Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

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Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part)

Post by Pascal_slith »

ORIGINAL: michaelm

Search range actually can vary between AM and PM phases.
The drawing uses the minimum range of the player's max range and the normal range(with/out DTs).
The AM range is based on a 4-hour flight endurance, while the PM phase is to the full range if the plane didn't fly in the AM, otherwise the same 4-hour endurance.
[Bit too complicated for quick draw arc solution]
In WITP, this use to be a constant max hex range in both AM/PM phases from memory, based on 1/3 a/c max range and 1/10 a/c cruise speed.


I understand this would be a bit complicated to draw the arcs on the map.

But theoretically if I get this correctly, a PBY which cruises at approx. 100mph would only search out to 200 miles in the AM phase (approx. 5 hexes; which would mean the blue arc would only extend 5 hexes at most)? In the PM phase, the green arc should extend to the number of hexes chosen under the 'Maximum Range' setting for the air unit in its window?
So much WitP and so little time to play.... :-(

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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part)

Post by michaelm75au »

The PBY has range of 16 and 20 hex for normal and extended respectively.
The AM search range comes out to be 9 hex, and the PM search range to 16 IF no planes flew in the AM.
The AM search range can be increased by experience, though.

I guess the compromise was to keep the normal range as the 'average' range.
Michael
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by Chris21wen »

What's the effect off this in the last patch please?

'Added Coding of static/restricted group headquarters (like for LCU) [MEM]'
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by michaelm75au »

That was the (S),[R],(R) and 'greying' the name - visual only
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by michaelm75au »


[1108p7]
Fixed Force a delay on LCU & groups due as reinforcements but arrive early at enemy base [MEM]
Fixed Adjust search arcs for drop tanks if applicable [MEM]
Fixed Bug in offmap TF calculation [MEM]
Added TF screen shows endurance to target, and back to base [DCB]
Tweaked Group reinforcement/withdraw lists for ship-based groups in queue [MEM]
Fixed Set All opMode to MOVE changed static units [MEM]
Added Additional info to groups in hex mouseover [MEM]
Added Indicator to LCU type on ground lists for air drop capable units 'p' [MEM]
Michael
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by lazydawg »

The 1108p7 patch installs two executables:  WITPAE and WITPAEMP.  What is the difference between the two?
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Bradley7735 »

ORIGINAL: michaelm


[1108p7]
Fixed Force a delay on LCU & groups due as reinforcements but arrive early at enemy base [MEM]
Fixed Adjust search arcs for drop tanks if applicable [MEM]
Fixed Bug in offmap TF calculation [MEM]
Added TF screen shows endurance to target, and back to base [DCB]
Tweaked Group reinforcement/withdraw lists for ship-based groups in queue [MEM]
Fixed Set All opMode to MOVE changed static units [MEM]
Added Additional info to groups in hex mouseover [MEM]
Added Indicator to LCU type on ground lists for air drop capable units 'p' [MEM]

Many, many, sincere thanks to both you and Don for your continued support!!
The older I get, the better I was.
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Rainer »

Many, many, sincere thanks to both you and Don for your continued support!!

+1
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
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Topo Map by chemkid

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1.01.37 - 1.01.44 beta
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RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part)

Post by Pascal_slith »

ORIGINAL: michaelm

The PBY has range of 16 and 20 hex for normal and extended respectively.
The AM search range comes out to be 9 hex, and the PM search range to 16 IF no planes flew in the AM.
The AM search range can be increased by experience, though.

I guess the compromise was to keep the normal range as the 'average' range.

OK, this generates a few more questions. Sorry if I've opened a Pandora's Box....

1. So the 4-hour endurance for the AM search is 4 hours one way?

2. What determines how many planes fly in the AM as opposed to PM? What determines that NO planes fly in the AM? (If we can control the search arcs, why not add a percentage split choice of aircraft between AM and PM?

3. When you say 'average', do you mean the midpoint between the AM range and the full Extended Range (midpoint between 9 and 20 in your example leading to 16)?

4. Is the choice of 'Maximum Range", then, not the maximum range of the PM search but the point used for determining the midpoint of AM/Max Range for the PM search range?

I understand that 'Normal Range' and 'Extended Range' are payload dependent. Normal Range is for a full weapons payload. Extended Range is for a reduced payload. In the case of Naval Searches, as most units on that mission used reduced payloads (e.g. SBDs carried 500lbers) I would expect that the choice of "Maximum Range" would be the limiting factor for search ranges in the PM at least.

