese knowing that, wouldnt dare to start the war at all. [:D]
If it were true, American would have surrendered right away.

RE: Historical Lessons Learned from the Game
ORIGINAL: Blackhorse
There were actually two General Douglas MacArthurs.
Another manifestation of the Eternal Champion sent to right the Cosmic Balance.
JVJ
- Pascal_slith
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RE: Historical Lessons Learned from the Game
ORIGINAL: Barb
ORIGINAL: Blackhorse
There were actually two General Douglas MacArthurs.
I suspect, that Japanese knowing that, wouldnt dare to start the war at all. [:D]
Don't you know? The second MacArthur in Brisbane was Gregory Peck posing as him because FDR didn't want the nation to know Mac was lost on some rinky-dink island when his PT boat ran out of gas after 500 miles...
So much WitP and so little time to play.... 



RE: Historical Lessons Learned from the Game
When tanks attack, their support vehicles suffers most of the casualties every time.
Every evening air group commanders had to decide are the planes going to use bomb or torpedoes next day, even though they don't is the target worth torpedoes.
Long range naval bombers on naval attack mission could fly two sorties during day, even when one sortie takes 8-10 hours to finish. Short range close support planes on ground bombing mission could only fly one sortie, even when the sortie takes only 1-2 hours.
Every evening air group commanders had to decide are the planes going to use bomb or torpedoes next day, even though they don't is the target worth torpedoes.
Long range naval bombers on naval attack mission could fly two sorties during day, even when one sortie takes 8-10 hours to finish. Short range close support planes on ground bombing mission could only fly one sortie, even when the sortie takes only 1-2 hours.
- Pascal_slith
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RE: Historical Lessons Learned from the Game
ORIGINAL: Puhis
When tanks attack, their support vehicles suffers most of the casualties every time.
Every evening air group commanders had to decide are the planes going to use bomb or torpedoes next day, even though they don't is the target worth torpedoes.
Long range naval bombers on naval attack mission could fly two sorties during day, even when one sortie takes 8-10 hours to finish. Short range close support planes on ground bombing mission could only fly one sortie, even when the sortie takes only 1-2 hours.
Don't you know? With all those WAAFs, WAVEs, nurses, etc. at the land bases, one sortie was enough before R&R and .....
So much WitP and so little time to play.... 



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RE: Historical Lessons Learned from the Game
Long range naval bombers on naval attack mission could fly two sorties during day, even when one sortie takes 8-10 hours to finish. Short range close support planes on ground bombing mission could only fly one sortie, even when the sortie takes only 1-2 hours.
Flyboys are glamour hogs... A ground target isn't sexy, so they'll only risk their necks once a day for that. Sinking ships is sexy, so they're willing to run that risk twice a day. [:'(]
fair winds,
Brad
Brad
- Cap Mandrake
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RE: Historical Lessons Learned from the Game
[:D]ORIGINAL: rockmedic109
I am glad that there is no difference between beans, bandages, .30 cal ammo, and Cabinet, metal, file, Model 6755-002.
But it is interesting to try and figure out how a pilot can have to bail out of a plane in the middle of Canada from some kind of ops loss and be captured......

- Cap Mandrake
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RE: Historical Lessons Learned from the Game
....Karachi is North of Nome but has surprisingly good weather.
....The UK is really, really small...about 1/5 the size of Fiji. Even worse, Jerry could have walked right in in '42. They have no infantry and only 1 gun. Even worse than that, the King has either abdicated or suffered monarchcide (regicide?) becasue there is some guy named Lt. Col Hicks, U in charge. Even worse than that, I have a sneaky suspicion his first name is Usama.
....The UK is really, really small...about 1/5 the size of Fiji. Even worse, Jerry could have walked right in in '42. They have no infantry and only 1 gun. Even worse than that, the King has either abdicated or suffered monarchcide (regicide?) becasue there is some guy named Lt. Col Hicks, U in charge. Even worse than that, I have a sneaky suspicion his first name is Usama.

- Cap Mandrake
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RE: Historical Lessons Learned from the Game
....You thought K2 was in Nepal? Nope...its in the Mohave Desert west of Las Vegas.

- Cap Mandrake
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RE: Historical Lessons Learned from the Game
...Property values in Salt Lake City are about 7x those of San Diego (even with an ocean view). Speaking of San Diego, if you are trying to sell I would hire a Japanese speaking real estate agent because the Nips will pay 100x what an Anglo would (that is assuming you get the place to appraise for that much). Come to think of it, you might want to hire a Japanese appraiser or maybe a Gypsey you could bribe.

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RE: Historical Lessons Learned from the Game
Once an amphibious task Force was loaded, the loading manifest was burned to prevent it from falling into enemy hands. Therefore, it was impossible to unload a specific unit from a task force to make room for another. The entire task Force had to disembark and embark again.
Also, German Submarines had a gentlemen's agreement with the allies not to interfere with convoys towards cape town if their cargo was meant for the pacific.
Allied SIGINT payed very close attention to the location and strength of the Home Island defences, even during Winter 1942.
Also, German Submarines had a gentlemen's agreement with the allies not to interfere with convoys towards cape town if their cargo was meant for the pacific.
Allied SIGINT payed very close attention to the location and strength of the Home Island defences, even during Winter 1942.