Fatal Years for 1.03
RE: Fatal Years for 1.03
Thanks [:)]
Check your pm folder in AGEod, hope they are interesting [;)]
Now leaving
Check your pm folder in AGEod, hope they are interesting [;)]
Now leaving
RE: Fatal Years for 1.03
Very interesting indeed. Many thanks [&o] and good holidays
RE: Fatal Years for 1.03
This new version should be really stable now, in the sense I've run out of ideas, many bugs have been fixed in the last weeks, and the overall AIs behaviour is fine or can't be improved. Now, except of course unexpected bugs, I'm wainting more players input about game balance, victory conditions and reprot about defaults before releasing a new version of FY.
Don't forget the best way to help FY lays in remarks, critics, reports,AAR, save turn uploading for study...Or explanation about rules, strategical insights I will compile to offer with the next FY version. [:)]
Don't forget the best way to help FY lays in remarks, critics, reports,AAR, save turn uploading for study...Or explanation about rules, strategical insights I will compile to offer with the next FY version. [:)]
RE: Fatal Years for 1.03
uploaded a new FY version because of a bug. Sorry for the unconvenience...
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JJKettunen
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RE: Fatal Years for 1.03
This is one small step for man, even smaller step for mankind. [:D]
(with some display bugs showing)

(with some display bugs showing)

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JJKettunen
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RE: Fatal Years for 1.03
Scores and objectives:
Were the Reds crumbling or not? [;)]

Were the Reds crumbling or not? [;)]

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RE: Fatal Years for 1.03
ORIGINAL: Keke
This is one small step for man, even smaller step for mankind. [:D]
(with some display bugs showing)
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Indeed the victory screen is bugged. Either there's something in the data files I may change, either it's aexe bug. I will check. Thanks.
So a stalemate? [:)]
RE: Fatal Years for 1.03
ORIGINAL: Keke
Scores and objectives:
Were the Reds crumbling or not? [;)]
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You have missed Victory by a very narrow margin!.
Did you controlled Ekaterinodar at the end of your game?
I will too do something for Balt objectives and generally other foreign objective regions. they should reward points only when involved in RCW.
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JJKettunen
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RE: Fatal Years for 1.03
Here the last turn for checking purposes. You can see some missing text strings of event. Generally partisan events didn't have proper texts.
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JJKettunen
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RE: Fatal Years for 1.03
ORIGINAL: Chliperic
Did you controlled Ekaterinodar at the end of your game?
Yes I did. A bug it seems.
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JJKettunen
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RE: Fatal Years for 1.03
Oh, I controlled Kiev too. Victory screen cannot be trusted, it seems.
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JJKettunen
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RE: Fatal Years for 1.03
...and Novorossisk. These were in my control for several years.
RE: Fatal Years for 1.03
Thanks for all your reports. It has done much for FY. And you have proved FY is playable until the very last turn [:)]
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JJKettunen
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RE: Fatal Years for 1.03
ORIGINAL: Chliperic
Thanks for all your reprots. It has done much for FY. And you have proved FY is playable until the very last turn [:)]
No problem. I have enjoyed it too much. [:D]
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JJKettunen
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RE: Fatal Years for 1.03
Below is the turning point of the war. If the Red AI had chosen any other option than attacking my strongest stack across a major river, I could have been in trouble. Then it compounded the situation by not pulling back when supply lines were cut (it had ample stocks though), which allowed me to throw most of the SW army against it, leading to its crushing defeat. Donbas was saved, and the Reds were severely weakened in direction of Kharkov.
ORIGINAL: Keke
....
Fortunately for me, the "superstack" tried to attack across Dniepr, didn't succeed, and got almost surrounded.
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RE: Fatal Years for 1.03
ORIGINAL: Keke
Below is the turning point of the war. If the Red AI had chosen any other option than attacking my strongest stack across a major river, I could have been in trouble. Then it compounded the situation by not pulling back when supply lines were cut (it had ample stocks though), which allowed me to throw most of the SW army against it, leading to its crushing defeat. Donbas was saved, and the Reds were severely weakened in direction of Kharkov.
ORIGINAL: Keke
....
Fortunately for me, the "superstack" tried to attack across Dniepr, didn't succeed, and got almost surrounded.
![]()
It remains indeed one of its main flaw, and I 've not found countermeasures working for 100% of these situations. I can just hope the official version will deliver one day better AI algorythms for that, or to discover the trick. But frankly, I fear we are here confronted to a legacy of the BOA AI, a game without supply lines.
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JJKettunen
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RE: Fatal Years for 1.03
ORIGINAL: Chliperic
It remains indeed one of its main flaw, and I 've not found countermeasures working for 100% of these situations. I can just hope the official version will deliver one day better AI algorythms for that, or to discover the trick. But frankly, I fear we are here confronted to a legacy of the BOA AI, a game without supply lines.
It's a shame that the exes are not developed separately.
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JJKettunen
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RE: Fatal Years for 1.03
Btw, the AI can still do cool stuff, which make sense from supply point of view too. For example, at one point there was a continuous front of relatively strong stacks protecting the railroad to Tsaritsyn. Therefore I couldn't cut it. [&o]
RE: Fatal Years for 1.03
I've discovered yet 2 bugs, certianly from the official version.
The first concerns Kronstadt
The second is explaining why some objectives are considered uncontrolled: it seems militia units aren't taken into account for garrisoning purpose. So a militia unit in an objective will be insufficient to get the VP: the case in your save for Ekaterinodar, Kiev, for example. It's possible a militia unit becoming regular doesn't work too. Last, maybe 2 regular subunits are needed ( ie an unit containing 2 elements°
I haven't done any change to unit values relative to that, so I guess it's an official bug or hidden feature. I'm going to check the last official patch to be sure.
The first concerns Kronstadt
The second is explaining why some objectives are considered uncontrolled: it seems militia units aren't taken into account for garrisoning purpose. So a militia unit in an objective will be insufficient to get the VP: the case in your save for Ekaterinodar, Kiev, for example. It's possible a militia unit becoming regular doesn't work too. Last, maybe 2 regular subunits are needed ( ie an unit containing 2 elements°
I haven't done any change to unit values relative to that, so I guess it's an official bug or hidden feature. I'm going to check the last official patch to be sure.
RE: Fatal Years for 1.03
ORIGINAL: Keke
Btw, the AI can still do cool stuff, which make sense from supply point of view too. For example, at one point there was a continuous front of relatively strong stacks protecting the railroad to Tsaritsyn. Therefore I couldn't cut it. [&o]
Moreover, an AI has the right to do silly or sypid things from time to time. even some real Generals did the same, [:D]