So much WitP and so little time to play.... :-(

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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by PaxMondo »

ORIGINAL: Rainer
Many, many, sincere thanks to both you and Don for your continued support!!

+1
+2
Pax
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Pascal_slith »

ORIGINAL: PaxMondo

ORIGINAL: Rainer
Many, many, sincere thanks to both you and Don for your continued support!!

+1
+2

+3
So much WitP and so little time to play.... :-(

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PaxMondo
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RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part)

Post by PaxMondo »

ORIGINAL: michaelm

Updated

[1108p6]
Added Mouse-over on bases/TF/LCUs will show range from the current hex (one with all white sides) [MEM]
I have to say, this is a REALLY nice new feature. HUGE help in the game.

thanks for all the support!!
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RE: Patch 06 - Public Beta - Build 1108p6 updated 31 July (2nd part)

Post by Gunner98 »

Hi all

Just started playing the Beta and went for the Operation Buccaneer scenario - a great little game. Notice a couple points which may have been picked up already:

- The two allied LCU reinforcements are scheduled well after the game ends - probably an editor error: 6th Ceylon Hy AA Regt - 6 Feb 44, and a supply convoy for Dec 45

-Sent a mine laying mission to Akyeb with one ship (CM Abdiel), the TF got stuck on the upper map edge and was inaccessible, not listed in the TF list but in the ship list as being in an off map TF.

-I overloaded the Colombo Shipyards by about 15% and was expecting a slowdown on some ships (2xCVs did it and I needed them fixed). No problems, they both repaired on time, as well as a CL that was also piled in there. I think that I recall somewhere that overloaded shipyards would manage all ship repairs but you could expect a slowdown - not so it seems. The repairs were only over about 10 days so maybe its not a long enough period to see the difference.

Anyway great features in the Beta. Thanks for all the work and support.

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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Rainer »

ORIGINAL: ncdawg

The 1108p7 patch installs two executables:  WITPAE and WITPAEMP.  What is the difference between the two?


This post should not be lost. There are also two different DLLs in the beta (pwsdll.dll, pwsdllMP.dll).
WitP/AE
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Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

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1.01.37 - 1.01.44 beta
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by michaelm75au »

ORIGINAL: ncdawg

The 1108p7 patch installs two executables:  WITPAE and WITPAEMP.  What is the difference between the two?

The MP one is a version of the build with room for 70K pilots.

BEWARNED.
Once you use start down that path, witptracker and witpstaff will no longer recognize the pilot arrays. And those saves can't be loaded by the normal game engine.

They are there in case some one wants to continue play without using any of the tools.
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by lazydawg »

ORIGINAL: michaelm

ORIGINAL: ncdawg

The 1108p7 patch installs two executables:  WITPAE and WITPAEMP.  What is the difference between the two?

The MP one is a version of the build with room for 70K pilots.

BEWARNED.
Once you use start down that path, witptracker and witpstaff will no longer recognize the pilot arrays. And those saves can't be loaded by the normal game engine.

They are there in case some one wants to continue play without using any of the tools.


Thanks for the explanation & thanks for the support !
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Oliver Heindorf »

Since these tools (tracker&staff) doesn't work anymore for me at all (just after deleting and reinstall),  I think I'll give it a try.
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Graymane »

Did the hotkeys change in this latest beta? I notice that '5' and '6' no longer do anything while '4' now seems to show the supply path?



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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Buck Beach »

ORIGINAL: Rainer

ORIGINAL: ncdawg

The 1108p7 patch installs two executables:  WITPAE and WITPAEMP.  What is the difference between the two?


This post should not be lost. There are also two different DLLs in the beta (pwsdll.dll, pwsdllMP.dll).

Trying to run the MP version. Established a desktop shortcut and placed the pwsdllMp.dll in the root WITPAE file. I get a UTL PW data error when I open with the shortcut. Tried renaming the pwsdllMP to pwsdll and am getting the same results.

Buck

Cancel this order. Seems that my shortcut was pointing to the Beta2 folder. Deleted the Beta2 portion and now loads fine.
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RE: Patch 06 - Public Beta - Build 1108p7 updated 7 August (2nd part)

Post by Theages »

ORIGINAL: michaelm
[1108p7]
Added Indicator to LCU type on ground lists for air drop capable units 'p' [MEM]

A nice addition.
Would it be possible to introduce similar additions for other types? That would make finding and sorting much easier.
eg.: HQa for Air HQ
HQn for Naval HQ
HQl for Land HQ
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